Oathbreakers for the missing shards and wedges

Custom Cards forum

Posted on June 10, 2019, 9:56 p.m. by PIayswithFlRE

Just kind of spitballing at this point.

I really like the idea of the Oathbreaker format, but I also like a lot of the three color combinations, and realized some (actually half) of them had no current possible oathbreakers.

Shards Wedges
  • Abzan
    • {needs one}
    • Kaya / Yanggu / Vraska / Garruk ?
  • Jeskai
    • {needs one}
    • Ral / Terferi / Narset ?
  • Sultai
    • {needs one}
    • Kiora / Ashiok / Vraska / Tezzeret ?
  • Mardu
    • {needs one}
    • Angrath / Nahiri / Sorin?
  • Temur

I started out thinking that I wanted Naya to be Huatli to lead a three-color dinosaur deck with Savage Stomp as the signature spell. But then I thought that the most interesting Mardu option would be a Sorin / Nahiri flipwalker, which got me thinking about doing it as a set with ties to the aftermath of the War of the Spark, which would probably be something like

  • Samut, Vindicated with Heroic Reinforcements
    • who returns to Amonkhet having defeated the god-pharaoh she'd previously dissented against
  • Three planeswalkers who broke from Bolas and are now hunting down those that didn't
    • Kaya with Assassin's trophy?
    • Vraska with Connive//Concoct?
    • Ral with Justice Strike or Deafening Clarion?
  • Sorin / Nahiri with Bedeck//Bedazzle?
    • since they each feel betrayed by the other and resume their conflict

No real justification for the color shifts for Kaya and Ral, though.

I think I'd personally be most interested/have more ideas for a Naya Huatli, Abzan Yanggu or Vraska, Sultai Kiora, and Jeskai Narset than what I had above; like the Sorin / Nahiri transformer, though I'm unsure of the signature spell I'd want to gear them towards.

Any good candidates I'm forgetting?

TypicalTimmy says... #2

Narset, Enlightened Master is already Jeskai, she just doesn't represent the red (emotional) side of it. This makes sense as she is one of, if not the, most devoted Monk of all. She would have complete mastery over her emotions and so wouldn't express it.

June 10, 2019 10:07 p.m.

CrowMutini says... #3

I think that Vronos ( the profile character of the magic 2015 computer game thing, killed by garruk) could be a cool Jeskai walker, maybe as a spirit walker? One who was killed but came back and can create 1/1 white/blue spirits and has a group-buff effect for a minus? Mostly i feel it would be interesting because it would a) fit with the limited characterization we have (basically that he was an inquisitor who worked on Esper and made his own mask) and b) the color combination is every color that garruk isn't, making it be almost a retribution against garruk that he uses jeskai colors.

June 10, 2019 10:10 p.m.

CrowMutini says... #4

also SANDRUU MINOTAUR TRIBAL PLANESWALKER IN MARDU COLORS

June 10, 2019 10:17 p.m.

PIayswithFlRE says... #5

The existence of the Jeskai Narset creature was part of why I wanted to make her a Jeskai planeswalker form. In the new timeline, she does successfully avoid giving in to excessive emotion, but I think it wouldn't be unreasonable that the war might have impacted her control.

Vronos would be an interesting option; I was limiting myself to currently living walkers, but bringing him back as a spirit would be around that. I admit I had to Google Sandruu; not much to go off of other than being a minotaur, but it's not like minotaur tribal is a bad thing.

June 11, 2019 12:31 a.m.

TypicalTimmy says... #6

Narset, Partner of War

Legendary Planeswalker - Narset

+2 Until your next turn, if any creature would be declared as an attacker against Narset, Partner of War, remove it from combat.

-5 You get an emblem with "Spells that your opponent controls that target you and Planeswalkers you control cost more."

-13 Target opponent gets an emblem with "Non-land permanents you control have Fading 4. Instant and Sorcery spells you cast cost more to cast for each colored mana symbol in it's casting cost."

7

June 11, 2019 12:43 a.m.

