A New (Adventurous?) Project
Posted on Sept. 26, 2018, 8:36 p.m. by Phaetion
I decided to build decks from the Commander's Quarters, and I had the idea of doing a special RPG-style way when upgrading the decks. So, each time I win or achieve something, I get some points with which I can spend on upgrades.
Right now, I have Goreclaw, Terror of Qal Sisma with Adeliz, the Cinder Wind and Jodah, Archmage Eternal on their way. Yet I do not have a system set up. What would be a good one to use? If one doesn't exist, how would you go about it? Thanks in advance.
Every time you elimitane a player you get $1-$5 to spend on the deck and maybe $10-$25 if you win a game? Depends on your budget. Maybe have one high end card that you'll buy for the deck after say 10 wins?
September 26, 2018 9:02 p.m.
shadow63: Maybe something like this?
Lower than 3rd place $1
3rd place $2
2nd place $3
1st place $5
Draw (it can happen) $1
Eliminate a player $2 (Add $1 for each one beyond the first)
Cast General 3 or more times $3 (add $1 for each time beyond the first)
First Blood $1
Saving a player who was to be eliminated $2
Searching library takes 30 seconds or less (aka Quick Search) $1 for each time.
Misc. Achievements (League point cards, etc.) $4
Maybe a bit higher on the rewards?
September 26, 2018 10:19 p.m. Edited.
the system i use is "buy what i need as long as i can afford it". i see no reason to limit what you buy, based on how often the deck wins or how it wins.
September 26, 2018 10:26 p.m.
1) don't be a downer, DragonKing90, if he wants to use a level-up system it's clearly for fun, not for functionality.
2) you could use a more... indirect buying system? For example, here's the system I (don't) use (but would if I did this).
Point gains: 1 point per opponent you take down. 2 points if you're the last man standing.
Start out with a pauper deck.
Buy an uncommon: 2 points.
Buy a rare: 5 points.
Buy a mythic: 10 points.
Foil one of your cards: 1 point.
September 26, 2018 11:51 p.m.
Yeah, this is clearly for fun, just to make upgrading more interesting. I was getting a little bored of the traditional way.
ZendikariWol: The points system is something I wanted to do. However, I got all sorts of rarities in these decks, so my version would look something like this:
1 point for each opponent eliminated, 2 if I win.
4 points=Mythic Rare
Only thing is, what about cards that are expensive for their rarity (ex. Rhystic Study)?
September 27, 2018 8:37 a.m.
Okay. A money system? Okay well I'd say establish a base price for each rarity, and for every... 5? 10? dollars that it goes over, add another point.
September 27, 2018 9:23 a.m.
Oh yeah! And after deciding on whether you're settling on 5$, 10, or somewhere in between, for foiling, just take the difference of the prices and get points from there.
(ie doubling season ((BBD)) is sitting at 35$, the foil is at 65$, so the card would cost 3-7pts, depending on what you choose above, and the 3-6pts to foil it.)
September 27, 2018 9:28 a.m.
September 27, 2018 11:26 a.m.
Rhystic Study costing as much as a mythic seems appropriate tbh. I mean, 0 doubt if it were printed now it would be.
So how about every 5$ above base cost is 1 extra point? If so then here are the base costs I propose:
Common: I can't think of a single common at more than like 2$. It doesn't really matter.
September 27, 2018 11:52 a.m.
If you're going to a points-to-money system, you might want to tone down the amount you earn to points, like one point/last place is a quarter -- A couple of losses will help you identify what you need to change and find an appropriate card for $0.50. Makes it an ongoing process and more rewarding to save pocket change to earn the big upgrades and make the deck more competitive to win more points.
That said, if you want it hardcore, a point is a hard 25 cents, so a four point win nets you a dollar.
Plus, commander's QUARTERS. It's in the name.
September 27, 2018 3:05 p.m.
True, but I don't want to make this too difficult.