New to EDH. Please help with finding an easy Commander

Commander (EDH) forum

Posted on June 5, 2018, 4:08 p.m. by TypicalTimmy

So as the title says, I'm new to EDH. Never really got into it before but I just joined a new group so I guess I gotta start playing.

Mostly stuck to Modern / Standard, but not Standard so much. My thing is, I'm not a fan of rotating sets. As for Modern, I prefer consistency in my decks. 60 cards at 4x each with several cards doing the same thing really streamlines the deck and it runs smoothly each time.

That's precisely why I never got into EDH. Trying to find those single cards that all do the same thing, AND have enough of them to make it worth while, AND find enough of the other cards to combo well with, AND work it in with a Commander... just overwhelms me.

Well, now I guess I don't really have a choice. So I'd like some advice, please.

What would be a good beginner Commander?

In Modern, I am comfortable with Aggro / Tempo / Midrange. Not a fan of control. I don't like counter spells and enchantments / artifacts that prevent players from playing the game. I'd rather you play your cards, have fun, and watch me blow it all up in your face.

Favorite color combos are (In no particular order): Rakdos, Jund, Orzhov, Gruul, and I am starting to enjoy Esper.

So, since I typically like to bring out creatures, get them big, and kill everything in sight with cheap and efficient spells, what would be a good Commander for me to start with?

BTW: I do apologize if I do not reply to this thread for several hours. It is 0310 CDT (Illinois) and I work 3rd shift. Heading off to bed now, so I might not be active in here for quite some time. Sorry about that.

Thanks in advance for the replies.

Homelessguy says... #2

Kaalia of the Vast it's pretty simple to use and it's truly powerful but it will draw hate.

Zur the Enchanter is it good choice on your first attack with him you can go get a protection enchantment like Diplomatic Immunity. Then your opponent cannot Target him and you can still use his effect to continue enchanting him when he attacks.

Ruhan of the Fomori is a little bit more casual, but can built around equipments like the swords.

Uril, the Miststalker it's a pretty easy Commander build your deck around enchantments like Rancor and he's got built in hexproof.

Bruna, Light of Alabaster is really neat because you can pull auras off your opponent's creatures and out of your hand.

June 5, 2018 5:31 p.m.

Paranoiac says... #3

You could try Omnath, Locus of Rage. The strategy is pretty straight forward. Bring as many lands to the battlefield as you can and smash face :). I have a friend that plays it and while it sounds simple it is actually pretty robust and can do huge amounts of damage in a short period of time.

June 5, 2018 5:36 p.m.

Pick a mono colored legendary card you like and all the cards you own that you like in that color.

Go from there.

My most recent deck is commanded

Shinsuke Nakamura, Fugitive

By

Tetsuko Umezawa, Fugitive

June 5, 2018 6:25 p.m.
June 5, 2018 6:28 p.m.

Scytec says... #6

Rakdos, Lord of Riots is pretty straightforward.

Kaalia of the Vast was a good recommendation.

For a little more advanced, I'm a massive fan of Marchesa, the Black Rose

Meren of Clan Nel Toth can be excellent.

To be honest what I recommend is finding a pre-constructed commander deck in the color scheme you like, with a commander you think you'll enjoy. This will give you a decent deck that will, as a rule, be easily upgradable. Also helps establish a decent mana base and get you some staples like Sol Ring and Command Tower.

June 5, 2018 10:15 p.m.

jordybear2002 says... #7

For a simple tribal starter go with Thalia, Heretic Cathar. For some tokens I would go with a Trostani, Voice of Selesnya. And Krenko, Mob Boss because you can take SO many routes with him on how to win the game. Some staples to remember for beggining is Sol Ring Thran Dynamo and for blue a good staple is Rhystic Study. Command Tower Path of Ancestry Reliquary Tower Rogue's Passage are almost musts for me in my opinion but the most important ones to put in your decks are Command Tower and Reliquary Tower. I would also start with either a 2 colored commander at most or a mono colored. The "problem" with going multi-colored in commander is that you have to balance out your colors and you are then open to options and for beginners it is hard to choose what to put in a deck and what to not put in a deck.