TypicalTimmy says... #7

I think if anything, war would harden her resolve. She would become more Boros oriented but with blue's control driving it.

Think about how the Boros Legion enforces justice for the laws the Azorius Senate creates.

Narset, in my mind, would be that line that divides them. She tries so hard to rewrite history and stop the worst from happening, but she also has to be the one to be at the front lines making sure it gets done.

June 11, 2019 12:46 a.m.

LeaPlath says... #8

A 5 mana walker who comes in with 7 loyalty, boosts to 9 and cannot be attacked? Thats defo a bit much

June 11, 2019 7:28 a.m.

PIayswithFlRE says... #9

Your Narset would be a fun build-around, but I think I have to agree with the comments about its overall power level.

I was thinking something more along the lines of this (not fully fleshed out/probably needs tweaking) for Narset.

Narset

Whenever you cast a non-creature spell, you may pay {1}. If you do manifest the top card of your library.

+1 Until end of turn, instants and sorceries you cast cost less for each color they are.

-2 Return up to one target non-land permanent each player controls with converted mana cost less than or equal to Narset's loyalty to its owner's hand

5

I'd like to make the last one less wordy; maybe I'm putting too many restrictions on it. But she functions as a combnination of Saheeli, Sublime Artificer / Ugin, the Ineffable except she has to minus herself to get the Ugin-style card draw, so more like Teferi, Time Raveler and has a potentially more busted (though limited to your turn) Goblin Electromancer effect when she pluses.

June 11, 2019 9:43 p.m.

PIayswithFlRE says... #10

After thinking about it and coming up with Huatli (below), I think I want Narset to start at 4 and the minus to be:

-X Target up to X non-land permanents you control and one controlled by each of X opponents. Return them to their owners' hand.


Huatli, Primal Caller

Legendary Planeswalker - Huatli

Dinosaur spells you cast have "Kicker . If this spell was kicked, it gains cascade.

+1 The next creature spell you cast gains convoke and can't be countered.

-X You may have the next X creatures that enter the battlefield under your control his turn fight a target creature you don't control.

4

June 13, 2019 7:27 p.m.

PIayswithFlRE says... #11

First pass at the Sorin / Nahiri flipwalker.

Sorin, Out for Blood

Legendary Planeswalker - Sorin

You may have this card enter the battlefield transformed.

+1: Each player discards a card. Put the top card of your library into your graveyard. You may draw a card.

0: Gain life equal to Sorin, Out for Blood's loyalty, then transform it.

-X: You may tap up to X creatures you control. Creatures you don't control get -1/-1 until end of turn for each creature tapped this way.

4


transforms into
Nahiri, Heart of Stone

Legendary Planeswalker - Nahiri

As long as it's your turn, Nahiri, Heart of Stone is a non-legendary 4/4 Kor Ally creature with menace and indestructible that's still a planeswalker.

+1: Deal 2 damage to target planeswalker or each opponent. You may transform Nahiri, Heart of Stone

-X: You gain an emblem with "Delirium - While there are four or more card types in your graveyard, creatures you control with toughness X or less have myriad"

4


Well, first posted pass; been considering various options. I wanted to try to have them force a kind of Single Combat type effect, but couldn't think of a good way to do that. Considered adding something like exalted, but just couldn't come up with something I liked.

I also considered having both of them have a 0 that transformed them, with sorin gaining life equal to loyalty, which I kept, and having Nahiri deal damage equal to loyalty to an opponent, which I ditched once I decided I wanted her to be a creature and that would take up enough space she could only have two abilities.

I did try to keep their abilities somewhat opposites of each other (life gain vs damage / create a lot of small creatures vs wiping small creatures). The discard effect vs becoming a creature doesn't follow, but I wanted Sorin to be a madness facilitator, to use another Innistrad mechanic.

In terms of having these walkers represent their home planes, I'm considering re-working Huatli's +1 to "Ascend. The next creature spell you cast gains convoke. If you have the city's blessing, it can't be countered."

June 16, 2019 2:30 p.m.

