Oathbreakers for the missing shards and wedges

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Posted on June 10, 2019, 9:56 p.m. by PIayswithFlRE

Just kind of spitballing at this point.

I really like the idea of the Oathbreaker format, but I also like a lot of the three color combinations, and realized some (actually half) of them had no current possible oathbreakers.

Shards Wedges
  • Abzan
    • {needs one}
    • Kaya / Yanggu / Vraska / Garruk ?
  • Jeskai
    • {needs one}
    • Ral / Terferi / Narset ?
  • Sultai
    • {needs one}
    • Kiora / Ashiok / Vraska / Tezzeret ?
  • Mardu
    • {needs one}
    • Angrath / Nahiri / Sorin?
  • Temur

I started out thinking that I wanted Naya to be Huatli to lead a three-color dinosaur deck with Savage Stomp as the signature spell. But then I thought that the most interesting Mardu option would be a Sorin / Nahiri flipwalker, which got me thinking about doing it as a set with ties to the aftermath of the War of the Spark, which would probably be something like

  • Samut, Vindicated with Heroic Reinforcements
    • who returns to Amonkhet having defeated the god-pharaoh she'd previously dissented against
  • Three planeswalkers who broke from Bolas and are now hunting down those that didn't
    • Kaya with Assassin's trophy?
    • Vraska with Connive//Concoct?
    • Ral with Justice Strike or Deafening Clarion?
  • Sorin / Nahiri with Bedeck//Bedazzle?
    • since they each feel betrayed by the other and resume their conflict

No real justification for the color shifts for Kaya and Ral, though.

I think I'd personally be most interested/have more ideas for a Naya Huatli, Abzan Yanggu or Vraska, Sultai Kiora, and Jeskai Narset than what I had above; like the Sorin / Nahiri transformer, though I'm unsure of the signature spell I'd want to gear them towards.

Any good candidates I'm forgetting?

CrowMutini says... #2

I think that Vronos ( the profile character of the magic 2015 computer game thing, killed by garruk) could be a cool Jeskai walker, maybe as a spirit walker? One who was killed but came back and can create 1/1 white/blue spirits and has a group-buff effect for a minus? Mostly i feel it would be interesting because it would a) fit with the limited characterization we have (basically that he was an inquisitor who worked on Esper and made his own mask) and b) the color combination is every color that garruk isn't, making it be almost a retribution against garruk that he uses jeskai colors.

June 10, 2019 10:10 p.m.

CrowMutini says... #3

also SANDRUU MINOTAUR TRIBAL PLANESWALKER IN MARDU COLORS

June 10, 2019 10:17 p.m.

PIayswithFlRE says... #4

The existence of the Jeskai Narset creature was part of why I wanted to make her a Jeskai planeswalker form. In the new timeline, she does successfully avoid giving in to excessive emotion, but I think it wouldn't be unreasonable that the war might have impacted her control.

Vronos would be an interesting option; I was limiting myself to currently living walkers, but bringing him back as a spirit would be around that. I admit I had to Google Sandruu; not much to go off of other than being a minotaur, but it's not like minotaur tribal is a bad thing.

June 11, 2019 12:31 a.m.

MollyMab says... #5

A 5 mana walker who comes in with 7 loyalty, boosts to 9 and cannot be attacked? Thats defo a bit much

June 11, 2019 7:28 a.m.

PIayswithFlRE says... #6

Your Narset would be a fun build-around, but I think I have to agree with the comments about its overall power level.

I was thinking something more along the lines of this (not fully fleshed out/probably needs tweaking) for Narset.

Narset

Whenever you cast a non-creature spell, you may pay {1}. If you do manifest the top card of your library.

+1 Until end of turn, instants and sorceries you cast cost less for each color they are.

-2 Return up to one target non-land permanent each player controls with converted mana cost less than or equal to Narset's loyalty to its owner's hand

5

I'd like to make the last one less wordy; maybe I'm putting too many restrictions on it. But she functions as a combnination of Saheeli, Sublime Artificer / Ugin, the Ineffable except she has to minus herself to get the Ugin-style card draw, so more like Teferi, Time Raveler and has a potentially more busted (though limited to your turn) Goblin Electromancer effect when she pluses.

June 11, 2019 9:43 p.m.

PIayswithFlRE says... #7

After thinking about it and coming up with Huatli (below), I think I want Narset to start at 4 and the minus to be:

-X Target up to X non-land permanents you control and one controlled by each of X opponents. Return them to their owners' hand.


Huatli, Primal Caller

Legendary Planeswalker - Huatli

Dinosaur spells you cast have "Kicker . If this spell was kicked, it gains cascade.

+1 The next creature spell you cast gains convoke and can't be countered.

