Norn, Mother of Machines

Custom Cards forum

Posted on Oct. 9, 2019, 5:13 a.m. by Falcoshin


It looks more overpowered than it actually is and I wouldn't say she's as powerful as the original Elesh Norn. That said, I wanted her to be a figurative one woman army who, in a manner of speaking, can win the game by herself.

shadow63 says... #2

Yeah that's way stronger then the regular elesh norn

October 9, 2019 7:29 a.m.

shadow63 says... #3

Yeah that's way stronger then the regular elesh norn

October 9, 2019 7:30 a.m.

Falcoshin says... #4

No it's not. The original Norn is instantaneous and shuts down entire decks with her mere existence. This one, by contrast, takes a while to get to the point where she's unstoppable.

October 9, 2019 7:43 a.m.

Boza says... #5

Eh, this is not particularly good. I would say this is a mashup between Eldrazi Monument and 6 mana elspeth. I do not get the blue in her color identity though. None of the abilities are outside the realm of GW. Additionally, with Ghired raising the bar for token commanders.

I would make her 4GW and make the "copy token" ability on another condition - "when Norn attacks, create a token copy of that creature" or "when a +1/+1 counter is put on a creature token you control, create a copy of that token".

October 9, 2019 7:51 a.m.

shadow63 says... #6

Falcoshin when this comes out you get three 2/2s with hexproof and industrctable. That's worth like six mana in of itself. And that's low balling it. And you can Second Harvest every turn without worry. And that card is four mana so unless it gets removed immediately your still getting your manas worth and more.

October 9, 2019 8:25 a.m.

TypicalTimmy says... #7

I think the first ability is a little strong, but we are dealing with 7 CMC and three colors. Still. Indestructible and Hexproof is a near-unstoppable combo. Not many cards deal with -X/-X or negative counters. True, just remove Norn and the tokens drop.

I'd build her as a Norn Voltron deck to protect her.

Second ability is solid.

Third is where I would draw the line. Tokens duplicating themselves? Even Ghired isn't that greedy.

I'd say the third ability needs to be cut down, but the rest should be okay. I'm just concerned of the Indestructible / Hexproof combo. Maybe Indestructible / Vigilance? Or Hexproof / Intimidate?

October 9, 2019 1:19 p.m.

Falcoshin says... #8

Boza Blue's in her color identity mostly for flavor reasons. Currently the only praetors still in action coincidentally happen to be the ones in Norn's allied colors. As such, if she were to become the undisputed ruler of New Phyrexia, this is probably what she'd look like.

shadow63 And she's most likely going to be immediately removed. I'll admit that 3 tokens might be a little much, though, so I'll bring it down to two. Otherwise I see nothing wrong with the card.

TypicalTimmy Intimidate stopped being used in card design after M15. As such your opinion is completely and wholly irrelevant on those grounds alone.

October 9, 2019 5 p.m.

shadow63 says... #9

If your designing this for edh what commander isnt an automatic target for removal? If your designing this for casual what creature above 5 cmc isnt an automatic target for removal?

October 9, 2019 6:19 p.m.

TypicalTimmy says... #10

Well Intimidate may be an old and retired mechanic, but it would be pretty fun to see in a new Commander set, kind of like how we got K'rrik, Son of Yawgmoth recently.

Just because something is old does not mean it can't be good.

Are there bad mechanics? Yes. Banding, Flanking, Bushiod, etc.

Are there mechanics that will probably never see the light of day again? Yes.

Intimidate is more flexible than Fear, which is pretty powerful and almost unfair. Anybody with non-Artifact, non-Black creatures is F-ed. At least Intimidate gives you some level of cushion against it.

It's rather ignorant to ask for help and input, then insult those who give you ideas.

Be better than that.

October 9, 2019 6:53 p.m.

Falcoshin says... #11

TypicalTimmy It was retired for a reason. It's a poorly designed mechanic that makes a creature useless against some decks and overpowered against others. That's why it was replaced with Menace.

October 9, 2019 7:05 p.m.

Falcoshin says... #12

It's also worth noting that some feedback is inherently more valuable than others. I'm not obligated to entertain the musings of someone who doesn't understand modern card design and the reasons for them.

October 9, 2019 7:07 p.m.

Tzefick says... #13

Falcoshin Okay... take this down a few notches. You're being arrogant and are insulting TypicalTimmy while his feedback is non-hostile.

Like he said; be better than that.

October 10, 2019 7:44 a.m.

shadow63 says... #14

Tzefick pretty sure this is just a troll account

October 10, 2019 10:46 a.m.

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