A new one over on MTGCardsmith!

Custom Cards forum

Posted on April 29, 2016, 8:01 p.m. by Faiths_Guide

Check it out over there for me?

http://mtgcardsmith.com/view/accountable-2?list=user

MagicalHacker says... #2

April 29, 2016 8:04 p.m.

Faiths_Guide says... #3

Kinda wanted people to go give the website a looksee too but, whatever :P

April 29, 2016 8:05 p.m.

Epochalyptik says... #4

Edit: Scratch that. It says tapped.

I guess my next question is "Why?" I guess it could be a hate card against certain decks, but the downside isn't really that much of a downside unless someone really wants to save up for a few turns. Otherwise, it's just a group hug accelerator.

April 29, 2016 8:07 p.m.

Faiths_Guide says... #5

Hey Epochalyptik, thanks for stopping by!

April 29, 2016 8:09 p.m.

MagicalHacker says... #6

So while this isn't technically TOO complex, I think it's complex enough to warrant a high amount of mana. Typically, cards that change the rules of the game to this degree cost at least 4 mana.

Combine this with Sundial of the Infinite and you can kill someone all at once by them having too many Coppers that are tapped on their turn.

Bring it up to , and I say you're golden.

April 29, 2016 8:11 p.m.

aholder7 says... #7

seems fun though

April 29, 2016 10:22 p.m.

Egann says... #8

Please tell me I'm misreading this. The way it's worded, you're activating a mana ability of an artifact every time anyone sacs a copper token, so it doesn't go infinite but it's essentially impossible to get rid of the copper tokens. In many player games like EDH, the copppers will breed like tribbles.

Not gonna lie; that goes out of control fast and turn 2 is way too early for crazy stuff like that. Either make it cost at least 5 or 6 or make it create copper tokens when you activate nontoken artifacts.

April 30, 2016 7:42 a.m.

Hobbez9186 says... #9

I agree with #7.

It should cost at least 4 or 5 mana so that it doesn't completely ruin/change the game. This on turn two would give EDH players so much extra mana over the first few turns, especially if there are more than two people playing. The growth is almost exponential unless you make it so that the tokens it generates don't keep creating more tokens.

It is interesting how it would keep passing the mana around, like see who can withstand holding onto the most of them before unloading a big bomb.

If you make the card cost enough, like 6 or more, you could even add a fun final statement to the end where any player with X or more Copper wins the game. Would be incentive to try holding onto them, but since the more they hold the more damage they take every turn the harder it would be to keep them. Seems like it would be very difficult to find the right balance, but if there was a fair way to do it there could be some pretty fun outcomes.

Seems like this would make a better Planeschase theme actually. Those games are usually shenaniganz anyway and this or something similar would fit right in there.

April 30, 2016 6:18 p.m.

Faiths_Guide says... #10

Thanks for all the input fellows! I agree that perhaps it should cost a bit more, however I would like it to stay as is and only up it to 3 CMC max. This is because I want it to be crazy and, as it isn't benefiting any one person more than another, it isn't giving you any "benefit" for playing it.

Also there's Tiny Leaders and X spells...

May 4, 2016 7:15 p.m.

This discussion has been closed