Muraganda Set

Custom Cards forum

Posted on Oct. 20, 2018, 5:24 a.m. by Lhurgyof

Hey tappedout! I just wanted to post a set that I've been working on for quite a while. Here's the imgur album: Muraganda

The main new mechanic is primal. A creature with primal may enter the battlefield with a +1/+1 counter on it. If it does, it loses all other abilities. It's similar to unleash, but much more muraganda-y in flavor. Since all we've seen of the plane are The Mimeoplasm, Muraganda Petroglyphs, and Imperiosaur I worked oozes, dinosaurs, and vanilla matters effects into the set. I've been working on this set and making revisions based on feedback for a couple years now (on and off of course.) Any constructive input would be appreciated!

shadow63 says... #2

I know it's a small thing but everything with primal had primal then their ability but the one white 1 drop had first strike then primal

October 20, 2018 11:36 a.m.

shadow63 says... #3

Really like the art in the set

October 20, 2018 11:37 a.m.

Lhurgyof says... #4

@shadow63: Thanks, formatting advice is useful as well. Primal should come before any abilities so I'll have to fix that.

As for the art, that's what takes the longest to find. I try and find art that I can give credit for, though the cards without an artist line I couldn't find an artist.

October 21, 2018 12:19 a.m.

shadow63 says... #5

Shuddering light shouldn't be green. Green doesn't have any exile effects.

Stone callander while a good card is almost too good it's a can trip and gives land ramp outside of green. I'd make it cost mana to sac it. Compare it to Wayfarer's Bauble

Spell sludge should be you may cast cards exiled with it. Not copy

You could push seal of silence up a mana

Give saber spear ambusher flash for flavor maybe make it cost 3

Polups +1 seems weak maybe push it to two cards from each player or 3 life

Hope this helps you out

October 21, 2018 1:34 p.m.

Lhurgyof says... #6

Funkydiscogod, thanks for the input. It definitely makes sense. I wanted to prevent the ability from being too pushed, but it was original an activated ability that read "cost: primal X (this creature gets +x/+x and loses all other abilities until end of turn)". Many abilities are worth more than just one counter, so I'll look into changing that.

shadow63: Should I change it to just destroy then, and maybe remove the tapped clause?

I'll fix the wording on Spell sludge and increase Pulop's +1. Saber Spear should probably have flash, yeah.

Seal of silence is no more costly than Silence. Other seals are the same Mana cost as the spells they are based on.

Thanks for the feedback!

October 23, 2018 9:01 a.m.

shadow63 says... #7

Itd be fine of you changed shuddering light to green black. Green cam destroy lands but its normally non creature permanent. So if wanted to keep it green white you could do destroy target tapped creature and non land perm. Well Seal of Doom cost 1 more then a doom blade and Seal of Fire is a shock not a Lightning Bolt. It just seems slightly stronger then silence. And I've always felt that card was a tad strong at 1 mana. Just my thoughts about the card

October 23, 2018 11:13 a.m.

Lhurgyof says... #8

I'm definitely keeping track of your suggestions. I'll make some changes before I upload another round of card images.

November 2, 2018 1:57 p.m.

Lhurgyof says... #9

A side note about the artwork: It's hard finding art that perfectly reflects what I wanted so I had to settle sometimes. Pulop was definitely one of them.

November 3, 2018 11:59 p.m.

Lhurgyof says... #10

I have now updated cards and added some more based on everyone's suggestions. Please feel free to give it another look-see! @Funkydiscogod, @shadow63

December 9, 2018 9:39 a.m.

Lhurgyof says... #11

I guess I should specify, I changed the link in the OP to link to the new imgur album. Or you can find it here: Muraganda Updated

December 9, 2018 6:44 p.m.

shadow63 says... #12

Looks good

December 9, 2018 9:42 p.m.

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