Duel Commander Daretti Control

Deck Help forum

Posted on March 28, 2015, 6:27 p.m. by ItalicMo

Playing a competitive Daretti deck, since commander 2014 release. Looking for Daretti based discussions with experienced Daretti players. Thanks!

Daretti, Goblin Pope Control

FinchFalcon says... #2

So... Darreti is banned in duel commander...

March 28, 2015 8:13 p.m.

FinchFalcon says... #3

WAIT no he isn't. Sorry. Got him confused with Derevi.

March 28, 2015 8:14 p.m.

Jsusx says... #4

Imo the only problem daretti has is that he is like 2-3 turns too slow. Most duel decks stabilize earlier and will make ur life hard. Its hard enough to win a single match against most geist decks or something (despite volcanic fallout). But the real weakness is the combo matchup. Its like unwinable. But against most brews daretti is rather good.

March 28, 2015 8:19 p.m.

ItalicMo says... #5

Fortunatly he is far from being banned :) He is a strong commander, but he has some major flaws. One of those is the deck relying so much on him.

March 28, 2015 8:19 p.m.

ItalicMo says... #6

Jsusx Those Gheist matchups are very hard but the outcomes are tied. Combo is a problem if i draw no stall / LD but i have lots of those in my deck.

March 28, 2015 8:26 p.m.

Jsusx says... #7

Ye but u see where i come from. I like daretti but hes no top dog imo.

March 28, 2015 8:43 p.m.

ItalicMo says... #8

he is. at least at my local FNM tournaments my hardest oponents are gheist, wydwen and especially tasigur and im able to beat them approx as often as they beat me, i even pull ahead against wydwen. Still i hadn't enough games against tasigur. I checked your Daretti and im missing all the new available shenangians linke winter orb and crucible :) What do you think about stormcauldron?

March 29, 2015 1:15 p.m.

Jsusx says... #9

Well imo Static orb is just better in this deck. I designed my deck with a very competitive duel meta in mind but, even tho i dont know ya metas decks, he isnt top tier imo. I mean try to resolve a daretti vs control or combo. 1 counterspell and u are very far behind. Also a combo deck that doesnt really intinteract with u (aka playing solitaire) will beat daretti in almost any case. The reason why i wont consider daretti top in duel is that it is too easy to shut him down and he will get shut down. Nobody with half of a brain will let him stay on the table for more then 2 turns lol ;-). But i made the experience that daretti very consistantly beats all homebrews (except a ruric-thar deck some guy at my lgs came up with O.o).

March 30, 2015 10:09 a.m.

rabdpnguin says... #10

You want to get Daretti out as fast as possible. I'm not as familiar with duel commander, and I know some of the good manna rocks are banned, but I think you'd still want to get him out as fast as possible.

Mox Opal, Mox Diamond, City of Traitors, Simian Spirit Guide, Chrome Mox, Crystal Vein, Treasonous Ogre, Pyretic Ritual, Seething Song, Lotus Petal, etc.

And since you're going more control-ish here are some ideas to increase the power of your control package

Ward of Bone, Impending Disaster, Destructive Force, Jokulhaups, Vandalblast, Rishadan Port, Nullstone Gargoyle, Mishra's Helix, etc.

Memory Jar is great in this deck too.

Mainboarding things like pyroblast seems too situational, but I don't know your meta game or duel commander that well. Price of Glory may be good.

This is what I'm running in multiplayer commander, Maybe it'll give you some ideas.

http://tappedout.net/mtg-decks/27-04-15-daretti-stax/

There's a few cards that I don't own, like Gamble, which belong in the deck... I just don't have it :p

April 30, 2015 12:14 a.m.

ItalicMo says... #11

Hi rabdpnguin

My meta is full of Geist of Saint Traft and Narset, Enlightened Master, so things like Pyroblast are really important. And in the case i don't play against U, I can cycle them with Daretti. The mana accelerators you suggested are good but mostly come along with card disadvantage, whichis hard to come by in Daretti since the deck provides card quality but almost no card advantage, at least in terms of cards in your hand.Impending Disaster is a great card, i definitely will put it in.The other stall cards you suggested feel a bit clumsy, but I will consider Mishra's Helix. Gargoyle is good in creature heavy decks imho. And i used to play Memory Jar but felt that it had not the immediate impact that I expect of artifacts with that cmc.Price of Glory is good against control decks but 3 cmc is too slow, maybe with all the moxes it gets better.

Thanks for your nice input, really appreciate it!cheers

April 30, 2015 4:40 a.m.

rabdpnguin says... #12

Ward of Bones is beyond amazing. Getting it out early means locking your opponent down at 1-3 lands, play it after a MLD spell and now your opponent is stuck at 1 land. It's really quite great. Combine that with Trinisphere, fun times.