TypicalTimmy says... #12

Boudica, Legions of War

Legendary Planeswalker - Boudica

+2 Until end of turn, whenever a non-token creature you control attacks you create a 2/1 black Warrior creature token tapped and attacking.

-X Destroy X target lands you control. Target opponent sacrifices X lands they control.

-11 Destroy all creatures you don't control, then exile all graveyards. Each opponent loses life equal to the number of cards exiled from their graveyard in this way.

6


Card Theory:

  • +2 rather than +1 to keep on par with similarly costed Lord Windgrace . Token creation is seen in all three Mardu colors, but requiring to attack is a distinctly red color. Pays homage to, of all colors, Mardu Strike Leader . Felt a 2/1 token was better than a 1/1 with Vigilance as this forces your opponent into a much harder situation with regards to resolving blockers and combat damage. The idea is to keep pressure on your opponent. If you swing with 5 non-token creatures, you are creating an additional 10 points of damage with 5x 2/1s. That's a very hard thing to reconcile. However this also means you must open yourself up by attacking with everyone. And so, like with real war, it becomes a balance of decisions; How do you best utilize the information you have available for the greatest impact possible?

  • -X: Admittedly this is dangerously broken. However, all three colors show us prime examples of completely destroying lands in full. Just as a small list, there are: Armageddon , Catastrophe , Ravages of War , Obliterate , Ruination (Which lets be honest, that'll be most lands in many formats), Decree of Annihilation , Desolation Angel , Ajani Vengeant and many others such as Worldslayer and Gideon, Champion of Justice . There's also the horrendous combo in black of Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold . So yes, while blowing up potentially 6 lands your opponent controls for may seem absolutely broken, keep in mind the game has TONS of cards that do even worse things, and you are losing the same amount of lands as well - which in Mardu is one of your biggest vices in the first place.

EDIT: In order to smooth out the sheer impact of this ability, I increased her casting cost up by +. Now it takes six lands to cast her and will blow up all six lands you have if you decide to crack her off at full potential and kill her - Thus resetting the game mid-stride.

June 16, 2019 3:23 p.m. Edited.

PIayswithFlRE says... #13

On Boudica:

I like the +2 and agree with your point about the decisions forced by 2/1s instead of 1/1s and it feels very Mardu. Part of me wants them to be Celt tokens to fit with Boudica or possibly dogs, so that you can "Cry havoc and let slip the Dogs of War!" but that's just flavor; the mechanics are great.

The ultimate is definitely "ultimate" in the classic mode of, if the planeswalker ultimates, it's game over; it's a slightly more guaranteed win than Liliana, Dreadhorde General , but also takes and extra -2 and two additional colors to cast the planeswalker, so that seems balanced.

For the middle ability, land destruction, as you pointed out, makes perfect sense for Mardu. My only quibble is that it says "target opponent"; in the context of a multi-player format like Oathbreaker, that'll probably just knock out you and the target and let one of the other two win. Maybe something like "Destroy X lands you control and X target lands controlled by each opponent that lost life this turn"?


Any thoughts on Sorin/Nahiri?

June 16, 2019 4:28 p.m.

TypicalTimmy says... #14

How about this:

-X Destroy X lands you control and X other target lands.

Bypasses the player entirely, so hexproof won't save you and it can now be extended to multiple opponents.

I'm on the road now but once I get home I'll reply to your Sorin and Nahiri, PlaysWithFire :)

June 16, 2019 4:54 p.m.

TypicalTimmy says... #15

PlaysWithFire, so a few things concern me with this idea. I'm not going to try to be rude here, but it may come off a little bit harsh. If so, I do apologise.

  • I don't quite understand the mana cost here. I understand you wish to represent both Planeswalkers color identities, but perhaps something along the lines of may be more appropriate if you are set on one transforming into another?

  • Why would Sorin have the option to enter transformed, AND have a 0 ability to transform him? Why not just take the life and hit him for zero? I know, based on Arlinn Kord  Flip that doing so means no activation on --- wait. Nahiri is not Sorin. Two different Planeswalkers means two different activations. You can zero off Sorin, gain the life, and hit up Nahiri (wait, phrasing?). So, does Sorin really need that static ability, too?

