What are the best cards for commander?

Commander (EDH) forum

Posted on June 18, 2020, 11:56 p.m. by SynergyBuild

There are many cards and decks for EDH.

I wanted to ask you all what you thought were some of the best for a variety of categories. (Also add your favorites or reasonings as you please!)

The first of these categories would be commanders, obviously, but I address that here: What is the best commander deck and why?

Now onto other categories of cards:

  1. Ramp spells: Often Sol Ring would fit here, but Mana Crypt is often better, however with Bloom Tender, Birds of Paradise, Deathrite Shaman, Mox Diamond, and plenty different cards like rituals, dorks and rocks, what do you consider the best?

  2. Card draw: Both card draw engines like Oakhame Adversary and Rhystic Study as well as One-time big draws like Wheel of Fortune or Ad Nauseam would count, what is the best in your opinion?

  3. Lands: Often fetchlands, Command Tower and duals are considered the best, but with so many utility lands there are tons more!

  4. Wincons: Not just combos, however Demonic Consultation&Thassa's Oracle is amazing, but Craterhoof Behemoth like in Yisan decks or Tendershoot Dryad, even Expropriate etc, what wins games for you, what do you think is the best one?

  5. Spot Removal/Interaction: Counterspells like Mana Drain, Force of Will, removal like Swords to Plowshares, Abrupt Decay, Nature's Claim, Song of the Dryads or Grasp of Fate all apply, what's the best in your opinion?

  6. Board Wipes: Cyclonic Rift is sure incredible, but is it the best? Toxic Deluge, Fire Covenant, Supreme Verdict and tons more are great too, what do you think is the best?


If you have any other cards that don't fit these categories, however you find are some of the best cards for EDH, please, tell me below, thanks so much!

dbpunk says... #2

Honestly I generally place cards as one of eleven different groups that are necessary for decks: Prevention, Filtration, Clocks, Ramp, Protection, Mass Removal, Recursion, Reuse, Card Advantage, Non-Creature Removal and Wincons. I think they could each be a category.

Prevention is stuff that prevents opponents from moving forward.

Filtration is the ability to find what you need when you need it.

Clocks are your ability to force a new pace on opponents, either slowing them down or speeding them up.

Ramp is... obvious

Protection is ensuring your wincons remain.

Mass removal is also obvious

Recursion is the ability to get back cards if you need then.

Reuse is the ability to make use of cards multiple times if needed.

Card advantage... is obvious

Non creature removal is specially stated because often times noncreature spells are what can win you the game.

And wincons are obvious.

June 19, 2020 6:02 a.m.

smackjack says... #3

June 19, 2020 8 a.m.

griffstick says... #4

For ramp I really like the Medallions like Jet Medallion. I'm also big fan of mana doublers . And Cabal Coffers and Serra's Sanctum and Gaea's Cradle. These cards are fun.

Card draw. I like Rhystic Study. I really doesnt get better than that. But enough of that card. I think Rishkar's Expertise is really good. 6 mana draw tons of cards then get a 5 mana rebate.

Lands. I guess you could refer to my ramp category.

My favorite wincons are Genesis Wave, Triumph of the Hordes, Akroma's Memorial, Exsanguinate, and Torment of Hailfire

Spot removal and interaction. Imp's Mischief is awesome for mono black. I actually find Withering Boon really good. Black is really good at creature removal but what if that creature has a really good etb effect. That's where Withering Boon comes in.

Board wipes: Fumigate, Void, Bane of Progress, Sunblast Angel and Nevinyrral's Disk are some of my favorites

June 19, 2020 8:37 a.m. Edited.

Suns_Champion says... #5

Oops I misread the question haha

June 19, 2020 9:43 a.m. Edited.

TonyStark9001 says... #6

i think "Tribal support" should be a category, and i'd nominate Patriarch's Bidding as one of the best cards for that. that card alone is reason enough to have black in any tribal deck.

June 19, 2020 12:08 p.m.

griffstick says... #7

I've got more. For spot removal and interaction Heroic Intervention, Teferi's Protection, and Eerie Interlude

But Mana Drain I think is the best

I also think Cyclonic Rift is still the best board wipe

June 19, 2020 3:14 p.m. Edited.

I would say ramp is almost objectively the most important. Being able to hardcast spells even just one turn early gives a massive advantage, and the player without enough mana struggles the most. Large CMC spells are supposed to be cast late-game, and so can be quite broken in terms of effects (think Mind's Dilation). So if you can manage to play them closer to mid-game... you have a good shot at a dub

June 19, 2020 4:16 p.m.

DuTogira says... #9

1) Mana Crypt. it's a free 2 mana and if your deck can't win before the life loss starts to matter, you have a bigger deckbuilding issue.
2) Toss up between Rhystic Study and Mystic Remora, because they're consistent value engines that require an answer. Cards like Ad Nauseam fall more into the tutor category, and wheels aren't always good.
3) Command Tower wins because it lets you play the game. The ABUR dual lands are a close second because of how consistently they can be fetched, but even they can't hold a candle to Command Tower in a deck with more than 2 colors.
4) Empyrically, the best wincon is currently fish consult because it's the wincon that the highest winrate decks in the meta use. More accurately though, the best wincon is the one that your deck can get off the most consistently.
5) This is a trick question. The best removal is the one that most appropriately handles an immediate threat. This is why blue is so oppressive in commander: it's the only color with consistent access to good counter-spells (a form of removal). Similarly, black and white between them give the best creature/artifact/enchant removal. My answer will be: Esper is the best removal.
6) Cyclonic Rift. Nothing but a counter-spell saves against a rift.

Which one is best? Lands. They let you play the game. If you don't agree with this, build a deck using only lands that enter tapped and another using only lands that enter untapped (they can have all the same other cards). You can feel just how much of a difference land quality makes.

June 19, 2020 4:28 p.m. Edited.

Last_Laugh says... #10

Island... they need to ban that card!

June 19, 2020 6:50 p.m.

Coward_Token says... #11

imo Mana Crypt should either get the Sol Ring reprint treatment or just get banned. It seems to me that it has a guaranteed place in pretty much all optimized (not necessarily cEDH mind you) non-budget decks, barring maybe ones with a prominent anti-artifact theme.

June 28, 2020 5:24 a.m.

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