Trapmaker Ascension.

Custom Cards forum

Posted on March 16, 2015, 10:03 p.m. by ShamaLamaDingDong

Trapmaker Ascension UB

Whenever you cast a Trap card, put a quest counter on Trapmaker Ascension.

Remove six quest counters from Trapmaker Ascension and sacrifice it: Search your library for up to two Trap cards, reveal them and put them into your hand.

Just a cool card to see if Zendikar brings Traps back. Suggestions?

Ohthenoises says... #2

Must. Resist. Joke. In. Bad. Taste.

This seems fairly balanced.

I wonder if they will print a trap that's similar to Punishing Fire. "If an opponent gained life this turn ....."

March 16, 2015 10:07 p.m.

Jay says... #3

March 16, 2015 10:14 p.m.

Ohthenoises says... #4

Didn't see that one, just checked the red.

I mean, that's cool, what about a red version though?

March 16, 2015 10:16 p.m.

More like 4 or 5 probably would be more balanced. But I love it.

March 16, 2015 10:17 p.m.

accelerando11 says... #6

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Six seems like a lot, to be honest, just to simply search for two more traps.

March 16, 2015 10:37 p.m.

Nigeltastic says... #7

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I found the art for it.

March 16, 2015 10:38 p.m.

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March 16, 2015 11:02 p.m.

square711 says... #9

Paying 2 mana for an enchantment that takes six traps to activate, and then just gives you two more, isn't balanced. It's awful. I would never play this card, even in a Trap-themed deck. Not to mention having you reveal the trap cards you fetch kinda defeats the purpose of them being... you know, traps.

Make it a 1-drop that takes no more than 4 counters to activate, and drop the reveal part. Then it's a solid card.

March 16, 2015 11:14 p.m.

accelerando11 says... #10

square711 The problem with dropping the reveal part is that you could technically take any card from your library and your opponent would never know. That's why the reveal clause is in effect on any card that searches for a specific type of card (Enlightened Tutor, Eye of Ugin), while Diabolic Tutor and Demonic Tutor don't have the reveal, since there is no specific search restriction.

March 16, 2015 11:31 p.m.

Well, as you wouldn't want to reveal them BUT the game needs you to to keep you fair, why not have it read

"Search your library for 3 (maybe even up to 5) Trap cards and reveal them to your opponent. Select two of them at random and put it in your hand, then shuffle the rest into your library."

That way, you get traps, but if you went looking for enough different ones, your opponent doesn't know which ones you have :)

March 16, 2015 11:38 p.m.

Arvail says... #12

There's something very wrong about a card that's designed to reveal traps to your opponent.

March 16, 2015 11:47 p.m.

jandrobard says... #13

Maybe you put all the traps in your graveyard in a pile face down at random, and you shuffle half of them into your library and get the other half back into your hand? It bypasses the cheating problem, and your opponent doesn't know which specific traps you have. Sound good? (sorry if this is incomprehensible)

March 17, 2015 12:17 a.m.

Jay says... #14

If you can tutor them up at instant speed it doesn't matter if you reveal. Just wait for then to meet the trap requirements and tutor it up in response.

March 17, 2015 7:35 a.m.

hey, Ohthenoises! what was the joke! do tell!

March 17, 2015 7:03 p.m.

Just exile them face down with a clause that says that you can cast them. Easy-peasy.

See Praetor's Grasp.

March 18, 2015 5:36 a.m.

accelerando11 says... #17

NobodyPicksBulbasaur: Praetor's Grasp doesn't specify a type of card; it just says a card. If it said "Search for an instant or sorcery card", then it would need to be revealed.

March 18, 2015 12:03 p.m.

This discussion has been closed