Uril Auras

Commander (EDH) forum

Posted on Dec. 17, 2014, 10:54 a.m. by Steven_Fuckin_Hyde

So generally, everybody at least knows Uril, the Miststalker, and some think he's bad (I don't know why) but I think he's pretty OP, given you play the right cards. And that's where I'm having trouble. What ARE the right cards, specifically Auras? Obviously Battle Mastery, Ethereal Armor, Armadillo Cloak, Runes of the Deus, Daybreak Coronet, Flickerform (maybe). What other auras are out there for a commander like Uril? Besides Swords to Plowshares, Path to Exile, and Beast Within, what good removal is there? Besides removal, auras, ramp and a few creatures, what other kinds of cards should I add?

DNB says... #2

Hyena Umbra Boar Umbra Spider Umbra etc all good,.. Rancor is disgustingly good..Madcap Skills too

December 17, 2014 11:51 a.m.

DNB says... #3

Also any exalted enabler,.. like Cathedral of War or little exalted stuff like Qasali Pridemage or Knight of Glory are good in voltron style decks

psssst... Eldrazi Conscription

December 17, 2014 11:53 a.m.

shaistyone says... #4

From my experience:
Unquestioned Authority
Shield of the Oversoul
Bear Umbra + Aggravated Assault (extra combat steps were my subtheme, and it was glorious)
Idyllic Tutor
Replenish
Retether
Three Dreams
Winds of Rath
Contested Cliffs
Dueling Grounds - MVP

Depending on the wraths played in your meta, also consider Serpent Skin. It saved me quite a bit.

December 17, 2014 12:09 p.m.

shaistyone says... #5

Oh, and Umbra Mystic if it would be relevant as well...

December 17, 2014 12:10 p.m.

When it comes to removal, don't forget cards like Oblation and Chaos Warp. Tucking is sometimes more effective than anything else. You also have full access to board wipes, and cards like Winds of Rath can be especially potent. As far as enchantment and artifact removal, you are playing the best possible colors for it. Hull Breach, Mystic Melting, Return to Dust, Krosan Grip and a dozen others are all available to you, so it is just a matter of picking your poison.

For ramp, you have all the best choices. Besides the green sorcery spells like Cultivate, Explosive Vegetation, and Kodama's Reach, you also have access to all the mana dorks like Birds of Paradise, Bloom Tender, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Elves, and Sylvan Caryatid. You can also opt for creature ramp through cards like Farhaven Elf, Sylvan Ranger, and Wood Elves.

When it comes to auras, I think the most important thing to remember is to avoid "win-more" cards. I know cards like Ethereal Armor and Daybreak Coronet seem like obvious choices, but they are not as potent as something as simple as Rancor. Generally, your auras should give you evasion, trample, or protection. If you streamline them, you will be more likely to pull a card that will get you through enemy defenses. You don't need to be a 50/50 to win the game. 21 damage is all you have to do. Getting Uril indestructible is also worthwhile.

To fill out your deck I suggest getting something to avoid the sacrifice mechanic (Sigarda, Host of Herons or Tajuru Preserver or both), a few combat tricks (having Uril with 2 enchantments will most likely make him an 11/11 minimum, so being able to us Boros Charm or Rush of Blood to double his power when they don't declare a blocker will get you easy pick-offs), tutoring (both for creatures in case Uril is tucked, and for auras to pull out game winners; cards like Three Dreams, Eladamri's Call, Enlightened Tutor, Green Sun's Zenith and Idyllic Tutor all work to that ends, but there are creature options like Totem-Guide Hartebeest and Heliod's Pilgrim to consider as well), card draw (enchantress cards are best here; Eidolon of Blossoms, Argothian Enchantress, Mesa Enchantress and Verduran Enchantress), and a solid land base will make your Uril deck dangerous.

A few suggested cards would be Grand Abolisher, Kessig Wolf Run, Rogue's Passage, Slayers' Stronghold,Sunhome, Fortress of the Legion, Yavimaya Hollow, Replenish, and Retether. These are all potent cards that have really good synergy with Uril's win conditions.

I don't want to shamelessly plug my own deck, but I feel like if you looked at it you would find a good direction to head in. If you are curious, you can check it out here: Uril, the Miststalker

December 17, 2014 2:37 p.m.

MagicalHacker says... #7

Here's my Uril deck: MagicalHacker - Uril, the Miststalker.

Those are what I think are the best cards for him, some for obvious reasons, others for not-so-obvious reasons... muhahaha

December 17, 2014 10:35 p.m.

In the text on Replenish, do local enchantments refer to auras? If so, how does that card work then?

December 18, 2014 12:29 p.m.

Forkbeard says... #9

MagicalHacker, that's a mighty fun looking enchantment heavy party.

Steven_Fuckin_Hyde, I think it's safe to say that whoever told you that Uril is bad simply didn't want to play against him. He's a complete powerhouse. I run an enchantment heavy Uril build with an enchantress sub-theme - With that many chants, why not take advantage.

Anyway, a lot of the best aura ideas have already been mentioned but here's my deck if you had wanted more ideas: Uril, The Miststalker: Feast of the Beast

December 26, 2014 3:45 p.m.

Thanks a lot for the ideas guys!

December 26, 2014 3:48 p.m.

MagicalHacker says... #11

Why thank you very much, it definitely is!

December 26, 2014 5:33 p.m.

This discussion has been closed