EDH: My mono-W charity case

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Posted on July 24, 2018, 4:05 p.m. by Coward_Token

Here's my latest thought exercise/forum front page clogger. Based on takes on the weaknesses of mono- from e.g. deck: http://tappedout.net/mtg-decks/iona-shield-of-emeria-1/ , I've tried to come up with cards that would remedy this situation. Here you'll find my attempts to address white's lack of card advantage, tutoring and stack interaction, plus some stuff that just rewards you for playing white.. Some of these are simply a few existing good cards which I've had legs removed from/added to with appropriate flavor, since this would alleviate problems that comes with singleton limitations. I've tried to make most of the cards primarily appealing to mono- by e.g. using lots of the color's symbols in mana costs since White is far from a bad color when combined with others, and I didn't want to make e.g. Karador, Ghost Chieftain much stronger.

This thread ended up being posted in a bit of a rush, since Wizards claim they've listened to EDH-related feedback in Commander 2018 and seems to be on their way of proving it with Endless Atlas, which kinda makes the whole "Advantage" category below redundant. (For those who are curious, it made me downright cut a card and its five variants, all which were permanents that let you discard/sac Plains to draw.)

Stack interaction

Blanket Grace Show

Desperate Plea Show

Cloak Caster Show

Pact of Grace Show

Angelic Intervention Show

Misc

Generous Farmlands Show

Meeting of Heroes Show

Road Building Show

Sunborn Hero Show

Advantage

Charity's Reward Show

Forceful Peace Seeker Show

Ivory Library Show

Legs on/off

Eidolon of Enlightenment Show

Guard Recruitment Show

Scroll Assistant Show

Physiocrat Show

Caerwyn says... #2

I disagree with the intent behind this thread. Mono-White does not need to be remedied--the drawbacks of a certain colour are as important to the colour pie as the benefits. Here's my thoughts of the cards:

  • Blanket Grace - I do not like this card. While there are some white permanents that grant Shroud (and one White instant granting you shroud), the ability you've described is outside of White's colour identity. It does not matter that you can justify with Lore-appropriate reasoning--the mechanics are what matters. White's instant-speed protection is "Indestructible until end of turn."

  • Cloak Caster - Again, not really what White is supposed to do. I would find it more acceptable if you limited it just to Enchantments or enchanted permanents, harking to Greater Auramancy.

  • Pact of Grace - This is fine as-is.

  • Angelic Intervention - I would remove the hexproof and just leave it as "Permanents you control gain indestructible until end of turn." As for Heroic Intervention - Hexproof is primarily found in Green as an enemy colour to Blue. Again, mechanics > flavour.

  • Generous Farmlands - I like this in theory. I would make it a Legendary Land and then remove the Plains subtype. As it stands, this can give you 6 mana on turn 3.

  • Meeting of Heroes - not overly fond of this card--it would be really problematic in many formats. Arena Rector at least requires some deal of work--either having an opponent kill it or you having drawn a sacrifice engine/removal spell. In Gideon Tribal or Superfriends, you'll almost always have a Planeswalker available, making this really easy to cast.

  • Road Building - I don't think White should have that much ramp, but limiting this to plains at least keeps it in-line with some older cards (Land Tax is a problematic card). I might limit it to basic plains.

  • Sunborn Hero - this card effectively reads "creatures you control get at least +6/+6." I might just give creatures first strike--that still should be plenty powerful.

  • Charity's Reward - I do not think this should be mono-White. Chaining one colour's trait with another's is typically found in multicoloured cards.

  • Forceful Peace Seeker - This would be a fun card for ; not so sure about mono-White.

  • Ivory Library - Not a fan. This bridges far too much into Blue (Artifacts) and Green (Creatures/Lands). I feel this should be limited to Enchantments.

  • Eidolon of Enlightenment v1 - Enlightened Tutor on a body should not be at the same cost as Enlightened Tutor. This could work, but should cost more and have Flash removed.

  • Eidolon of Enlightenment v2 - White does not tend to discard a card as part of a cost. Further, tutors on a stick are extremely problematic.

  • Guard Recruitment - I might up the cost some and require you to tap two untapped creatures, but this doesn't seem too problematic.

  • Artifact Creature - the mana cost should be updated some to reflect providing a body, and Scroll Rack is a pretty powerful ability that I think would receive a higher cost if it were released today. seems reasonable.

  • Physiocrat - this should be costed higher to reflect it being on a body. Further, Land Tax is a problematic card to begin with.

July 25, 2018 3:57 p.m.

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