Combo to build on

Deck Help forum

Posted on May 26, 2015, 1:35 p.m. by EmeraldTiger

Kruphix, God of Horizons + Mycosynth Lattice I see there is quite a bit of potential here, but I am lost as to what could be the quickest or the most unique deck that these could fit in. I was thinking Blinkmoth Urn and Darksteel Forge to be part of my top choices for deck options. I am mainly seeking to find out what I could do with this combo.

xlaleclx says... #2

So it's a combo that requires two 5 mana cards, a 6 mana card and a 9 mana card and doesn't actually do anything?

May 26, 2015 1:48 p.m.

EmeraldTiger says... #3

Mycosynth Lattice Would need to be played 1st. Second either Kruphix, God of Horizons or Blinkmoth Urn. Which would make it easy to play Darksteel Forge.

May 26, 2015 1:58 p.m.

Aefinn says... #4

Yeah... it needs too many cards that have really high manacosts to achieve nothing spectacular... Just... no...

May 26, 2015 2:23 p.m.

The-Xellos says... #5

Might have to play Urza lands to make this somewhat an option. Turn 3 cast Mycosynth Lattice, turn 4 land (total 8 mana) and cast Kruphix, God of Horizons (3 mana pool), turn 5 land (3+9=12) and Blinkmoth Urn (7 mana pool) but what is going to be your win con? You could do a turn 6 Emrakul, the Aeons Torn. That would be 5 turns of doing nothing and giving your opponent tons of mana and would not have to mana fix.

I am thinking that Blinkmoth Urn + Mycosynth Lattice will help your opponent before you can get your combo off.

May 26, 2015 2:36 p.m.

SirFowler says... #6

Do Turntimber Ranger + Xenograft for infinite allies. Master Biomancer + Progenitor Mimic for an exponential growth of biomancers. Then if you have Deadeye Navigator + Sage of Hours for infinite turns.

May 26, 2015 3:02 p.m.

The-Xellos says... #7

Turntimber Ranger + Xenograft Does not give you infinite allies. Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect.

Deadeye Navigator + Sage of Hours , Does not give you extra turns.

May 26, 2015 3:18 p.m.

SirFowler says... #8

First off, you name allies when you cast the Xenograft. The when you cast the ranger, he puts a wolf ally into play, triggering his ability, which puts another wolf ally into play and so on and so forth.

Second, I'm not saying the navigator and sage alone gives you infinite turns, I'm saying that when you put a Progenitor Mimic copying Master Biomancer, you get an exponential growth of counters. Then when you cast Sage of Hours, he enters with 6 +1/+1 counters. Then you remove the counters to take an extra turn. When you cast the Deadeye Navigator, you pair it with the sage, THEN you go infinite.

These are just some of the combos that are in my Simic deck.


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May 26, 2015 3:31 p.m.

EmeraldTiger says... #9

So some kind of mana-ramp would be needed?

May 26, 2015 3:33 p.m.

SirFowler says... #10

May 26, 2015 3:44 p.m.

EmeraldTiger says... #11

Would there be any way to tap into other colors via the 1st 2 cards I have in the opening post?

May 26, 2015 3:49 p.m.

The-Xellos says... #12

Ok a agree with the sage combo, but that is going to take some time to get out and it is 4 cards to pull it off.

You are wrong about the Turntimber Ranger + Xenograft still. You cast Xenograft name allies and then cast Turntimber Ranger, two wolf tokens enter the battlefield then become allies. Xenograft states that creature that you control, you do not control it until it enters the battle field. This is according to the ruling on the card (http://gatherer.wizards.com/Pages/Card/Details.aspx?&multiverseid=227544)
other rules:
603.6b Continuous effects that modify characteristics of a permanent do so the moment the permanent is on the battlefield (and not before then). The permanent is never on the battlefield with its unmodified characteristics. Continuous effects don't apply before the permanent is on the battlefield, however (see rule 603.6e).
603.6e Some permanents have text that reads "[This permanent] enters the battlefield with . . . ," "As [this permanent] enters the battlefield . . . ," "[This permanent] enters the battlefield as . . . ," or "[This permanent] enters the battlefield tapped." Such text is a static ability -- not a triggered ability -- whose effect occurs as part of the event that puts the permanent onto the battlefield.

May 26, 2015 4:02 p.m.

SirFowler says... #13

For some reason I thought someone else used this combo to win. Is there another card that does go infinite when pairs with the ranger?

May 26, 2015 4:08 p.m.

The-Xellos says... #14

@SirFowler maybe they did not know or known and just cheated. I went to a tournament and I tried to do something legal just to be told that I was wrong and he explained it to me so I was like ok. Went to my play group next weekend and everyone was like "ya, he cheated. You should have called a judge". I was going to lose anyways so it didn't matter.

May 26, 2015 4:14 p.m.

accelerando11 says... #15

The-Xellos- Actually, it should work, even under the rulings you just provided. Turntimber Ranger's ability is a triggered ability, not a static ability. (Triggered abilities use the words "when", "whenever", or "at". Quick reference: Strionic Resonator.) Therefore, 603.6e does not apply to Turntimber Ranger's ability, as it is triggered, not static.

Xenograft's ability, however, is static (I'm fairly certain). I'm not too sure on the technicalities (so if you want those, ask someone more knowledgeable than I), but as the Wolf token enters, it just is and Ally, in addition to being a Wolf. Therefore, Turntimber Ranger's ability is satisfied and triggered.

May 26, 2015 4:36 p.m.

jandrobard says... #16

The original idea seems like an interesting idea for an artifact-based Kruphix EDH deck, but in any other format it doesn't do enough.

May 26, 2015 7:58 p.m.

EmeraldTiger says... #17

I'm sure you all done the lattice with Steel Overseer.

May 26, 2015 8:07 p.m.

This discussion has been closed