Jhoira or Keranos?
Posted on March 24, 2020, 9:26 p.m. by DemonDragonJ
I have a red/blue deck that currently has 62 cards, so I need to remove two cards from it, to bring it to the ideal amount of 60 cards.
I have decided that I shall remove either Jhoira of the Ghitu or Keranos, God of Storms from the deck, but I am uncertain which is more less essential to the deck and, thus, more disposable; Jhoira has a lower cost and is always a creature, but Keranos is indestructible, and both of them have very useful abilities.
What does everyone else say about this? Which card should I remove from my deck?
I would say remove Jhoira because I think Keranos would be more beneficial. Being able to either draw and extra card of deal 3 damage to an opponent sounds better than casting a spell for free after waiting four turns in a deck with mostly three drops. I can see you dilemma. Hard choice. Hope I helped!
March 24, 2020 9:47 p.m.
TheOutcastWarlock, thank you for the advice! Most of the cards in my deck cost 3 mana, with only a small number costing above that, so I do feel that Jhoira is not as useful as she would be if this deck contained many cards with high mana costs. However, I do wish to receive further feedback before I make my final decision, but I still do greatly appreciate your feedback.
March 24, 2020 9:56 p.m.
TheOutcastWarlock, also, do you feel that there is a sufficient number of non-creature spells to reliably trigger the prowess ability of Stormchaser Mage? If not, I shall replace it with Lightning Stormkin.
March 24, 2020 9:58 p.m.
March 24, 2020 10:03 p.m.
TheOutcastWarlock, thank you very much; your advice has been most useful.
March 24, 2020 10:29 p.m.
TheOutcastWarlock did you notice the 28 land count? he should remove lands.
March 25, 2020 1:48 a.m.
seriously dude, very few decks ever want more than 24 lands. the only competitive deck i know of to run even close to 28 is amulet titan, and thats because they are very much a "lands matter" deck, and need to get a critical mass of lands early so they can start dropping multiple per turn with things like Sakura-Tribe Scout and Azusa, Lost but Seeking. 24 lands is enough to reliably get 4 by turn 4. if you need more mana than that, then what you need is ramp spells, not more lands.
March 25, 2020 1:52 a.m.
manbearpig90, I simply am choosing to err on the side of caution; I would rather be mana-flooded than mana-screwed.