June 6, 2018 2:06 a.m.

jordybear2002 says... #8

Sorry I derped on a name of a card it's Trostani, Selesnya's Voice

June 6, 2018 2:06 a.m.

FancyTuesday says... #9

If you're coming to EDH looking to play really consistently you want a tutor commander like Captain Sisay, Yisan, the Wanderer Bard or Sliver Overlord. Just be prepared to be hated out of games if your meta doesn't jive with that style of play.

As a disclaimer: your favored colors are a little at odds with "consistent" EDH play. in particular is kind of the runt of EDH since its strengths tend to fall short in a format where you're playing against opponents with a combined 120+ life rather than 20, and the threats tend to be larger than the numbers on damage spells can handle.

Not that you can't play or even make a good deck including , just fair warning that a really aggressive that isn't really tightly built around a deadly combo is liable to run into a lot of consistency issues.

Of those commanders already mentioned I like Omnath, Locus of Rage and Uril, the Miststalker the most. is a strong support color to have to hand, and both commanders offer clear, effective deck building strategies.

June 6, 2018 2:25 a.m.

Woiteck says... #10

I second the suggestion of preconstructed decks. It's a very good starting point. Simply look at those and pick one with a commander you like and would enjoy playing. You will learn how it all works and then you can upgrade the deck and eventually start building another from scratch, when you're familiar with the format a little more. Have fun!

June 6, 2018 3:33 a.m.

Rzepkanut says... #11

Zurgo Helmsmasher sounds like what you want to play. Check out mine:


Zurgo Voltron Planeswalker Eldrazi Titan Control!

Commander / EDH Rzepkanut

SCORE: 5 | 8 COMMENTS | 1478 VIEWS | IN 3 FOLDERS


June 6, 2018 6:52 a.m.

WhichKing says... #12

I second Omnath, Locus of Rage. Ramp cards help you get more mana to cast more ramp which nets you more elementals. Lots of efficient beatsticks with cool abilities (Rampaging Baloths, Spellbreaker Behemoth etc), Lots of late-game haymakers like assorted X-damage burn spells, Splendid Reclamation, Scapeshift, Sylvan Awakening etc

June 6, 2018 8:04 a.m.

Ya like jund huh, well Kresh the Bloodbraided he is super simple, and when paired with a card like Meren of Clan Nel Toth it makes for a really useful combo.

June 6, 2018 9:15 a.m.

Steelspike says... #14

Stick with mono colors until you can get into the groove of only having one of everything. In other words, keep it as simple as possible.

Here's my most mindless deck (I think). Bite whatever you want. :)


Primal Scream

Commander / EDH Steelspike

29 VIEWS


June 6, 2018 11:09 a.m.

cdkime says... #15

I am going to third the suggestion for preconstructed sets. They are pretty decent starter decks, but there is room for improvement and refinement (most notably, their lands tend to be quite bad).

More importantly, they let you feel out the metagame some. Metagame is probably the most important part of commander--unlike other formats, the 100 card singleton nature makes deckbuilding more diverse, so preparing for the "top 8" will not really help you. Metas also vary widely on competitive vs. casual and relative power of decks. For example, some metas might be full of the Alpha duels, others might be limited to enters tapped lands. If you bring a tapped lands deck to an Alpha duels fight, you're not going to have fun. If you bring Alpha duels to a tapped lands fight, you're going to be overpowered and disliked by the other players. Knowing your meta, and the acceptable level of power is just as important as having a deck you enjoy playing.

For some advice tailored on your criteria:

Consider pillowfort cards--cards that prevent others from attacking you (propoganda, No Mercy, Ghostly Prison, etc.). This would allow you to sit back, relax, let others "play [their] cards," only for you to come out and "blow it all up".

Esper is fairly solid for this, as you get access to Wrath of God, Damnation, and Supreme Verdict, all the best pillowfort cards, well as White's indestructible cards, and Blue's card draw (helping fix the consistency issues you were worried about). You would also have angels and some other powerful creatures at your disposal, though making them bigger is a bit outside Esper's domain.

