Need help patching holes in Mono-Green Heroic Fight Deck

Deck Help forum

Posted on March 24, 2015, 6:06 p.m. by Sagarys

So I put together this deck on a budget to play with my play group and at FNM -


Centaur Battlemaster - Round One... Fight! Playtest

Modern Sagarys

SCORE: 1 | 0 COMMENTS | 0 VIEWS

It's stronger than it may seem at first glance. I've had luck against U/W token control decks, burn decks, weenie decks, and even an Aetherling so far.

The biggest issue is mentioned in the update section of the deck. There's a big hole in the mana curve and Longshot Squad seems to be taking up unnecessary space unless the opponent is flyer heavy.

I want to try to fix the mana curve issue (especially in the 2-3 drop range - that's where it can stall the hardest), make the deck more competitive, and keep it both Modern legal and budget friendly.

Any help is much appreciated!

Thanks!

Souljacker says... #2

I'd add a color to get access to cheaper heroic creatures. White has the best, and can also add protection while Red has some decent ones and adds things like Fall of the Hammer. That fixed your curve problem and you can start fighting turn 2.

March 24, 2015 7:04 p.m.

Sagarys says... #3

I have a lot of the low CMC red and white Heroic creatures in my stash. I like the idea of going Red for Fall of the Hammer.

The two that immediately jump out at me are Satyr Hoplite and Favored Hoplite. Favored Hoplite is the better of the two, but I'm not sure what other White cards would fit the Fight-based play style.

Any ideas?

Hero of Leina Tower seems like it could work too if I decided to stay mono-green.

March 24, 2015 7:29 p.m.

Dromoka's Command is why you should play White. Fight cards are situational, so it's nice to have other options on those cards.

March 24, 2015 11:42 p.m.

Sagarys says... #5

Yup, that's pretty awesome.

March 24, 2015 11:58 p.m.

Sagarys says... #6

So, I did a bunch of playtesting last night and I made an immediate change that strengthened the deck considerably. For now I've kept it mono-green, mainly just because I don't have the W and G/W cards I'd want to add to it.

What I did was cut Longshot Squad entirely. Honestly, it never should have been in there to begin with. I also cut one copy of Ulvenwald Tracker since he's only situationally useful and hurts my early game when he's not.

To fill those four open slots, I added Bramblewood Paragon for a lower mana curve, stronger early game, more consistent and immediate Trample on my bigger creatures, and obviously just having my heavy hitters hit the field a little stronger.

March 25, 2015 11:36 a.m.

Sagarys says... #7

Alright, this is the new and improved version of the deck with an updated deck breakdown. It is quite a bit nastier than the original.

Let me know what you'd change!

My deck:


Centaur Battlemaster - Round One... Fight! Playtest

Modern Sagarys

SCORE: 1 | 0 COMMENTS | 110 VIEWS

March 25, 2015 5:13 p.m.

Sagarys says... #8

Taking some suggestions into account, with the changes, this deck is pretty nasty now. It still has some glaring weaknesses, but it's so fun to play, I don't even care.


Centaur Battlemaster - Round One... Fight! Playtest

Modern Sagarys

SCORE: 1 | 2 COMMENTS | 134 VIEWS

March 26, 2015 11:09 a.m.

Sagarys says... #9

This thing is performing really well now with the new deck list. It's nasty from the get go. It's faster. The removal is more effective. It has some extra tricks and synergy with a pseudo warrior tribal thing. It's pretty solid. Thanks for the help. Still open to suggestions though!

March 29, 2015 10:49 a.m.

Sagarys says... #10

Thank you to everyone that has checked this deck out and offered suggestions to improve it. And thanks again to everyone that's upvoted it. It's now (near the bottom of) the Top decks hub for the site - that's awesome! Please, if you haven't already, give the deck a +1 if you like it. Thank you thank you thank you!



March 31, 2015 1:48 p.m.

This discussion has been closed