Unique EDH Decks

Commander Deck Help forum

Posted on Dec. 20, 2017, 3:55 a.m. by NapoleonBonaparte

Hey Everyone!!

I'm on the verge of finishing my Titania this holiday season!

I'm looking for a project after I finish her and I want something unique! It can be spike-y, crazy, theorycrafted, or your own pet deck! Whatever it is I'd love to see it (as long as it's actually play-able)!!!

I've always kind of wanted to see Jeskai Ascendancy work.

The single most important for me in EDH is that I need to LOL. Physically exhausting myself from laughter is why I enjoy EDH.

Take this opportunity to "sell" me your favorite deck or just collaborate with others and I on some "crazy idea" or unique idea you have.

I'm in to anything and almost everything so help me find my next EDH deck!

DrukenReaps says... #2

I think my most unique is a recent one The Druken Enraged. Based on the enrage mechanic I want people to damage my creatures. Of course you can't rely on the opponent to do anything right so there are a ton of burn effects in the deck. Only one game under its belt so very early in testing still.

December 20, 2017 5:42 a.m.

Suns_Champion says... #3

I'll throw my hat in with my personal "lol" deck:


Bad Luck Brion

Commander / EDH Suns_Champion

SCORE: 105 | 130 COMMENTS | 8890 VIEWS | IN 46 FOLDERS


It's all about doubling down on the efficiency of Ball Lightning "sack at end of turn" creatures. Sneak Attack a Spark Trooper, pump with Hazoret's Favor and Fatal Frenzy, attack, then sack to Brion Stoutarm at end of turn! 5 mana, 32 damage, 32 life, 4 "sack at end of turn" effects!

December 20, 2017 7:11 a.m. Edited.

Arvail says... #4

A very long time ago, I crafted a Sedris splinter twin list because I was a fan of both twin and grixis control in modern, particularly how grixis would fuel it's yard and use it for nefarious deeds. The list began as a simple reanimator list with twin in it and a lot of graveyard interactions, but I quickly found out that going for the twin combo was just the right thing to do almost always. I quickly went all in on the plan.

Maybe a year later, I saw people had begun playing almost exactly the same list in cEDH. It's amazing how several people all independently came to play that deck. These days, the strategy is headed by Kess instead and is quite great. I maintain that I totally did it before it became mainstream and I'm legit a cool dude because of it. Hipster to the max.

Of course the above is a super spikey list and seeing someoen reanimate kiki jiki for the 4th game in a row is definitely not something most people would laugh about.

As for your real question, I have this dumb Nicol Bolas list on my profile that is a weird mix of politics, group hug, and control. The list aims to use cards like Hunted Horror, Death by Dragons, Humble Defector, etc. to help anyone other than the player currently doing the best. It's basically this terrifying elder dragon trying his very best to play politics, but being the dragon that he is, he fails miserably.

I even made this pic to commemorate the deck Show

December 20, 2017 11:04 a.m.

MagicalHacker says... #5

If you like Blood Moon enchantress decks: Today, Gruul DOESN'T Fight?! (Radha Primer)

If you like monowhite decks that draw too many cards: Mono-White is Too POWERFUL?! (Nahiri Primer)

If you like fast burn decks in multiplayer edh (what?!): Dealing 120 DAMAGE in 4 Turns?! (Purphoros Primer)

If you like stealing every good card your opponents play: IMPOSSIBLE to Get Bored of This?! (Jeleva Primer)

If you like having huge eldrazi, angels, praetors, and archons out on turn 3: Are YOU a Hopeless Necromantic?! (Teneb Primer)

If you like playing a strong control game, and then infinite comboing with your commander for infinite turns, except that commander is less played as a commander than even Anax and Cymede: Shouldn't This be BANNED?! (Medomai Primer)

I couldn't pick only one... sorry... :(

December 20, 2017 11:15 a.m. Edited.

TheRedGoat says... #6

I'd say that if you wanted to make the ascendancy work you'd have to go either a token route or combo, but not both as the support cards for each play-style don't mesh well.

