6 mana turn one, green deck

Deck Help forum

Posted on Jan. 10, 2020, 3:05 p.m. by mickhah

hello. what is the best way to get 6 mana on turn one playing green, if possible.

Caerwyn says... #2

What format are you trying to do this in, and are you building on a budget? Are you trying to create 6 colorless mana (which isn't too hard to do) or 6 Green mana (which would be fairly difficult to do)? What precisely are you trying to use the mana for?

Answering those questions will make it a lot easier for someone to be able to help you (or be able to explain an easier way to cheat out your proposed goal).

January 10, 2020 3:18 p.m. Edited.

Flooremoji says... #3

And is the proposed deck monogreen, or can it splash?

January 10, 2020 3:22 p.m.

rockleemyhero says... #4

Black Lotus x 2. Or even better, Mox Lotus !

January 10, 2020 3:26 p.m.

mickhah says... #5

it should be legacy format. green-red deck (mostly green). 2x green + 4x colorless on turn one. shouldn't contain overpriced cards like black lotus.

January 10, 2020 3:36 p.m.

multimedia says... #6

Your hand: Forest, Tinder Wall , Elvish Spirit Guide , Simian Spirit Guide , Manamorphose , Seething Song , card you want to ramp into.

Play Forest, tap Forest cast Wall, exile Spirit Guides add and . Sac Wall add , cast Song, cast Manamorphose for ending up with six mana: .

January 10, 2020 4:51 p.m.

Caerwyn says... #7

What is your ultimate goal (what do you want the mana for)?

You're going to have a real hard time hitting that mana in legacy--it's not impossible--there's a lot of fast mana printed, usually in Red ( Simian Spirit Guide , Rite of Flame ), there are fast mana artifacts ( Lotus Petal , Chrome Mox , Mox Opal ), and there's Manamorphose to fix your colors--but it is generally going to take a whole lot of moving parts.

You're in colors with mediocre card draw options, meaning you're effectively banking on a perfect opening hand--that's not an effective strategy.

Finally, with all your moving parts, you still have a relatively fragile opening turn, where a single Force of Will (the third most played card in the format) can make all your work generating mana be for nothing.

Which brings me back to my opening question--what is it you are trying to do with your mana? There might be a better way to accomplish that task, such as a way to cheat that card into play or a good way to stall out until you're capable of playing the card.

January 10, 2020 4:53 p.m.
January 10, 2020 10:08 p.m.

mickhah says... #9

hello. thank you for answers. i'm trying to build deck around something like Pattern of Rebirth to get fat creature on turn one.

January 11, 2020 10:33 a.m.

multimedia says... #10

With Pattern of Rebirth you're going to want a low CMC self-sacing creature so you can enchant that creature with Rebirth and then sac the enchanted creature to trigger Rebirth. In my first comment I suggested Tinder Wall and it's a self-sac creature who costs no mana to sac. Wall + Rebirth is only five mana which is conveniently the amount of mana that Seething Song makes.

Your hand: Forest or Mountain, Simian Spirit Guide , Rite of Flame , Seething Song , Manamorphose , Tinder Wall , Pattern of Rebirth

Play Forest, exile Spirit Guide add , tap Forest add , cast Rite add , cast Song add , cast Manamorphose add giving you , cast Wall, cast Rebirth enchant Wall, sac Wall.

January 11, 2020 12:06 p.m.

Caerwyn says... #11

If you just want a turn 1 large creature and are willing to forego red/green: Swamp , Dark Ritual , Entomb then either Reanimate , Animate Dead , Exhume .

Or Swamp , Dark Ritual , Putrid Imp (with a large creature already in your hand), one of the above reanimating spells.

There’s still some luck necessary (you need a Dark Ritual in your opening hand), but it’s lessened with two potential paths, a smaller number of cards needed than your Green/Red combo, and the fact one of your combo pieces has three possible options.

January 11, 2020 12:39 p.m. Edited.

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