Posted on Dec. 30, 2016, 10:40 p.m. by DarkMagician
Has anyone attempted a good stuff grindy deck with Atraxa, Praetors' Voice at the healm? If so how did it work out for you? Seems like it would be a great 1v1 build but I'd like some imput before I dump several thousand dollars into building it (that four color mana base is a financial nightmare).
From what I've seen there are 3 types of Atraxa decks
build up creatures
I personally dont play very much of 1v1 so I cant help a whole lot. I would imagine infect would be decent
Sidenote: for Atraxa I would make sure to add the "vivid" lands because with counters on them they are cheap money wise and decent for the deck
December 31, 2016 10:59 a.m.
There are better generals for just "here, im gonna play a bunch of good stuff". Atraxa really supports a a theme with her proliferate ability, this can lend itself to quite a few strategies that outlined above. I think if you just want to playa goodstuff deck jumping into five colors and playimg something like Child of Alara or Progenitus would be better suited i feel.
December 31, 2016 12:08 p.m.
Dalektable The deck would still make good use of him as a Commander (proliferate for Planeswalkers and a few other cards such as Lux Cannon), a form of recurable pseudo-removal, attack deterrent, life gain for the grindy game and just an overall fantastic beat stick. Plus he gives access to the best EDH colors.
January 1, 2017 12:10 a.m.
It depends on what you like to play. My atraxa deck is not one of the three ways people see that she is "supposed to be played." A lot of my decks are ran with the commander being central to the game plan, but for the new set I decided to play things at least a little different. Depending on your play group, and what your and their definition of of fun game of magic is should determine how you build any deck to play in that group. Don't listen to people when they say that you should play each commander like everyone else does, as it takes away original thought from the game. I'm not saying don't listen to advise, as some people have good intentions and will help you build the deck your way, others just think that if you don't run the commander "the proper way" than its not a good deck, and that its not going to be fun. Commander was built to be a casual format, and some people want to play in that type of environment, others just play to competitively.
But a good stuff grindy deck that includes multiple ways to use/abuse her abilities works as I have seen it done. It made good use of other proliferate abilites and Parallax Wave and other control elements that worked well with proliferating every turn...infect, experience counters(is used Meren - not sure if any others as she was only one I saw), vivid lands, doubling season, walkers, creatures with counters and abilities that used those counters, and so forth.
January 1, 2017 7:33 p.m.
You dont need a thousand dollar mana base for 4 color EDH.
Hell, the precon mana base is already pretty solid. I guess if you play conpetitive 1v1 then go ahead and splurge for max efficiency but otherwise thats a waste of money.
I play Atraxa superfriends and I only spent about $20 upgrading the mana base and it runs great.
January 2, 2017 12:50 p.m.
RedUndead40 I agree 100% for casual play but I'm building it hyper competitive for my local EDH tournaments.