Damia, Sage of Stone EDH

Commander (EDH) forum

Posted on June 17, 2012, 1:10 a.m. by Easymode

So, I've decided to try and get together a Damia deck. She's got an almost unique color combination, deathtouch and fills up my hand. A little research shows that Damia is one o the best toolbox generals, having access to the best of Blue, Black, and Green.

Problem is, I have no idea where to go with her. I've gotten suggestions for mill, mana and creature ramp, control, and I had an idea to pretty much outdraw anyone and use creatures that have power/toughness equal to my hand size and unlimited hand size cards like Spellbook and Venser's Journal. Perhaps just make a deck meant to screw with other players, like changing their general's colors or turning their creatures into little creatures and shifting power and toughness.

I also want to keep it pretty flavorful. Snake-ish efffects are a plus as are things that work with this idea I have that she's some sort of diviner and information broker with a cross-planar influence.

Long story, short: How to tool box the tool box and keep it flavorful?

fireteam says... #1

Well, if you want to see the ultimate Damia deck, our own Epochalyptik has a Damia control deck:

Dominus - Dreamcrusher Edition

It's very good (apparently) and it places high (wins) consistently. Apparently yours will probably not be $1200, however the general idea of her being good for control is there.

I would recommend control, as you have access to flash: so you can control and mana ramp at the same time. Your have the mass removal that is needed, along with countering and ramp for one of the best decks.

I personally run a RUG Riku deck. (Riku) I can tell you, having black or white for board wipes is simply amazing. I have to use disgusting red board wipes :) They are horrible.

June 17, 2012 1:41 a.m.

Easymode says... #2

Ultimate control is nice, but ultimately earns face punching in the local meta. My other EDH deck is a Sen Triplets deck and the other players are heavy into WUB. Plus, casual games are a lot more fun than crushing your opponents and seeing them driven before you while hearing the lamentations of their creatures.

Damia lends herself well towards aggressive strategies, I've seen. Her hand refilling ability is great for keeping card advantage as well as getting the stuff you want quick with the proper support (card:Tomorrow, Azami's Familiar, Archmage Ascension ).It'd be about emptying the hand except for a few cards and fill back up at the start of your turn using the familiar or ascension as cheap tutors.

card:Diviner's Wand, Lorescale Coatl , Psychosis Crawler all work with the aggressive draw strategy until the ascension can get counters, pumping my guys and being pretty good in general as far as the cost of the deck is concerned.

June 17, 2012 2:15 a.m.

Epochalyptik says... #3

If you want to dump your hand and take true advantage of Damia's ability you should look at cards that allow you to stretch your plays into your opponents' turns. Seedborn Muse + Leyline of Anticipation /Vedalken Orrery + Burgeoning lets you play large amounts of your hand every turn cycle and draw plenty with Damia at your upkeep.

Some control will be necessary to keep Damia alive since she's usually one of the biggest targets on the field.

I don't necessarily think mill is the way to go. That's a strategy more suited to The Mimeoplasm or Oona, Queen of the Fae (generals that can take advantage of it).

June 17, 2012 10:44 a.m.

Easymode says... #4

Epochalyptik, this is some pretty sound advice. Kudos. Lucky for me, I've got some of that stuff already, as well as a Teferi, Mage of Zhalfir to help with creature acceleration and hand thinning on the off turns, and maybe a Quest for Renewal for those cool tap effect creatures that you can get a lot of mileage out of.. The usual round of protection artifacts would probably be in there too. Psychic Possession seems like a good idea since I'm already skipping my draw step.

As far as creatures, I think I may go with something with some aura support, enchanting my creatures and making them sort of nasty. Simic Guildmage would be there to switch auras about, probably with Arcanum Wings to cheat out higher cost auras.

Blue and Black would contribute some good control in the form of kill spells and counterspells. Cryptic Command would be a great addition, though its pretty pricey.

June 17, 2012 11:59 a.m.

Epochalyptik says... #5

Since you mentioned it, what it your price range for each card? What is "too pricey?" What is your overall budget?

Usually when I give deck advice I like to know or be able to figure these things out so I can offer suggestions more suited to the player's needs.

It also sounds like to infinite combo/control approach is out in your meta so I will keep that in mind as well.

June 17, 2012 12:10 p.m.

Easymode says... #6

I've got a guy for cards that does all sorts of deals and trades, so price usually isn't an option, but I do prefer to keep it lower. Five/Six dollar limit, really. Cryptic Command stretches the budget a bit, but I think I can trade it from my brother or my card guy.

Lands are probably going to be the Ravnica bounceback lands, as well as the 'Comes into play tapped unless you control a swamp/forest/island' cycle. Bojuka Bog is a must, obviously.

June 17, 2012 12:35 p.m.

Epochalyptik says... #7

Alright. I will say that card:Volrath's Stronghold should be considered along with Urborg, Tomb of Yawgmoth + Cabal Coffers . They are worth their prices if you can will yourself to pick them up. Other than that, $5-6 (per card, correct?) is a pretty workable limit for most of the deck.

I also have an article on EDH deckbuilding that you may want to check out if you've got some time.

June 17, 2012 12:44 p.m.

Easymode says... #8

http://forums.mtgsalvation.com/showthread.php?t=291478This right here is a personal favorite in terms of tutorials. Comprehensive and a wonderful guide to the bits and bobs of the game.

As far as tutors go, I've got my eyes on Mystical Tutor , Diabolic Tutor , and Tooth and Nail . The Archmage Ascension and card:Tomorrow, Azami's Familiar work to be tutors with Damia once she gets on the field and does her stuff.

I've got a few land searching cards in mind: Cultivate , Evolution Charm , and Explosive Vegetation , along with Evolving Wilds and its counterpart, Terramorphic Expanse .

I'm also including Elvish Harbinger and Elvish Piper . The Harbinger for her searching ability (almost always searching for the piper) and mana generation abilities, and the Piper for cheating out creatures.

June 17, 2012 2:10 p.m.

Epochalyptik says... #9

I think Archmage Ascension might be too vulnerable to be great, but you can always try it and see if this is the case or not.

It will be easier to analyze what cards do or do not belong once the decklist is up.

June 17, 2012 2:26 p.m.

Easymode says... #10

Local meta generally has no real answer to enchantments, so it's probably going to last a while and once it gets online, probably draw some hate.

Speaking of hate, probably going to add the Krosan Grip I found in my collection to this puppy. And maybe I should look into some recursion and some black creatures/spells.

Anyway, preliminary stuff is in http://tappedout.net/mtg-decks/damia-nation-1/

June 17, 2012 2:40 p.m.

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