Gargoyle counters NON-creature spells. So he's better against decks that are not super creature heavy. But he's pretty good overall to be honest. He can defend Daretti, you're opponent must cast two non-creature spells if they want to do anything to you or even play their own game. With as much LD as we run I feel Ward of Bones is a must, but Gargoyle is very strong.

I find Jokulhaups (or obliterate) to be better than Oblivion Stone. O-Stone just feels way too slow, and it kills Daretti, unless you want to make it even slower. But resolve a Jokulhaups with Daretti out and you'll have plenty of time to go ultimate or reassemble lock spells. Jokulhaups and pull out Ward of Bone and you'll be set for awhile. Too much mass artifact destruction though and it becomes harder for you to setup.

Caged Sun seems unnecessary. Your mana curve is low. Most high CC cards you'll actually be pulling out with Daretti.

You're also missing Great Furnace. There is no reason not to run this land.

I know Duel Commander is a different beast than Multiplayer Commander (which is what I play) but some of these choices (like Ward of Bone) just seem universally good.

April 30, 2015 11:20 a.m.

rabdpnguin says... #13

How has Koth of the Hammer worked out for you? He doesn't strike me as very good or necessary in this sort of deck.

April 30, 2015 11:48 a.m.

rabdpnguin says... #14

I also didn't realize you weren't running smokestack. I just figured that card was a given :)

April 30, 2015 11:50 a.m.

ItalicMo says... #15

Duel Commander is indeed different. Every card you play needs to have direct impact on the game, that's why I cut Ward of Bones and especially Smokestack. After your opponent Stifles and afterwards Interdicts the triggers you're flipping the table. It needs one whole round to have impact. Ward of Bones inicially seems good but the problem is the word "MORE permanents". Sure after a MLD it's good, especially if you have some mana rocks left.

The Gargoyle is intresting but I think you misunderstood me a bit. It taxes ME too hard because I dont play many creatiures. Still I think I give it a shot.

Koth is amazing. He can kill almost any Planeswalkers if opponent can't block. On the other hand, he can produce tons of mana for the big spells. On top of that his fast-to-get ultimate is a real threat.

Caged Sun is indeed not that good, I'll cut it for a Thorn of Amethyst. My meta is full of low cmc cantripping spells.

I used to play both Jokulhaups and Obliterate but decided to cut them for Devastation and Decree of Annihilation. A cycled Decree is still uncounterable and a Devastation doesn't affect my artifacts. And Oblivion Stone is repeatable.Keep in Mind in Duel Commander you need to respond quickly, so you need a lot of sweepers, I even want to add Volcanic Fallout and Pyroclasm.

April 30, 2015 2:51 p.m.

ItalicMo says... #16

Updated my decklist.

April 30, 2015 2:56 p.m.

rabdpnguin says... #17

You can't interdict smokestack. They are triggered abilities not activated abilities. And not playing smokestack because of 1 card (stifle) doesn't seem like the right play. But that's just m g opinion :)

April 30, 2015 2:57 p.m.

rabdpnguin says... #18

Also, i agree with devastation and decree over jok and obliterate. I wouldn't replace those two spells. I was just thinking they'd be good "in addition to." Ostone is recurrable but its 8 mana to use and kills daretti. Have you thought about recoup?

April 30, 2015 3 p.m.

ItalicMo says... #19

Ya just checking your Daretti. recoup is nice. Also pyretic Ritual. In Duel, i can't play to much high cmc cards. How does your daretti perform in multiplayer? Seems fun, at least for the daretti player ;)

April 30, 2015 3:04 p.m.

ItalicMo says... #20

ya wasnt interdict, ther's another card, my bad

April 30, 2015 3:09 p.m.

rabdpnguin says... #21

It fairs pretty well :) i do wish i had a gamble though. Some of the high cc on artifacts doesnt bother me though because i just bring them out with daretti/welder. I do have the benefit of being able to run sol ring, mana crypt, ect though.

April 30, 2015 3:11 p.m.

ItalicMo says... #22

I dont play Smokestack mainly because it takes one round until its effect goes online

April 30, 2015 3:11 p.m.

rabdpnguin says... #23

As far as the gargoyle goes, I will admit, there are times when I wish he wasn't in play, but with daretti or phyrexia's core I can get rid of him if needed, and generally he's hurting my opponents more than me since I can also get stuff into play with welder/daretti.

I also used to run Planar Chaos. Now that was a weird card. Sometimes it bought me the turn I needed to setup, but more often then not was just a wasted card or a nuisance :p

April 30, 2015 3:21 p.m.

This discussion has been closed