Deadeye Navigator combo

Commander (EDH) forum

Posted on Sept. 27, 2012, 11:16 p.m. by MindAblaze

I was wondering, is returning Palinchron to hand, and a slightly bigger body (+2/+2) enough to warrant play over Peregrine Drake even for two extra mana?

Ohthenoises says... #2

Any reason you aren't running both? Is this EDH?

September 27, 2012 11:22 p.m.

Epochalyptik says... #3

I personally play Palinchron and not Peregrine Drake . The return ability makes it extremely useful, since it can combo with Phantasmal Image and Vorinclex, Voice of Hunger /any mana doubler.

September 27, 2012 11:54 p.m.

MindAblaze says... #4

This is definitely EDH. I want to build a Sedris, the Traitor King deck, and I'm looking for strong combos to make him better. Any copy effects would be awesome with the ability to bounce Palinchron , good call Epoch. I've considered running both, but I dont own a copy of Palinchron .

Secondary question; Are the Transmute cards strong enough tutors to run them?

September 28, 2012 12:14 a.m.

Epochalyptik says... #5

It depends. If you want to go balls to the wall with tutor power, transmute cards are an alright way to do so. I personally run Tolaria West in Dominus - Dreamcrusher Edition alongside Vampiric Tutor , Demonic Tutor , Mystical Tutor , Intuition , Mystical Teachings , card:Lim-Dul's Vault, and Fabricate .

In decks without access to black, transmute is a viable way to increase tutor power without changing generals. Given that you're playing Grixis, I think you should see how much tutor power you can get with dedicated tutor spells first (since transmute is limited to searching by CMC). It also depends on the approach you're taking. An all-combo approach would benefit more from transmute because it doesn't use much control. A combo-control approach needs the deck space for control cards. If you aren't playing infinite combos, don't bother too much with transmute.

September 28, 2012 1:10 a.m.

MagnorCriol says... #6

In general, yes, many of the transmute cards are quite playable - though much of their value depends what you can tutor up with them, of course.

It's generally important to make sure that both "halves" of the transmute card are worthwhile in your deck - can it tutor you multiple useful cards? And is it something useful when it's just cast as a card?

Netherborn Phalanx can tutor up your Navigator, and if you face off against a token-swarm deck (effing elves) it can be pretty punishing to cast as well. Without a swarm deck to punish, though, it can be rather underwhelming as a creature.

For other transmuters, Drift of Phantasms is a very solid transmute card because an 0/5 flying wall can also be quite the lifesaver. Perplex is also good in EDH, where you're likely to be playing against at least one deck that really wants to keep their hand. And Muddle the Mixture will basically always have targets.

September 28, 2012 1:10 a.m.

MindAblaze says... #7

deck:unearthing-dreams is the deck I've started. It's mostly just a collection of rand things so far...Thanks guys, that gives me some things to think about. I need to expand my collection of tutors.

September 28, 2012 1:24 a.m.

Silver23 says... #8

with Deadeye Navigator , you can combo with Palinchron or Peregrine Drake , every turn, you can do Time Warp and Mnemonic Wall for infinite turns. if there are cards that have (enter the battlefield) or (leaves the battlefield), Deadeye Navigator is your card.

September 28, 2012 8:24 p.m.

This discussion has been closed