Darigaaz Reincarnated; Good Commander?
Posted on March 12, 2018, 2:23 p.m. by TypicalTimmy
Hi, I'm new to the EDH format. Designed a few before but never played against anyone. I really like Jund and I wanted your guys opinion on DOM's new legendary Jund dragon.
Darigaaz Reincarnated4BRGLegendary Creature - DragonFlying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz Reincarnated is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
Assuming this translation is correct, does this mean once you cast him and he dies, three turns later he comes back for free, right?
Does this make him a viable option for a Commander or is he a poor choice for Jund?
Easier to read him here https://scryfall.com/card/dom/XDR
Yes the translation is correct, wizards released the translated doc themselves on friday.
He will indeed come back every 3 turns and he will make a solid voltron commander. The strategy only really works at a non-competitive table but it works rather well. His 7 power puts your opponents on a 3 turn clock once he comes into play. Even if they remove him he will be back, the only time you will need to recast is if he gets exiled or bounced. Prossh, Skyraider of Kher is stronger but most the other Junds either do different things or are roughly on par with him.
These are the other Jund options https://edhrec.com/commanders/brg so you can look yourself if you want.
March 12, 2018 2:36 p.m.
I think in most situations you're going to prefer to just pay the 9 to cast him a second time rather than not have access for some turns. However, just getting to choose is a positive. In a more casual playgroup I'm sure he'd do fine.
March 12, 2018 6:27 p.m.
Even in casual games, waiting 3 turns for your commander to come back from exile is very, very slow. Especially when you're more likely to have the extra to recast from the command zone before then.
If you want to play Jund and attack with your commander then I'd recommend Wasitora, Nekoru Queen. No haste, but an easier casting cost and a much more useful ability.
March 13, 2018 1:34 p.m.
I really think you guys are underestimating a free commander. Yes you have to wait 3 turns if he dies but instead of spending 9, 11, or 13 mana to recast him you spend that mana on the other 99 in your deck. You always have this looming threat waiting to come back and attack into your opponents that they need a response to so they have to decide if they can respond to your current threats or hold for him.
More importantly one of the things voltron always struggles with is when their commander has been killed 5 or 6 times. With this guy you get to choose to send him to the command zone every time you have the ability to recast and once you get to where you can't recast let him sleep in exile for a bit and spend your mana on a board wipe or other threats or something.
There are better options for voltron but since we are looking at jund only prossh is the only one that I can say is always better. The other jund voltron commanders vary in their usefulness. Wasitora for instance is really good because she combats another weakness of voltron which is not having many creatures. I don't know if that actually makes her better though.
March 13, 2018 2:16 p.m.
If it was a one shot that came back every three turns it might be worthwhile, but it's only seven power with no in-play abilities.
That means that you have to attack each player three times to get a kill with commander damage.
In multiplayer commander you most often have three opponents, that's nine combat steps.
Add one combat step for every opponent that can block a flyer.
Add three turns for every removal spell your opponents have.
All in all it's going to take over 10 turns for Darigaaz to win the game, and he's seven mana to cast initially.
That's not a looming threat, it's a recurring joke.
March 13, 2018 2:34 p.m.
sonnet666 again you are completely ignoring the other 99. The reason I think this guy isn't trash is because you get to spend the mana that would go towards him on Atarka, World Render or Utvara Hellkite or any number of other things. If all you do is evaluate the card without considering possibilities then of course it is garbage.
March 13, 2018 3:10 p.m.
I've gotta admit, three of your upkeeps in commander is a really long time. I've had some one-turn cycles take an hour or longer before -- a lot can happen only for someone to Murder any shot of your commander making any real significant impact. I think he's a good support card, but too slow.
March 13, 2018 4:21 p.m.
March 13, 2018 4:36 p.m.
DrukenReaps, But for the same mana cost I can just play Atarka as my commander and actually kill my opponents in one shot with commander damage. (Losing black doesn't matter here, haste and pump are the important effects.)
If the commander adds nothing to your strategy that means it's trash. The commander is the one thing you're sure to have every game. It has to advance your strategy in some way, otherwise you should just being playing the cards in your 99.
March 13, 2018 4:43 p.m.
I agree with DrukenReaps on this one. A commander you only have to pay for once seems amazing, if you have a deck that can use all its mana. And he is also a three turn clock in a vacuum. Saying a flying 7/7 with haste and trample does nothing to a strategy is just wrong, your opponents do in fact lose by having 0 or less life. Even if he is just 'target player discards removal every third turn'I think he can still lead jund decks, that don't have a fitting option otherwise, like weird tribes or chaos decks.
April 10, 2018 3:49 p.m.
Unfortunately, the commander "social contract" kind of stops you from doing the things that'd be most effective with new Darigaaz, in many playgroups. The most impactful thing he's set up to do is to be similar to a Jhoira of the Ghitu deck. Blow up the world with Jokulhaups and company, while Darigaaz is sitting under his egg counters waiting to come out on an empty board.
April 14, 2018 11:18 p.m.
I know this is an older thread, but I was curious about something with this guy. He says if he would die, you exile him instead. Would that negate him going to the GY and thus eliminate the whole option of zone or exile that has been mentioned here?
I would also say, as the OP mentioned, that having him sit 3 turns shouldn't be that critical in casual play. I mean, if you had 7 mana, you're going to be able to play a lot of good stuff that your opponents have to deal with and you'll likely be able to kill them with those other options. Plus, ultimately if he can play it, have fun, and make it work for him, why is that a bad thing?
August 23, 2018 10:48 a.m.
Deej1115, the ability to exile him is a replacement effect that replaces going to the graveyard, so he wouldn't go there. However the option to move your commander to the command zone happens whenever it would go to graveyard, exile, library, or hand, so since that replacement effect would instead exile Darigaaz, you still have the option of sending it to the command zone instead. I assume that's what you were wondering about.