[WIP] Turn Three Wins and Ramping to do so.

Commander Deck Help forum

Posted on June 5, 2018, 12:04 p.m. by SynergyBuild

Sisay Paradox Combo (Turn 3 wins!) is a deck I have worked on for a few days now, and have thought a lot about.

I am trying to run all of the fastest ramp in those colors, and I thought there was way more. Search for Tomorrow and Harrow were the kinds of cards I had to eventually run, and I just found it strange. The deck goes off by turn three because it can much mroe regularly get the Commander turn two, nearing 45% now.

I managed to drop the combo to 7 cards, and one of them is fine ramp on it's own. (Mox Opal)

Generally, I'd like some suggestions on fast ramp. Don't worry about budget or how janky it might sound (I run Dryad Arbor for the sole purpose of getting it off of Green Sun's Zenith)

Thank you for reading.

FancyTuesday says... #2

Wall of Roots springs to mind.

June 6, 2018 12:50 a.m.

enpc says... #3

You could run Harabaz Druid. I know it's a two drop dork, of which there are many, however it taps for any mana and becomes value with Beastcaller Savant.

June 6, 2018 1:38 a.m.

SynergyBuild says... #4

I'll run Wall of Roots (I feel stupid for forgetting it.), and am considering the Harabaz Druid, thanks (If I run more allies, I'll toss it in.)

June 6, 2018 9:12 a.m.

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