...crap. I hit preview so now I can't see the rest of your post. Brb.

June 16, 2019 5:49 p.m.

TypicalTimmy says... #16

Continue:

Sorin's +1 makes you both discard a card AND mill, yet you "may" draw a card? Without a graveyard matters effect, why would you want to harm yourself so badly?

-X is solid and a really cool idea. Love it.


Why does Nahiri lose her Legendary status?

+1 is solid. Really enjoy it.

-X is confusing and doesn't fit Nahiris established set of powers (geomancy).

June 16, 2019 5:54 p.m.

PIayswithFlRE says... #17

  • Mana cost:

The mana cost is that way for two reasons. One is that I just enjoy the hybrid mana symbols, but the more important one is that I wanted it to be castable using only mana of each of their normal color identities. The was just to make it capable with only Rakdos mana, but I could be convinced to do it with less hybrid symbols.

  • Enter transformed and the 0 to transform:

Since they're the same card, despite having different names, I thought you couldn't activate both sides of it. If you can activate both sides, then I'll definitely get rid of the enter transformed.

  • Discard and mill but may draw:

Nahiri currently has a form of graveyard matters in the delirium -X, though, as you've said, that's not on-theme for Nahiri. But it's also worded that way to support hellbent, if you want it to. Most people wouldn't, but I figured there was no harm in making it a may.

In one version, it was "Each player discards a card. Surveil X, where X is the number of cards discarded this way. Draw a card." But, that seemed a bit wordy and surveil is Dimir and this card isn't blue.

  • Nahiri losing legendary and the -X:

Grouping these because the only reason I had her lose legendary was that if you -X'ed for 4 or more, she could benefit from the myriad when attacking as a creature. You're right that it doesn't really fit her, though. It was a fun way to exploit rally triggers that I'll probably put on something else, but I need a different negative for her.

Thanks for the feedback

June 16, 2019 6:40 p.m.

TypicalTimmy says... #18

PIayswithFlRE, the activation for the permanent looks at the Planeswalkers subtype, not the physical name of the card. This is why when Arlinn Kord  Flip transforms you can not activate her a second time; They both have "Arlinn" in their subtype line.

As for yours, one has Sorin and the other has Nahiri - two different subtypes and thus two different activations.

You are prevented in doing an infinite combo of transformation though as the permanent as a whole doesn't change zones and thus the card "remembers" the other side already activated for this turn ;)

June 16, 2019 6:45 p.m.

TypicalTimmy says... #19

PlaysWithFire: "Nahiri currently has a form of graveyard matters in the delirium"

Are you talking about Nahiri, the Harbinger who tutors out Emrakul, the Aeons Torn ? Dilirum cares about the number of card types in your graveyard, correct? Specifically four different types? If that's the case, I haven't seen this deck yet.

Do you have a deck you can link so I can check this thing out? :)

June 16, 2019 7:21 p.m.

PIayswithFlRE says... #20

"the activation for the permanent looks at the Planeswalkers subtype, not the physical name of the card. This is why when Arlinn Kord Flip transforms you can not activate her a second time; They both have 'Arlinn' in their subtype line."

Ah; in that case, I'll either remove the "may come into play transformed" or, I guess make it "Sorin, Locked in Combat; Legendary Planeswalker - Sorin Nahiri" with the same on the back except with Nahiri in the name, but maybe that's unnecessarily complicated.

"'Nahiri currently has a form of graveyard matters in the delirium'

Are you talking about Nahiri, the Harbinger who tutors out Emrakul, the Aeons Torn ? Dilirum cares about the number of card types in your graveyard, correct? Specifically four different types?"

I meant my Nahiri, where the -X gives you an emblem with Delirium in the text. But, yes, that's what delirium cares about.

I guess a simpler, more thematic Nahiri -X that also works as the opposite of what Sorin does would be something like

-X Until end of turn, X target creatures you control get +1/+1 for each mountain you control.

