I Don't Know How To Build a 4-Color Manabase...

Deck Help forum

Posted on Jan. 17, 2018, 3:59 p.m. by Jacella__2583

Hey, guys! I'm looking for help in regards of building a 4 color manabase for an irregular deck idea that I wanted to build for my Standard-centric friend (Greenless Control in Standard). If you could drop a quick few tips about building a complicated manabase, as the most colors I've done is 2 :/ Thanks in advance!

P.S. If need be, I can post it in the comments below if that would help!

landofMordor says... #2

Yeah if you have a decklist that'd be optimal. Manabase usually depends on the mana requirements of the deck itself.

January 17, 2018 4 p.m.

Jacella__2583 says... #3

4 Color Control There you go! Sorry about that :<

January 17, 2018 4:11 p.m.

Jacella__2583 says... #4

4-Color Control In Standard There we go NOW. Didn't realize that there was another deck with that exact name lol

January 17, 2018 4:46 p.m.

Ryjo says... #5

Though your deck had some weirdness in the times it wants mana. Like how it wants and turn 1, but then wants most of the rest of the way, except when it wants by turn 4. So you'll need to play around with the numbers of each land in the deck.

January 17, 2018 8:50 p.m.

Jacella__2583 says... #6

Hm, I like it but I'd love to know how you figured out how best to balance them out. Also, the deck isn't in it's final form, so the weirdness can be worked upon

January 17, 2018 10:14 p.m.

Boza says... #8

in current standard, there are no 3 color or more decks that are not named energy since both Aether Hub and Attune with Aether fix quite well.

GP's faithful and Cast out are your only white cards and they are largely unimpactful. I would just cut the color completely for some copies of Sweltering Suns and 1 Doomfall and some amount of Pull from Tomorrow.

Shard manabases are well supported.

January 18, 2018 5:16 a.m.

entheogeneral says... #9

The pain lands are fun, if your budget is tight. Like Llanowar Wastes, Caves of Koilos, and those types.

January 18, 2018 8:47 a.m.

entheogeneral says... #10

Shit, forgot it was Standard. Maybe stuff along the lines of Blooming Marsh, I don't know the one's that aren't green but that type of land is fun

January 18, 2018 8:50 a.m.

Jacella__2583 says... #11

While the white cards aren't as good as most other cards in the deck, I'm looking to build a deck that isn't found in the current meta; however, looking at it now, I might make it an energy deck even though there are just a lot of those running around right now. I did review the newest set and I'm even considering scrapping the project for a much spicier deck idea, thank you guys for your help and happy building!

January 18, 2018 8:52 a.m.

Ryjo says... #12

When I'm working on a manabase, I first look at the breakdown of colors in the deck, either counting the symbols or using the pie chart in the deck builder. I try to make the rough amounts of mana produced match the breakdown. Then I look at the curve to see when certain colors are needed. If the curve wants a color early, I'll switch a few of the lands around so that that color has more lands to facilitate playing on time. After that I'll look at cards with a double color in their cost, then switch lands to try and help get that double color available quicker. Once I've taken those factors into account, I'll goldfish the deck to see how the manabase is working out. If it's not working out well enough, I'll tweak the lands or tweak the spells to work better.

As Boza said, Standard currently doesn't have much in the way of 3+ color manabases that aren't energy related. Energy is worse at fixing now that Attune with Aether is banned, but it still has Aether Hub and Servant of the Conduit to fix, so it's still viable. Anything with access to had color fixing options, and Renegade Map can be a good way to help fix for basic lands. I don't know if the cards that generate treasure tokens are good enough for a control deck, but that could be another way to make your manabase better.

January 18, 2018 9:24 a.m.

landofMordor says... #13

Ditto to Ryjo. Playtesting is the single best way to determine the balance of land base -- and also (importantly) determining when cards or colors should be cut to improve overall deck performance.

January 18, 2018 11:27 a.m.

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