Making a Flying Bant Pump Deck
Posted on May 6, 2017, 3:24 p.m. by WhiteWeasel
Originally a not so great Azorious deck, I splashed some green and made the deck revolve around using enchantments to pump up my creatures/tokens. Most of the creatures in question are flying to make damage harder to evade.
I see that you have 2 commanders I don't know if that's a rule in your group(house rule) but unless they have partner on them you can't run two. My best suggestion is choose one and focus on synagy and combos you can run off of it. you should be able to start doing better in groups that way. From my group white & blue is really combo heavy and used to lock and slow the game down till there able to win the game.
May 6, 2017 4:39 p.m.
Yes, I am sad to say that your deck doesn't appear to have any synergy whatsoever. This can be easy to change though. Pick a theme (some card or idea) to build your deck around. Themes like Life-gain, tokens, control, aggro, or even Voltron (a Daxos Voltron deck would be really cool). Also, the best theme is one based off of your commander. Or you could just make it a deck of really powerful cards, like these:Card draw: Brainstorm, Preordain, Ponder, and such. Removal: Oblivion Ring, Swords to Plowshares, Path to Exile...Counterspells: Counterspell, Mana Leak, Disallow, Swan Song... And a really fun thing to do is imprint any of these spells on Isochron Scepter (which can create an infinite combo with Dramatic Reversal+a mana rock like Thran Dynamo or Basalt Monolith. There's a lot of other fun combos out there. My deck is a mono blue Teferi, Temporal Archmage artifact deck and is loaded with infinite and win combos and synergies. A lot of them are cheap too. Here's a thread in which I asked about blue combos, if you wanna check it out.
Anyway, I don't wanna come across as a dick but your deck need some work to be competitive. I would recomend using edhrec.com to look at decks based around the commander of your choice. Nothing feels better than forcing others in your playgroup to level up.
May 6, 2017 8:11 p.m.
The daxos voltron build does sound like a lot of fun. I'm going to dig though my artifacts and enchantments and make a mock deck to see if I could go that route.
May 7, 2017 7:27 a.m.
Seems like I don't really have the right stuff to do a viable voltron build. Instead I think I'm going to make my deck revolve around having large quantities of flying creatures on the field to be able to have a lot of damage that can leak through.
May 7, 2017 8:09 a.m.
Use Daxos as your Commander. Cheap is good.
If you go with lots of fliers pack quite a few Counter spells.
Also pack spells that protect your fliers.
Stick in some draw and some ramp rocks, and you're done!
Dammit. Now I want to build this.
May 7, 2017 10:48 a.m.
Alright, I've revamped my deck to revolve around it's new goal of it's usage of flying creatures and buffing them up. I had to use only cards that I have available to me, so they might not be the best, but I think it's a step up now that my deck knows what it wants to accomplish.
Also when it comes to suggestions, I don't have much cash to divert to hobbies, so cards that are more than a few bucks are a bit out of my league. Eg Always Watching and Eerie Interlude, are great suggestions, but not the Avacyn cards.
May 7, 2017 8:46 p.m.
Finally may cards came in the mail! What do you MTG peeps think of the deck the way it is now?