Seems consistent with Nahiri's Stoneblades / the ulitimate on Nahiri, the Lithomancer . It could be +1/+0, which feels a bit more red, but wouldn't have quite the same symmetry with Sorin's ability.

June 16, 2019 7:41 p.m.

PIayswithFlRE says... #21

TypicalTimmy Just curious; where's the rule about the planeswalker card using the subtype to determine whether or not you can use an ability? I couldn't find it; all I could see was that it was the same permanent. Is there currently a planeswalker that changes subtype when it transforms?

Assuming for the moment that you can't activate both sides of it in a single turn, I think they'd currently look like this. I'm keeping my weird mana cost, just because I like it.


Sorin, Out for Blood

Legendary Planeswalker - Sorin

You may have this card enter the battlefield transformed.

+1: Each player discards a card. Draw cards equal to half the number of cards discarded this way, rounded up.

0: Gain life equal to Sorin, Out for Blood's loyalty, then transform it.

-X: You may tap up to X creatures you control. Creatures you don't control get -1/-1 until end of turn for each creature tapped this way.

4


transforms into
Nahiri, Heart of Stone

Legendary Planeswalker - Nahiri

As long as it's your turn, Nahiri, Heart of Stone is a 4/4 Kor Ally creature with menace and indestructible that's still a planeswalker.

+1: Deal 2 damage to target planeswalker or each opponent. You may transform Nahiri, Heart of Stone

-X: Tap Nahiri, Heart of Stone. X target creatures you control get +1/+1 for each mountain you control.

4


So, - changing Sorin's +1 to make him a Rummaging Goblin in 1v1 and Tormenting Voice in EDH/Oathbreaker - Nahiri stays legendary as a creature - replace Nahiri's -X with the +1/+1 bonus for mountains

June 17, 2019 9:30 p.m.

TypicalTimmy says... #22

PlaysWithFire, the rule was created for Arlinn Kord  Flip.

Gatherer page

June 17, 2019 10:49 p.m.

TypicalTimmy says... #23

I'll get more info for you later ;) I'm at work now lol

Actually, cdkime, I know you are really good with the rules.

Arlinn Kord  Flip can't use a loyalty ability, then transform and use one on the other side because of two reasons:

  • It may be a different name and everything, but it's the same permanent as it never changed zones and thus "remembers" all interactions made this turn (activating her ability once per turn)

  • The game cares about one ability per Planeswalker of the same name / subtype. Since both sides are subtypes with Arlinn, they both recognize the ability for Arlinn has been used, correct?

Or does this change now that we can have multiple Planeswalkers sharing the same subtype, just not multiple COPIES of the same card?

I know Arlinn here was printed before the rules change that took place during... Dominaria, was it? Rather recent if I recall.

June 17, 2019 10:51 p.m. Edited.

PIayswithFlRE says... #24

So, toyed with a number of wordings for this one, but I think I'm happy with this, other than the last ability being wordy.

Kiora, Deep Dark Secrets

Creatures you control with power 8 or greater have trample.

+1 Surveil 2. The next spell you cast gains delve.

-2 Each creature you control explores. You may play an additional land this turn.

-X [-X]: Sacrifice X target creatures. For each creature sacrificed, create a black green zombie leviathan creature token with power and toughness equal to the number of creature cards in your graveyard.

4


Still need to figure out the Abzan planeswalker. Already did a Sorin, so I feel like it's adding green to Kaya or adding white to one of Vraska or Garruk. Maybe create an Abzan Ajani but that doesn't feel right

June 23, 2019 11:59 a.m.

TypicalTimmy says... #25

If Sarkhan ever gained white, he would be our first legit 5c Planeswalker. That's due to there being both:

Perhaps the push it would take is for Sarkhan to finally respect humanity. It's a long shot, but I think it could be possible. Perhaps start him off as Boros, make a new print in Naya. This then leaves options open for all combinations, though to be honest a Sarkhan without red feels wrong.

