Legendary Demon Trio

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Posted on April 3, 2020, 6:03 p.m. by DemonDragonJ

Avacyn Restored had a trio of legendary angels (often referred to as "the Powerpuff Girls"), so I have made a trio of legendary demons as their counterparts (i.e., the Rowdyruff Boys), for everyone to admire. As with the angels, they are all 5/5 creatures who cost two mana of the color that is normally associated with their creature type and one mana of their secondary color.

Anthraxis, the Defiler Show

This creature has the highest mana cost of my trio, because he has such a powerful ability; I contemplated giving him trample, to make his ability easier to trigger, but then I thought that it should not be too easy to trigger, since he already has flying and deathtouch.

Kil'Goren, the Deceiver Show

All of the abilities on this creature have been used on other creatures, but not together, as far as I am aware, so he is intended to be able to swiftly anf sadistically attack his controller's opponents mentally as well as physically.

Molikroth, the Burning Hatred Show

This demon is very similar to Gisela, Blade of Goldnight, but with two crucial differences; first, while Gisela's ability to increase damage is awesome, the damage can still be prevented, so Molikroth not only increases the damage, he ensures that it cannot be prevented. Second, he does not have Gisela's defensive ability, as that would not make sense for his color combination, which also allows him to have a lower mana cost than does Gisela.

What does everyone else think of these creatures? Do you like them?

DemonDragonJ says... #2

TypicalTimmy, that was deliberate, since it is the same ability that Gisela, Blade of Goldnight has; it encourages the controllers opponents to attach each other, rather than the player who controls the creature that has the ability.

April 4, 2020 5:36 p.m.

Tzefick says... #3

Okay so just to go through them one by one:

Anthtraxis: The ability should really only destroy non-land permanents and 7 CMC for a 5/5 flier is pretty bad. I would lower it to 6 CMC and perhaps just for the activation.

Kil'Goren: The ability to assign combat damage through blockers is a green ability (kinda close to trample) and has been seen on a few red cards. It's not black and definitely not blue. I would suggest something different for this lad. He could have unblockable with a much worse statline (at least on power) and an on-hit trigger.

Molikroth: Seems fair, although a bit lackluster on the creative side. Preventing damage is not really something that happens much these days, so that benefit is a bit dull.

May 13, 2020 6:49 a.m.

DemonDragonJ says... #4

Tzefick, each creature has different converted mana cost, because each angel in the cycle that inspired this cycle has a different converted mana cost.

I can modify Kil'Goren to have menace instead of the other ability (which currently has no keyword), as seen, here:

Kil'Goren, the Deceiver Show

Now, what do you think of this card?

May 13, 2020 12:09 p.m.

Tzefick says... #5

DemonDragonJ I think that's a lot of abilities and stats on a 5 CMC creature. You cannot interact very well with it due to hexproof, it has menace so you need multiple fliers/reachers to block, and if you don't/can't it has Specter-ability and Curiosity. I think that's packing too much power in a 5 CMC package that is also legendary.

Compare it to any of the Specters that's made and they're all worse than a 3/3 flier and they don't have Curiosity. Those that do have card advantage don't have discard.

I didn't comment on its power level before because I believed his entire concept would have to be rethought to better match the Innistrad Angels. This is leagues above any of them.

If you want to keep the 5 - 6 - 7 CMC cycle, I would suggest to lower the amount of abilities of this one. Or alternative put it up at the 7 CMC and shift the rest 1 CMC down and adjust accordingly.

I don't know if it's conscious that the Innistrad Angels are 5, 6 CMC for the White + ally color and 7 CMC for the White + enemy color, or if that is just happenstance with the power of their abilities.

Two of your suggestions have an on-hit trigger, whereas the Innistrad Angels are more static in nature without many requirements. Any reason for this other than allow for stronger abilities once the demons connect?

May 14, 2020 6:28 a.m.

DemonDragonJ says... #6

Tzefick, it was not a conscious decision to have two of these demons have abilities that triggered when the dealt combat damage to a player; that was merely a coincidence.

May 14, 2020 7:32 a.m.

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