Strength of the Sun and Touch of the Sun
Posted on May 7, 2017, 10:29 p.m. by DemonDragonJ
Here are two cards that I designed for my own custom set that I am building, which features sun worship and a "light versus darkness" theme, although I do not wish to say too much about that at the moment, since my plan is still in its early phases.
Strength of the Sun Show
Target creature gets +2/+2 until end of turn. If strength of the sun was kicked, that creature gains protection from the color of your choice until end of turn.
This card is essentially Giant Growth with an additional ability, one that can be used either offensively or defensively. It provides a slightly smaller bonus to power and toughness to prevent it from being too powerful.
Touch of the Sun Show
You gain hexproof until end of turn. If touch of the sun was kicked, you gain 5 life.
This card was modeled after cards such as Heroes' Reunion or Nourish, and it uses hybrid mana because I believe that such an effect can exist in either green or white alone, as well as those colors together. It protects a player from harm and also can increase their life, to further ensure their survival. Kicker shall be a prominent mechanic in my custom set, and cooperation between colors is also a strong theme, so the set shall have a large amount of multicolored cards.
What does everyone else think of these cards? Are they balanced and fairly costed, I hope?
Balanced and fairly costed? I definitely believe that they are. I like the Kicker theme as well as the use of Hybrid mana.
May 8, 2017 1:36 a.m.
They're ok cards that hit all necessary marks. My only criticism is that they are a bit boring. Maybe common/uncommon draft junk.
May 8, 2017 2:29 p.m.
TheDevicer, yes, if I ever do complete the custom set that I am building, these cards shall be either commons or uncommons.