June 23, 2019 1:31 p.m.

TypicalTimmy says... #26

Sarkhan the Triumphant

Legendary Planeswalker - Sarkhan

+2 Distribute three +1/+1 counters among creatures you control. Until end of turn they gain persist.

-7 Create two 4/4 red Dragon creature tokens with flying and four 1/1 white Warrior creature tokens with vigilance.

-8 You get an emblem with "At the beginning of your upkeep, choose one: 'Khans - Whenever a creature you control attacks, Bolster 1.' or 'Dragons - At the beginning of your end step, return target creature from your graveyard to the battlefield tapped '."

4


Sarkhan gains a passion for humanity. He is still driven absolutely by war and violence, but sees that the threats to the multiverse extend beyond his own world. Seeking to give all world's the same protection and robust force that Tarkir has, he now uses his power to draw Dragons into worlds without them and teach the survivors how to endure and survive.

  • Cost: Basic 3c cost. Nothing else to say.

  • +2 Basically it gives them a free regeneration shield. The difference here is that you can build a strong force or use it immediately for combat. +2 over a +1 will be explained later.

  • -7 -7 to make bomb threats in the air and an army on the ground seems fair to me. Keep in mind playing on curve, this won't hit until T7 where you may need to rebuild or push. Playing 1v1, this may be less useful as games may not go as long. But in a Pod? Oh yeah, he will last and endure.

  • -8 You get a Siege emblem that encouraged you to relentlessly attack and benefits you both on the forefront and snapback. Now you're cooking with gas! Creature enters tapped so it can't be a blocker. May be slightly OP, but also giving ALL of your creatures Bolster 1 upon attacking is just insane, lol. Started off as a -7, but increased to -8 for sheer power. You still get the emblem on curve, but at the cost of Sarkhan dying.

  • 4 By starting at 4 and using a +2, it takes until T7 to use either of the two ults. He comes in at 4 and will be moved up to 6. On T6 he becomes 8. On T7 he can ult. and survive at 1 loyalty left. If I set him up "normally" he would start at 5 loyalty and get +1 over the next two turns and die to the ult. I wanted him to survive, so he gets a +2 and an initial 4.

Admittedly he is a little bit over powered. However I've often heard combat is the least efficient method to winning the game with regards to how big a boardstate must be and how many attacks you must make. Burn / mill are easier to do, but leave you horribly open.

To that, I wanted to make a Planeswalker absolutely designed for brute force combat, as the Abzan are all about being the toughest of their kind. Idk. Feels too strong for me, but if he did see print he would definitely be an expensive card.

June 23, 2019 2:02 p.m. Edited.

PIayswithFlRE says... #27

I like it. I may still try to come up with one (probably Vraska) because, as you pointed out, a Sarkhan without red does just feel a bit strange.

I would absolutely play a 5c Sarkhan deck, though.

I was thinking the + ability could give undying, to benefit from the abzan cards that give bluffs to creatures with +1/+1 counters, but I get the logic of having them get -+/-1s and then balance it out with bolster/outlast giving +1/+1.

Really like the Khans/Dragons emblem.

June 23, 2019 8:23 p.m.

PIayswithFlRE says... #28

Quick pass at a Vraska that roughly fits into the pattern I seem to have fallen into with 4 loyalty walkers with a static, a +1, and -X (and sorin has the 0 to flip it), except with a twist.

Vraska, Indomitable

Legendary Planeswalker - Vraska

Creatures you control with power 4 or less have undying.

0: Remove X +1/+1 counters from creatures you control. Destroy up to two target creatures with total power X or less.

-X: [-X]: Until end of turn, X target creatures you control gain vigilance, deathtouch and myriad. Whenever a creature dies this turn, put a loyalty counter on Vraska,Indomitable.

4


I had a couple planeswalkers that create/want big creatures, Narset who'll clearly be running a spells deck, and Sorin/Nahiri as sort of swiss-army knife of options, so I wanted to have one that focused on smaller creatures.

June 25, 2019 6:42 p.m.

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