Eldrazi Titan Transformers

Custom Cards forum

Posted on Aug. 20, 2019, 6:43 p.m. by DeinoStinkus

Emrakul, the Omnipotent


Ineffable (If this creature is put into exile, return it to the battlefield tapped under your control.)

At the beginning of your upkeep, if an opponent has 10 or less life, transform Emrakul.


Emrakul, the Doom

Ineffable, Indestructible; Other Eldrazi you control have ineffable.

+2: Exile three target nonland permanents.

0: Gain 10 life. Proliferate, then proliferate again.

-5: Target player loses 10 life.

-9: Target player puts the top seventy cards of his or her library into exile, and draws seven cards.


Kozilek, the Omniscient

When Kozilek enters the battlefield, draw three cards, and put a +1/+1 counter on each creature you control.

: Proliferate.

Hexproof, Ineffable

When you control another creature with power 12 or greater, transform Kozilek.


Kozilek, the Lie


+2: Put a +1/+1 counter on each creature you control, then proliferate. Draw a card.

0: Draw four cards.

-3: Gain control of three target permanents.

-5: Win the game if you have fifteen or more cards in your hand.


Ulamog, the Omnipresent

When Ulamog enters the battlefield, four target lands target player controls lose all land types and abilities, and become Wastes. They have ": Add ."

Ingest, Ineffable

At the beginning of your upkeep, if there are eight or more Wastes on the battlefield, transform Ulamog.


Ulamog, the Ravenous

Ineffable, shroud

+1: Target land loses all land types and abilities, and becomes a Waste.

0: Destroy target permanent that's one or more colors.

-4: Create two 10/10 colorless Eldrazi creature tokens.

-15: Target player loses 20 life. Creatures you control can't be blocked this turn. Destroy all land target player controls, and draw that many cards.


Icbrgr says... #2

I think ineffable is a bit to busted... because couldn't you just mill yourself and Relic of Progenitus it?

I really like idea behind these though! Kozilek is my favorite concept/build a deck around.

August 20, 2019 8:25 p.m.

Caerwyn says... #3

From a pure lore perspective, I take significant umbrage with the idea of Eldrazi Titan planeswalkers. Part of what makes the Eldrazi interesting is the fact that they’re able to move from the Blind Eternities to a plane, without having a Planeswalker’s Spark.

Lore issues aside, let’s look at the cards themselves.

Emrakul - Creature

Ineffable cannot exist as an ability as it is far too easy to abuse. Self-mill with Rest in Peace , Food Chain , Necropotence , etc.

Ten or less life doesn’t scream Emrakul to me. I’d probably make the transform effect something involving extra turns.

Emrakul - PW

Four abilities plus a static ability is an obscene amount.

The +2 ability seems fine if you make the transform ability a bit more difficult to hit.

The 0 ability (which is really a +2) doesn’t seem very Eldrazi to me - counters are not something any other Eldrazi have.

The -5 ability seems lacklustre, particularly given the trigger you currently have. I just put a 15 mana card into play, I shouldn’t have to spend another two turns before it wins me the game. Again, it’s not particularly Eldrazi feeling.

And I certainly shouldn’t spend four turns, like the -9 ability. The flavour though is on point.

Kozilek - Creature

Counters are not really Eldrazi, but design wise I think this is fine.

The transform effect is on point.

Kozilek - PW

Four abilities + static is again too many.

The rest of these abilities just don’t scream Eldrazi to me.

Ulamog - Creature

I think this is the best creature you have designed. Only critique is the language - you don’t want to target both the player and the lands, since that can cause issues. Perhaps “c up to four target lands controlled by a single player” would be better.

Ulamog - PW

4 + 1

These abilities are also all very Eldrazi feeling, except the last one. Perhaps the ultimate could just be All Is Dust , which depicts Ulamog anyway.

August 20, 2019 8:42 p.m.

Boza says... #4

Ineffable is extremely powerful. Serum Powder means that you can start the game with all three in play. On the other hand, having ingest on 12/12 eldrazi is inconsequential or a -15 loyalty ability on a planeswalker that starts at 2 and can only +1 is equally inconsecuential.

Overall, there are few ways to improve these cards. For one, make the creatures smaller and cost something like 4 mana, representing the fact they were just beaten and recovering.

August 21, 2019 5:03 a.m.

DeinoStinkus says... #5

Thanks! I guess the Ineffable may need to be worded as "from the battlefield", although technically there are many ways you can cheat out massive creatures. ( Tinker and Blightsteel Colossus come to mind). They should definitely start with more loyalty, although Emrakul's third ability would just finish the game instantly after it transformed, short of Platinum Angel and Angel's Grace .

Lore-wise, I felt that the planeswalker type helped illustrate that they can travel between planes, not necessarily that they are planeswalkers.

I actually strongly disagree with Boza's idea about them costing . I disagree because Eldrazi are simply supposed to be huge, expensive creatures. Plus, lore-wise, it wouldn't make sense to have Emrakul be a 6/6 or so, because she is the biggest creature in the multiverse, besides possibly Mirat Lage from Dark Depths .

August 21, 2019 9:30 a.m.

Boza says... #6

I strongly disagree with "the eldrazi must be huge". No, they do not. The eldrazi cards we have a simpply a part of the larger eldrazi out in the multiverse. So, making them smaller means you are seeing slightly less of the eldrazi.

Making them cost less is also mechanically useful. Casting a 13 mana transform card can do the following: Win with the giant creature without transforming, transform and immediately win, or avoid transforming because such a large creature is generally better than any walker.

Additionally, these abilities are quite superflous. For example:

-15: Target player loses 20 life. Creatures you control can't be blocked this turn. Destroy all land target player controls, and draw that many cards.

You can shorten it to:

-15: Target player loses the game.

In essence, you are making super large creatures, that transform into super large planeswalkers with super large abilities and it is all too much.

In the words of Eddie Izzard: "Scale it down a bit".

August 21, 2019 10:39 a.m.

Caerwyn says... #7

Building off what Boza said some, all the small Eldrazi we see are part of the Titan whose brood they are in. It’s kind of like you take a piece of paper, punch some holes in it, then shine a flashlight through the holes. You’ll get lots of dots of light, which is all you’ll be able to see, but, in actuality, all those dots of light are part of the same flashlight’s light. The manifestation we call Emrakul’s legendary form is merely a particularly large hole.

So, you could do something like “Harbinger of Emrakul” as the underlying creature type, which transforms into Emrakul proper. Those could be lower CMC cards, without stepping on the flavour toes of Titan = Large Mana.

August 21, 2019 11:38 a.m.

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