More card draw for Hallar
Posted on April 3, 2019, 9 p.m. by MESS1802
I made an EDH deck called Kicker using Hallar, the Firefletcher as the commander. It produces plenty of mana pretty fast when I test it, but I end up running out of cards to play kind of early in the game, so it takes a few more turns than I’d like to get Hallar to really start going off. Anyone have suggestions for cuts I could make to add more card draw? Any feedback is appreciated, but that’s what I believe is the issue in the deck right now. Thanks!
I like the deck concept really cool looking deck here are some cards that could help I run a few of these in some of my decks
There are some other ones but that is the major ones i can think off
April 3, 2019 9:45 p.m. Edited.
Don't think you need Myth Unbound b/c she's low cost already, I don't think Unstable Footing is good enough even though it's a kicker card. It might make more sense to focus on only the efficient kicker cards, and have more of a +1/+1 counter subtheme (activate Hallar fewer times for more damage). I also don't think Guttersnipe is good enough with 18 spells to activate him. So there are some cuts. Harmonize is good burst card draw, so is something like Greater Good . There's always Sylvan Library if you can afford one - it's not too bad rn.
April 3, 2019 10:21 p.m.
You have Rishkar's Expertise , which is awesome; but there's a few more one-off spells. Hunter's Insight , Soul's Majesty , the classic Harmonize (as mentioned), Shamanic Revelation , Regal Force , it sucks to sac but Momentous Fall would go with your Life's Legacy , etc
I hope you'll check out my gruul deck! Have fun!
April 3, 2019 10:31 p.m. Edited.
I forgot a couple! Regal Behemoth whilst being the monarch is cute
Endless Atlas I also run in two (mono colored) decks. If you think you have enough basics...
Hunter's Insight is the one I've been testing in a lot of lists. Most people will let the first few attacks hit thru rather than block. 40 life is a lot to spare, right? But drawing 4+ cards for feels gooood
Of course none of these have kicker and therefore no flavor. Your call ultimately on what's necessary vs not
April 3, 2019 11:02 p.m.
Personally I don't care for Mind's Eye . I think it's way too mana intensive. I'd rather use Staff of Nin - fewer potential cards but you only have to pay to cast it once, and it has some other utility throwing damage around, killing off Emara's Soul Sisters and such things.
April 4, 2019 7:31 a.m.
as a vivid Hallar player I had to take a peek at your draw options. I once also had the feeling as if I felt the draw rate was too low. The 'issue' with Hallar is that you are always looking for a good balance of options: counters, kickers, removal, ramp.... and then also draw.
It is a constant process of tweaking your balance, partly based on your local meta. Play lots of games to get a feel of which category of cards could be shortened a little to make room for other options waiting to be added.
Regarding your draw options, I would seriously consider these draw spells. They served me really well:
If you can afford all three, than I would add them without hesitation.
Other all-star cards worth considering for Hallar:
Want to see more, feel free to see my version here.
April 4, 2019 6:21 p.m.
Green and red decks are limited for card draw. A few options to consider:
- Reforge the Soul - Pitch the bad, hope for good.
- Wheel of Fate - Takes some setting up because of the delay, but if you don't mind the risk it's worth it.
- Wheel of Fortune - Pricy, but if you can get your hands on it, there isn't much better.
- Runehorn Hellkite - A beater with upside once it dies.
- Harmonize - Basic, but works
- Hunter's Insight - Cast it on any unblocked creature for a decent amount of draw in most cases.
- Sylvan Library - At worst it's a scry.
Fun little Hallar, the Firefletcher combo: Paradox Engine + Cloudstone Curio + 2 creatures with kicker you're able to pay for with non-land mana sources creates a loop for infinite damage with your commander.