-X You may have the next X creatures that enter the battlefield under your control his turn fight a target creature you don't control.

4

June 13, 2019 7:27 p.m.

PIayswithFlRE says... #8

First pass at the Sorin / Nahiri flipwalker.

Sorin, Out for Blood

Legendary Planeswalker - Sorin

You may have this card enter the battlefield transformed.

+1: Each player discards a card. Put the top card of your library into your graveyard. You may draw a card.

0: Gain life equal to Sorin, Out for Blood's loyalty, then transform it.

-X: You may tap up to X creatures you control. Creatures you don't control get -1/-1 until end of turn for each creature tapped this way.

4


transforms into
Nahiri, Heart of Stone

Legendary Planeswalker - Nahiri

As long as it's your turn, Nahiri, Heart of Stone is a non-legendary 4/4 Kor Ally creature with menace and indestructible that's still a planeswalker.

+1: Deal 2 damage to target planeswalker or each opponent. You may transform Nahiri, Heart of Stone

-X: You gain an emblem with "Delirium - While there are four or more card types in your graveyard, creatures you control with toughness X or less have myriad"

4


Well, first posted pass; been considering various options. I wanted to try to have them force a kind of Single Combat type effect, but couldn't think of a good way to do that. Considered adding something like exalted, but just couldn't come up with something I liked.

I also considered having both of them have a 0 that transformed them, with sorin gaining life equal to loyalty, which I kept, and having Nahiri deal damage equal to loyalty to an opponent, which I ditched once I decided I wanted her to be a creature and that would take up enough space she could only have two abilities.

I did try to keep their abilities somewhat opposites of each other (life gain vs damage / create a lot of small creatures vs wiping small creatures). The discard effect vs becoming a creature doesn't follow, but I wanted Sorin to be a madness facilitator, to use another Innistrad mechanic.

In terms of having these walkers represent their home planes, I'm considering re-working Huatli's +1 to "Ascend. The next creature spell you cast gains convoke. If you have the city's blessing, it can't be countered."

June 16, 2019 2:30 p.m.

PIayswithFlRE says... #9

On Boudica:

I like the +2 and agree with your point about the decisions forced by 2/1s instead of 1/1s and it feels very Mardu. Part of me wants them to be Celt tokens to fit with Boudica or possibly dogs, so that you can "Cry havoc and let slip the Dogs of War!" but that's just flavor; the mechanics are great.

The ultimate is definitely "ultimate" in the classic mode of, if the planeswalker ultimates, it's game over; it's a slightly more guaranteed win than Liliana, Dreadhorde General , but also takes and extra -2 and two additional colors to cast the planeswalker, so that seems balanced.

For the middle ability, land destruction, as you pointed out, makes perfect sense for Mardu. My only quibble is that it says "target opponent"; in the context of a multi-player format like Oathbreaker, that'll probably just knock out you and the target and let one of the other two win. Maybe something like "Destroy X lands you control and X target lands controlled by each opponent that lost life this turn"?


Any thoughts on Sorin/Nahiri?

June 16, 2019 4:28 p.m.

PIayswithFlRE says... #10

  • Mana cost:

The mana cost is that way for two reasons. One is that I just enjoy the hybrid mana symbols, but the more important one is that I wanted it to be castable using only mana of each of their normal color identities. The was just to make it capable with only Rakdos mana, but I could be convinced to do it with less hybrid symbols.

  • Enter transformed and the 0 to transform:

Since they're the same card, despite having different names, I thought you couldn't activate both sides of it. If you can activate both sides, then I'll definitely get rid of the enter transformed.

  • Discard and mill but may draw:

Nahiri currently has a form of graveyard matters in the delirium -X, though, as you've said, that's not on-theme for Nahiri. But it's also worded that way to support hellbent, if you want it to. Most people wouldn't, but I figured there was no harm in making it a may.

In one version, it was "Each player discards a card. Surveil X, where X is the number of cards discarded this way. Draw a card." But, that seemed a bit wordy and surveil is Dimir and this card isn't blue.

  • Nahiri losing legendary and the -X:

Grouping these because the only reason I had her lose legendary was that if you -X'ed for 4 or more, she could benefit from the myriad when attacking as a creature. You're right that it doesn't really fit her, though. It was a fun way to exploit rally triggers that I'll probably put on something else, but I need a different negative for her.

Thanks for the feedback

June 16, 2019 6:40 p.m.

PIayswithFlRE says... #11

"the activation for the permanent looks at the Planeswalkers subtype, not the physical name of the card. This is why when Arlinn Kord Flip transforms you can not activate her a second time; They both have 'Arlinn' in their subtype line."

