Posted on Jan. 15, 2020, 7:50 p.m. by Arcaneful
I just made an Azusa deck, and while it's a bunch of fun, it's fairly linear. Is there any decks you guys have that feel like they're different a bunch of the time? I'm looking to build another one and would love one along those lines.
I've had a blast playing Marchesa, the Black Rose . I've personally opted for ETB/Death trigger abuse with a war of attrition approach. It wins through either the ETB/Death triggers or combat damage. While the sac for value plan is always the same... the value part changes each game. I get a lot of variance from game to game.
Commander / EDH
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It's midrangey and disruptive with a cmc of about 3.17.
January 15, 2020 8:07 p.m.
I recently rebuilt my Marath, Will of the Wild deck and with so many different ways Marath can be utilized, every game can feel like a different way to play and win.
January 15, 2020 8:46 p.m.
I just recently built a Sakashima the Impostor clone-based deck. The deck is quite literally different every time you play it. You have the variance in your own deck, coupled with the variance in your opponents' decks, coupled with the variance in who you play with as well. I've literally never played the same game twice.
January 15, 2020 8:51 p.m.
I have two to give you some ideas.
Isperia's Flying Circus of Tools is a flying toolbox that is super fun to play. It is my pet deck, and while it isn't Cedh it can still hold it's own pretty well,or you get to laugh at the fact you messed uontheir game plan XD
Sigarda, Human's Grace - Hatebears Edition I have since retired so it's a bit out of date, but its Human tribal + Hatebears. I always found it quiet versatile in it's time. I just needed a bunch of pieces for another deck.
Hope that helps provide some inspiration for ya.
January 15, 2020 10:10 p.m.
If you want a deck that will play a different game each time, build one that focuses on alot of synergies rather than combos or power. That way your deck should have alot of different play patterns, rather than trying to tutor up the same pieces every game.
E.g. My Riku of the Infinite ETB Triggers deck used to be a taking turns combo deck. I changed it to focus on value ETB creatures rather than trying to combo (though I do try and win with Biovisionary sometimes, just because it's hilarious). It's alot more fun to play now, though it is less competitive.
Alternatively you can focus on an underpowered theme, like coin-flipping (Heads or Tails), odd converted mana costs (Yennett's Odd CMC Tribal) or cycling (The Infinite Cycle). These decks tend to be a little underpowered, but alot of fun to play.
January 16, 2020 12:18 a.m.
I often hear EDH content makers say that the "play your deck" archetype is a lot of fun. It's literally never the same deck, and the deck scales in power with your opponents, making it a great 75% deck to play against beginners or more powerful decks.
January 16, 2020 12:47 a.m.
I second the advice that limiting your tutors and/or mass card draw and focusing on finding synergies rather than powerful combos can make any deck feel diverse. If you have to win through multiple combat steps or multiple turns of activating Planeswalkers, more people have a chance to play on the board. I try to avoid including quick infinite combos or two-card whammies (Isochron Scepter/Dramatic Reversal; Mycosynth Lattice/Vandalblast; Kiki-Jiki/Zealous Conscripts) which helps things feel diverse because there's not a race to assemble the combo that instantly wins. Giving people more chances to interact with what you're doing is less powerful but it can break you out of doing what you do every time.