As for suggestions of other strategies, I've got one iffy one in a deck that has any and every form of damage doubling/damage bonus. Mostly that would mean red cards, including the ones that stop damage prevention, but there are several Rakdos cards that do that, and you could count cards giving double strike, which would add to the theme (and excuse having say Gisela, Blade of Goldnight ).

That was the sane idea though. My crazy one is something I've already pulled off in my group before, which is what I dubbed a "chaos hug" Gruul deck. My original version put Xenagos, God of Revels at the helm, and threw out group ramp in order to slam down massive creatures or just as expensive spells like Warp World into The Great Aurora or an Insurrection after everyone else took the bait of Hypergenesis.

It played off the fact that my group was a little more casual, and so even when people's lands tapped for 4-5 mana each, on average, they wouldn't take 20 min on their own turn to figure out how to combo off and win. They just played out as much as they thought they could get away with and had fun with it. I had my deck built on the idea that my opponents would lose their footing on such mountains of mana and power though, so I could steal games pretty easily.

One trick to the decks success in my group was that I didn't have a group hug commander at the helm. At its heart, I still played it like a Xenagos deck that wanted to ramp out a fatty to turn it into an even bigger fatty that likely also had trample, but I'd only run those out if I though saw an opening. If you adapted the deck to a different commander, then you'd have to adjust how the group ramp affects your strategy. Like if you swapped Xenagos out for Atarka, World Render you'd likely be voltron with reallty expensive equipment, or if you added a color and played Samut, Voice of Dissent or Riku of Two Reflections then you may play more value centric. Though if you put an infamous commander like Riku at the helm, then don't be surprised when the deck draws hate even through your group hug political protections.

December 20, 2017 11:16 a.m.

Arvail says... #7

I would add Green to the Jeskai to gain accesss to better dorks, like Bloom Tender and you get awesome stuff like Earthcraft and Cryptolith Rite. Add a Paradox Engine, go ham. Probably go Bruse Tarl, Boorish Herder and Thrasios, Triton Hero or maybe Sliver Queen just so you have great mana sinks for all the mana you can produce.

There's a really cool Ascendancy list that became popular in frontier when that was first kicking up. Look into that.

December 20, 2017 11:38 a.m.

Caerwyn says... #8

I had a lot of fun crafting my Karona, False God deck. Karona is, make no mistake, a bad card. She has an absurdly high casting cost, requires considerable support, and promptly turns against you.

That said, she can do something no other Voltron commander can do--attack on each and every player's turn. In multiplayer, you can laugh with glee as your opponents use your own commander to further their ends, or work cooperatively to kill a particular threat through commander damage.

It is not the best deck I have ever played with, but it certainty is one of the more fun ones.


Pinball Wizard - Karona, False God EDH

Commander / EDH cdkime

SCORE: 4 | 2 COMMENTS | 647 VIEWS | IN 1 FOLDER


December 20, 2017 12:22 p.m.

Razulghul says... #9

Hey, I have a Shu Yun, the Silent Tempest list (Oh no, its a stormy day!) I brewed up that's pretty fun and competitive. It's a spell slinger deck with a voltron subtheme taking advantage of prowess and winning with tokens, commander damage, Aetherflux Reservoir or Chandra's Ignition. I made some purposeful choices that made the deck a little less competitive for my meta so there is room for improvement.

Only thing I would warn someone about is the deck requires a lot of skill to keep track of multiple triggers, untaps and determining a Paradox Engine + Sunforger cast chain can get hectic/time consuming (Fatal Frenzy, Vanish into Memory and Final Fortune is the usual way to end it). It's also got a tendency to have longer turns and that's ultimately why I took it apart. Anyways hope you enjoy taking a look!

December 20, 2017 1:11 p.m.

Check this out if you'd like to win with Unexpected Results revealing Primal Surge revealing basically the rest of the deck :)

Happened once, best MTG memory ever.

December 20, 2017 5:59 p.m.

Anetic says... #11

Why not run Heartless Hidetsugu and rush any DMG doubler. Then play a dangerous game of politics letting the table know you can kill everyone with an even life total at any time.

December 21, 2017 3:49 p.m.

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