Decay Mechanic and Kraul Forager

Custom Cards forum

Posted on Jan. 10, 2019, 5:35 p.m. by CrowMutini

Decay- When this creature dies, create 1/1 black-and-green Plant Insect creature tokens equal to its toughness.

Kraul Forager



Any feedback or thoughts?

dbpunk says... #2

You might want to change it to "create X 1/1 black and green insect tokens, where X is it's toughness". The way it's worded now it makes a single token and doesn't show it meant to create tokens equal to it's toughness.

That said it seems interesting but also like a weird version of Afterlife.

January 10, 2019 6:15 p.m.

Bobbbyyy says... #3

Hi cool idea my thoughts are.


  • scaling of toughness allows for players to "combo" with pump for feel goods
  • creating tokens on death enables go wide and sacrifice shenanigans.
  • kraul forager is printable as is and could even be a 2/1


  • scaling on toughness means you cant put this on a x/3+ at common for borad complexity and power reasons which hurts the design space a bit
  • this could create some messy board states with a big ol' pile of plants
  • there a power concerns with pump spell being to synegistic.

It is a cool starting point, one thing you could do would be use a fixed number (like afterlife) "Decay 1"

or if you want to capture the decaying process you could exile it from the graveyard for a Decay cost to create either toughness or X tokens. the cost lets you balance it a bit more (and removes power concerns with pump spells at the cost of synergy)

Rotting Kraul

Creature- Insect

Decay 2, (you may pay and exile ~ from you graveyard to create 2 1/1 black and green creature tokens


January 10, 2019 6:16 p.m.

CrowMutini says... #4

How about this- Make Decay fixed and you have to pay to activate, but then make a Legendary Creature which gives all creatures Decay X, where X is that creature's toughness.

Rotting Kraul

Creature- Insect

Decay 2 (Pay , then create 2 1/1 black and white insect tokens)


Bloodsower Y'Tama

Creature- Zombie Plant

Creatures you control have Decay X, where X is their toughness.


January 10, 2019 6:32 p.m.

SynergyBuild says... #5

Pretty broken at this cost. Any effect like Giant Growth on it gives 3 extra tokens when it dies, could make a really stupid good deck.

January 10, 2019 7:06 p.m.

cdkime says... #6

Having it be for a fixed in the graveyard would be a nightmare. Turn 1, discard Golgari Grave-Troll, turn 2, Dredge 6 and pay a couple times for a significant number of tokens.

January 10, 2019 7:52 p.m.

CrowMutini says... #7

cdkime I mean when the creature dies you pay , not when the creature goes to graveyard.

SynergyBuild Are you referring to the original idea or the revised legendary giving Decay X?

January 10, 2019 9:03 p.m.

SynergyBuild says... #8

Original idea.

Both are scary though... Tower Defense

January 11, 2019 7:27 a.m.

SynergyBuild says... #9

Also, that legendary doesn't specify nontoken, so infinite with any sacrifice outlet.

January 11, 2019 7:28 a.m.

CrowMutini says... #10

I'll errata that, though i should note that technically it's only infinite with Phyrexian Altar, as you need to pay for each individual trigger. Either way, it needs to be fixed. So-

Bloodsower Y'Tama

Creature- Zombie Plant

Nontoken creatures you control have Decay X, where X is their toughness.


January 11, 2019 7:46 a.m.

Boza says... #11

Is this the mechanic that will finally make Righteousness a good card?

January 11, 2019 7:54 a.m.

Funkydiscogod says... #12

Creating tokens doesn't seem like an effect that goes with an ability named "Decay".

Maybe you should call the ability Sprout , and have it make 1/1 green Saprolings.

January 12, 2019 10:15 a.m.

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