mono red goblin deck help

Deck Help forum

Posted on April 18, 2015, 5:44 p.m. by The_Tickler118

I have been wanting to make a super aggro deck for a long time, however i do not know too much about it so i made this deck and i was wondering what weaknesses it has or what cards i should add/drop also i would like to know if should add or drop some lands. any help would be appreciated!


mono red goblin tokens Playtest

Standard The_Tickler118

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mikeintosh says... #2

Basically you have to be really quick which is not your case since you dont have much 1-drop creatures. What you need is Foundry Street Denizen, Monastery Swiftspear, Lightning Berserker and Zurgo Bellstriker (just 2-3, its a legend). You play a lot of spells you dont really need. Lose Impact Tremors, Trumpet Blast and Altar of the Brood, those card dont really work in Aggro Deck. Maybe keep one Trumpet Blast for fun but thats it. Next you need more burns so go for Wild Slash and perhaps few Searing Blood. Act of Treason is sideboard at best. Also you dont really need 4 Frenzied Goblin, Instead I would go with 2x Goblin Heelcutter. Mardu Scout is fine but I prefer Ire Shaman instead as it is more versitile. Consider 1-2x Hall of Triumph as well. Purphoros is kinda slow for an aggro deck. I get what you are after (dealing damage through tokens entering the battlefield) but trust me, it doesnt work as much as you might think. What you need is swing and burn. Hence you need a lot of 1-drops and smooth mana curve so you can easily win even with 2-3 Mountains in play. Hope it helps

April 22, 2015 9:42 a.m.

ohmless says... #3

I disagree with the above poster IRT Trumpet Blast as it is a good finisher(probably keep two).

Impact tremors needs to come out early to be worthwhile, but dropping on the second turn takes up all your mana and means no creatures come out the second turn. You can make up for that later if you had Valley Dasher in the deck for its haste ability(if you don't just replace all the Impact Tremors with Valley Dashers.

I also like the idea of having a couple Hall of Triumph as that will make your tokens the same power and toughness as a morph/manifest while also giving a leg up on other token decks. I often go first turn monastery swiftspear(one dmg), second turn dragon fodder(attack with swiftspear for two), and third turn Hall of Triumph to hit for 7 that turn.

I think two Zurgo bellstriker is fine. I don't love the card early game as it doesn't have haste, but is a great card for dashing in later in the game, just as the heelcutter is.

I would also use Foundry Street Denizen instead of the Frenzied Goblin. Consider instead of Act of Treason to have a couple more removal cards like wild slash or arc lightning(great against other weenie/token decks)

April 22, 2015 2:24 p.m.

mikeintosh says... #4

I agree with ohmless that Trumpet Blast is a good finisher, but only in theory. I originally played two as well but it never came in the right time. Most of the time you are just busy burning and casting creatures. Its a bad draw in the beginning and chance of it coming just when you need it is slim. Thats why I prefer Hall of Triumph.

For 2-drop I find Valley Dasher pretty week. Ire Shaman, Mardu Scout or even War-Name Aspirant are better choises in my opinion. But hey, those cards are as cheap as it gets so try and see what works best for you.

April 23, 2015 6:33 a.m.

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