Walker design too broken?

Custom Cards forum

Posted on Feb. 11, 2019, 3:05 p.m. by TheRealSpecialK

So I have a pretty cool idea for a planeswalker I wanted to hear some feedback on. It would be something like this:

5WB (or 4WWB/4WBB)

Enters with 7 loyalty

0: Switch ~ loyalty counters with target player's life.

-10: Two target players exchange life totals.

-10: Half target player's life rounded up.

This walker would protects itself in a really interesting way - if it loses loyalty but doesn't die, it puts other players at risk, deincentivizeing them to attack it. I think it is a really fun idea, but was wondering if it's too broken. Thoughts?

PlatinumOne says... #2

with a mana cost of 7, its actually really weak.

February 11, 2019 7:52 p.m.

Boza says... #3

This really reads: 7 mana - target opponents life becomes 7, which is what Sorin Markov does already. The rest is just superflous. Planeswalkers are all about generating value by continuing to stay in play. This is reads more like an enchantment, not a planeswalker.

February 12, 2019 3:06 a.m.

The second two abilities are useless - short of Doubling Season , Deepglow Skate or the proliferate mechanic, there's no way to get to them. They are also both significantly weaker than the free ability, so there's no incentive to build your deck in a way that can activate them, AND, building your deck around activating them inherently makes the first, most powerful ability worse by increasing the loyalty counters on the walker.

February 12, 2019 6:34 p.m.

PlatinumOne says... #5

PhotogenicParasympathetic: technically he could just use the first ability targeting a player with 10+ to get to the last 2 abilities.

February 12, 2019 11:28 p.m.

Ender02 says... #6

seems super broken in some formats. Say Commander... 7 mana for a plainswalker with 40 loyalty counters and it reduces your opponents life total to 7 in one turn...

February 14, 2019 12:31 p.m.

PlatinumOne says... #7

Ender02: the planeswalker would only have 40 counters if at least one player somehow hadn't lost any life within the first 7 turns, which seems unlikely. but even if it does get a lot of loyalty counters, it doesn't really do anything meaningful with them.

February 14, 2019 4:36 p.m.

Ender02 says... #8

PlatinumOne Or you run into one of the many life gain type decks that people run around here and players can easily have way more than 40 life by turn 7.

February 14, 2019 7:10 p.m.

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