Opinions on a Mardu artifact deck with Zurgo as a commander.

Commander Deck Help forum

Posted on July 21, 2016, 1:27 p.m. by J311yPhi5h

I've been working on this one for awhile but I've reached a point where I really don't know where else to go with it. It's called:Age of Zurgo, it uses mostly artifacts with a decent focus on creatures. My main concern is if the deck seems disjointed, I have some control in there that has served me well in the past but it's not exactly the focus of the deck. I'm also worried about my mana state, I've noticed that I tend to be starved of specifically red mana and I'm debating on taking out two swamps and replacing them with two mountains.

srk says... #2

I've got a couple of ideas, but to really be able to give advice, I'd need to know what kind of budget you're working with. I'm assuming this wants to be Voltron, based on the composition. If that isn't correct, let me know and that will also change the advice.

July 21, 2016 9:34 p.m.

srk says... #3

Sorry, I meant Aggro. I got to thinking about how Zurgo Helmsmasher is usually in a Voltron deck.

July 21, 2016 9:36 p.m.

GenericNPC says... #4

My idea for Zurgo was always to build a hard control/stax style deck around him, get him equipped with Assault Suit and force my opponents to beat each other to death with him. Worldslayer was also pretty much made for Zurgo, but it's a bit of a dirty card since you win immediately if Zurgo connects while equipped with it. However, if you want just an endgame win-con, that's it.

You should definitely be leaning heavier on Red mana sources with your current list. I would go so far as to say replace any 2-color lands that don't produce Red with ones that do. The Ravnica bounce lands are nice to have around Boros Garrison Rakdos Carnarium. Shadow of Innistrad has a functional reprint of Boros Guildgate in the form of Stone Quarry. I'd likely also replace Darksteel Citadel, because I don't see that it has any other function in your deck than being a land. It helps Hellkite Tyrant and Darksteel Juggernaut a little, and that's it.

I would also keep an eye on the Battle Lands (from Battle for Zendikar) and Shadow Lands (Shadows Over Innistrad) because they'll likely be nice budget lands for commander once they rotate out of Standard, and they're already relatively cheap for dual-lands that can come into play untapped.

I'm always a fan of card draw. Faithless Looting is great and cheap. Black has plenty of decent card draw as well.

I don't know if you got Daretti from the pre-con or purchased him separately, but if you have the pre-con Goblin Welder and Feldon of the Third Path are both amazing in artifact decks.

Those are just my knee-jerk suggestions after a quick look at the list. But like the other commenter stated, knowing what kind of budget we're working with, and exactly what kind of deck you're looking to build (voltron, aggro, control, etc) will help people provide better feedback.

July 22, 2016 12:29 a.m.

GenericNPC says... #5

PS - Anger is a great card in any Red creature deck.

July 22, 2016 12:49 a.m.

Loboargost says... #6

I run a deck with Zurgo Helmsmasher as the commander myself.


Horde Raid

Commander / EDH Loboargost

37 VIEWS


This deck has a heavy focus on creatures and tokens, using them for both ETB burn effects from Purphoros, God of the Forge, and for blind rushing. I specifically designed it to be able to win without the commander.

July 22, 2016 3:01 a.m.

nobu_the_bard says... #7

I put a comment on the deck, I hope it is useful.

If you want to see others, my incarnation of this deck is this: Zurgo Helmsmasher, Renegade Warlord EDH, however it is not very annotated at this time. My incarnation is designed around extreme aggression; I was attempting to build a deck that can attack every single turn.

July 22, 2016 3:29 p.m.

This discussion has been closed