Wonder Chamber

Custom Cards forum

Posted on Dec. 22, 2014, 12:11 a.m. by MagicalHacker

Wonder Chamber

Artifact

Whenever a player casts a creature spell, he or she may draw a card.

erabel says... #2

This... is ridiculous, power level wise.

December 22, 2014 12:15 a.m.

GoofyFoot says... #3

Glimpse of Nature is banned in modern, and cost 1 green for the same ability. A permanent with the same ability? grossly overpowered in any format.

December 22, 2014 12:18 a.m.

MagicalHacker says... #4

Hmmm, even though it applies to all players?

December 22, 2014 12:35 a.m.

TurboFagoot says... #5

You're not very good at making cards

December 22, 2014 12:36 a.m.

JWiley129 says... #6

Just look at Primordial Sage for a more appropriate casting cost.

December 22, 2014 1:03 a.m.

Servo_Token says... #7

I will jam this, Ornithopter, Memnite, Phyrexian Walker and any other creature that can be cast for 0 into this deck without question.

This is definitely a super broken card, and makes all types of modern storm variants possible. And by all types, I mean strictly Cheerios, but whatever. Broken decks are broken. Make it cost or more.

December 22, 2014 2:12 a.m.

The_Raven says... #8

But guys, this also applies to the opponent... That is a HUGE downside! This might be 3 in mana... I think it is pretty cool :D

December 22, 2014 11:30 a.m.

Servo_Token says... #9

It makes Elves a little better for the opponent, but there's no way you arent comboing with this card if you're playing with it. Which means mirror matches everywhere, or it has no downside. Both of these cases are horrible.

December 22, 2014 11:34 a.m.

The_Raven says... #10

Look at Beck / Call. It does the same but but only for you in 1 turn. Think about this: You play this card. Pass turn. Now your opponent starts slamming Artifact creatures into the board.

December 22, 2014 11:41 a.m.

MagicalHacker says... #11

TurboFagoot, you're not very good at writing intelligent comments, seeing as you have not even seen the scores of other cards I've been creating, and only a handful where I'm trying to design a card that would provide support to creature based decks in modern and legacy at a relevant mana cost.

Everyone else, how about this:


Chamber of Insanity

Whenever a player casts a creature spell, target opponent of his or her choice discards a card.

December 22, 2014 11:44 a.m.

Servo_Token says... #12

New version is pretty sweet, but perhaps a bit too oppressive. if it cost or had CMC but a color requirement, then I think that that'd be a fine card.

December 22, 2014 12:56 p.m.

TurboFagoot says... #13

Oh so you essentially wrote: "I know you are but what am I?" Cute.

But no, you have no grasp of power level, or interesting designs. The mirrored effect isn't really a downside because you build your deck to take much more advantage of the card than your opponent, or you sideboard it in against creature light decks.

December 22, 2014 1:47 p.m.

The_Raven says... #14

Card draw isn't exactly what creature decks need. Right now, they need speed. If Kiki comboes of turn 4, then the creature deck needs to deal 20 dmg before turn 4. They are not going to do it with card draw.

What you maybe want to do, is to make a card with:

XXXXX - 2

Creatures you control have haste.

Whenever a creature enters the battlefield, creatures you control get +1/+1 until end of turn


Or something similar! :D That would be useful!

December 22, 2014 3:28 p.m.

TurboFagoot says... #15

Taking turn two off to not add anything real to the board doesn't seem like a plan that facilitates speed lol

December 22, 2014 3:48 p.m.

MagicalHacker says... #16

ThatBlueMage, I still feel like it's not quite what I'm aiming for... Read the paragraph below to see what I mean...

TurboFagoot, this particular design is not focused on being interesting; I have lots of new effects on other cards I've designed. The purpose and the focus of this and the other designs you've seen is a challenge to myself to design a card that can be cast within the first few turns of a legacy game to allow a deck whose spells are mostly creatures to keep up with decks whose spells contain very few creatures. According to mtgtop8.com, the top six decks, which account for about half of competitive legacy decks (UR Delver, Stoneblade, UW Miracles, Storm, Show and Tell, Elves) have a weighted average of 2(1214%+9.510%+1.99%+06%+5.16%+28.9*5%)= 9 Creatures per deck. For half of the meta (the most common half) to have less than a sixth of their deck be creatures, it almost feels like creature-based strategies are under represented, and that's including elves in the mix. Without including elves, the number drops to 7. This is something that inspired me to build a card that could say to deckbuilders, "It's risky to run less creatures in a legacy deck." The designs you saw were my way of tackling this issue, but I really have been going about it the wrong way. I do think that the concept can be built, but it requires a very creative perspective. Hopefully, this explains why the power level of the cards were so high, because not just any card can find it's way into legacy... So any ideas for a card that punishes decks running few creatures?

NorthernRaven, I see your point, but I realized that I don't really need a card that rewards YOU if you run creatures, but a card that PUNISHES opponents who don't run many creatures.

So in conclusion, I'm looking for a card idea that punishes opponents who don't run many creatures. Any ideas?

December 22, 2014 5:30 p.m.

This discussion has been closed