Ah; in that case, I'll either remove the "may come into play transformed" or, I guess make it "Sorin, Locked in Combat; Legendary Planeswalker - Sorin Nahiri" with the same on the back except with Nahiri in the name, but maybe that's unnecessarily complicated.

"'Nahiri currently has a form of graveyard matters in the delirium'

Are you talking about Nahiri, the Harbinger who tutors out Emrakul, the Aeons Torn ? Dilirum cares about the number of card types in your graveyard, correct? Specifically four different types?"

I meant my Nahiri, where the -X gives you an emblem with Delirium in the text. But, yes, that's what delirium cares about.

I guess a simpler, more thematic Nahiri -X that also works as the opposite of what Sorin does would be something like

-X Until end of turn, X target creatures you control get +1/+1 for each mountain you control.

Seems consistent with Nahiri's Stoneblades / the ulitimate on Nahiri, the Lithomancer . It could be +1/+0, which feels a bit more red, but wouldn't have quite the same symmetry with Sorin's ability.

June 16, 2019 7:41 p.m.

PIayswithFlRE says... #12

TypicalTimmy Just curious; where's the rule about the planeswalker card using the subtype to determine whether or not you can use an ability? I couldn't find it; all I could see was that it was the same permanent. Is there currently a planeswalker that changes subtype when it transforms?

Assuming for the moment that you can't activate both sides of it in a single turn, I think they'd currently look like this. I'm keeping my weird mana cost, just because I like it.


Sorin, Out for Blood

Legendary Planeswalker - Sorin

You may have this card enter the battlefield transformed.

+1: Each player discards a card. Draw cards equal to half the number of cards discarded this way, rounded up.

0: Gain life equal to Sorin, Out for Blood's loyalty, then transform it.

-X: You may tap up to X creatures you control. Creatures you don't control get -1/-1 until end of turn for each creature tapped this way.

4


transforms into
Nahiri, Heart of Stone

Legendary Planeswalker - Nahiri

As long as it's your turn, Nahiri, Heart of Stone is a 4/4 Kor Ally creature with menace and indestructible that's still a planeswalker.

+1: Deal 2 damage to target planeswalker or each opponent. You may transform Nahiri, Heart of Stone

-X: Tap Nahiri, Heart of Stone. X target creatures you control get +1/+1 for each mountain you control.

4


So, - changing Sorin's +1 to make him a Rummaging Goblin in 1v1 and Tormenting Voice in EDH/Oathbreaker - Nahiri stays legendary as a creature - replace Nahiri's -X with the +1/+1 bonus for mountains

June 17, 2019 9:30 p.m.

PIayswithFlRE says... #13

So, toyed with a number of wordings for this one, but I think I'm happy with this, other than the last ability being wordy.

Kiora, Deep Dark Secrets

Creatures you control with power 8 or greater have trample.

+1 Surveil 2. The next spell you cast gains delve.

-2 Each creature you control explores. You may play an additional land this turn.

-X [-X]: Sacrifice X target creatures. For each creature sacrificed, create a black green zombie leviathan creature token with power and toughness equal to the number of creature cards in your graveyard.

4


Still need to figure out the Abzan planeswalker. Already did a Sorin, so I feel like it's adding green to Kaya or adding white to one of Vraska or Garruk. Maybe create an Abzan Ajani but that doesn't feel right

June 23, 2019 11:59 a.m.

PIayswithFlRE says... #14

I like it. I may still try to come up with one (probably Vraska) because, as you pointed out, a Sarkhan without red does just feel a bit strange.

I would absolutely play a 5c Sarkhan deck, though.

I was thinking the + ability could give undying, to benefit from the abzan cards that give bluffs to creatures with +1/+1 counters, but I get the logic of having them get -+/-1s and then balance it out with bolster/outlast giving +1/+1.

Really like the Khans/Dragons emblem.

June 23, 2019 8:23 p.m.

PIayswithFlRE says... #15

Quick pass at a Vraska that roughly fits into the pattern I seem to have fallen into with 4 loyalty walkers with a static, a +1, and -X (and sorin has the 0 to flip it), except with a twist.

Vraska, Indomitable

Legendary Planeswalker - Vraska

Creatures you control with power 4 or less have undying.

0: Remove X +1/+1 counters from creatures you control. Destroy up to two target creatures with total power X or less.

-X: [-X]: Until end of turn, X target creatures you control gain vigilance, deathtouch and myriad. Whenever a creature dies this turn, put a loyalty counter on Vraska,Indomitable.

4


I had a couple planeswalkers that create/want big creatures, Narset who'll clearly be running a spells deck, and Sorin/Nahiri as sort of swiss-army knife of options, so I wanted to have one that focused on smaller creatures.

June 25, 2019 6:42 p.m.

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