June 6, 2018 11:47 a.m.

pokejerk20 says... #16

Edric is a really fun commander that allows you to do a lot of cool things, you basically put little creatures down and then draw almost your whole deck, while playing extra turn spells. It might be out of your budget tho.

June 6, 2018 12:38 p.m.

maxon says... #17

I'll 4th going with a precon. Get yourself to the table. I'll suggest the vampire deck. You will consitently get your vamp tokens with the general Edgar Markov. Token generation without even casting your general is great, and then you can synergize with that, or change your mind completely. My 2 cents. Good luck brewing!

June 6, 2018 12:40 p.m.

DuTogira says... #18

Precons are a good starting place, so make that x5 from me.

Based on your enjoyed colors and strategy though, as well as love of consistency, I’ll be the fourth to recommend Omnath, Locus of Rage. He is the most consistent commander I have ever seen, with his only downside being that he is a little slow of a deck at hyper competitive tables.

welcome to EDH! As a tip, put as many 1-2 cost tutors into your decks as you can manage. Tutors are where consistency comes from in EDH, and most decks as such are built almost like toolboxes of cards that are all good, but which shine in different situations.

Also, start by making a consistent mana base for any deck. EDH decks tend to employ consistency not in how they win necessarily, but in the game plan they pursue. The more mana you have, the faster you can pursue said game plan to close out games.

June 6, 2018 3:11 p.m.

DuTogira says... #19

If you want a deck which kills everything and makes a big dumb creature though, might I recommend Vona, Butcher of Magan? W/B are the two best colors for tutors, and thus consistency in a game plan, in commander. They are also home to the most powerfully cheap removal spells in commander.
A vona deck built on cheap removal, tutors, and different artifacts/enchants to protect vona herself is a terrifyingly powerful deck to face up against, and one of my favorites to play. Like omnath it’s a bit too slow for hypercompetitive metas, but it is strong nonetheless.

June 6, 2018 3:16 p.m.

KingMathoro says... #20

I'm gonna add on here and say that I would buy the Meren of Clan Nel Toth precon. She's great out of the box and can be super consistent.

June 6, 2018 4:30 p.m.

Starsky2814 says... #21

I will also highly recommend choosing Omnath, Locus of Rage. Omnath was one of the first commanders I chose when I first started playing the format. It remains to be the deck that I enjoy playing the most. Here is a decklist you would enjoy:


A Michael Bay Film, Omnath: Age of Explosions! v3

Commander / EDH Starsky2814

SCORE: 242 | 178 COMMENTS | 25263 VIEWS | IN 87 FOLDERS


June 6, 2018 6:29 p.m.

ThoAlmighty says... #22

All the experience generals (C15 Precons) are a good place to start as they have a strong focus, natural synergies, but can be built to not be reliant on their general. Kalemne, Disciple of Iroas is fun, and you have access to sweepers and universal removal. Kinda low on draw, but that just comes with the colors. If you're a fan of consistency, there are some decent tutors and a fun toolbox with cards like Sunforger.

June 6, 2018 7:55 p.m.

griffstick says... #23

Xenagos, God of Revels is easy as shit

June 6, 2018 8:46 p.m.

Someone above mentioned tutor commanders as a way to have consistency, but tutor commanders can be more difficult to pilot. With a deck like Yisan you have so many options for each verse. I would advise against that right away. In my quick look through the comments I did not see anyone mention the precons. The precons especially the most recent years have been quite good right out of the box. It can also be a relatively cheap way to jump into the format

June 7, 2018 5:25 a.m.

Kogarashi says... #25

fadelightningmm, several people mentioned precons.

I'm going to also add my voice to the chorus of "get a precon." They come with a brief writeup of how the deck is meant to run, tend to have some pretty good EDH staples, and can be retooled later as you figure out what you like and don't about them.

June 20, 2018 9:22 p.m.

GamePunk226 says... #26

Prossh, Skyraider of Kher is an extremely flexible Jund Commander.

July 18, 2018 4:37 p.m.

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