Krenko Combo Looking for Fresh Ideas

Commander Deck Help forum

Posted on Aug. 27, 2016, 4:28 a.m. by isaelis


Krenko Madness

Commander / EDH isaelis

SCORE: 6 | 22 COMMENTS | 1444 VIEWS | IN 1 FOLDER


I have been working on this deck for about 2 years now and honestly have ran out of any ways to improve. Please let me get some new ideas of possible improvements on this combo Krenko deck.

ComradeJim270 says... #2

The most glaring problem I'm seeing is there's not enough ramp. You could easily run half as many goblins to put in more combo pieces and mana rocks.

Also, you need a Memory Jar.

August 29, 2016 6:09 p.m. Edited.

isaelis says... #3

ComradeJim270 May I ask why Memory Jar needs to be in there? I could get some of the goblins out to try to pull me combo pieces out. Please share some ideas.

August 30, 2016 1:33 a.m.

ComradeJim270 says... #4

In mono-red your draw options are limited. Memory Jar is a fantastic way to dig deeper for combo pieces or for cards that will find them for you.

Phyrexian Altar is a very good sac outlet and I've had good results with it. For mana rocks... don't know what your budget is but Mana Crypt, Mana Vault, Mox Diamond, Lotus Petal and Chrome Mox give good results. Fire Diamond and Coldsteel Heart are fine, too. Mind Stone, for sure. I can suggest other rocks based on your budget.

Defense Grid is excellent for stopping opponents' interaction. Also put in a Chaos Warp, every mono-red deck needs one. Also not noticing any Mana Echoes, which is an utterly insane card in here.

Reforge the Soul goes in here, too!

I'd replace Madblind Mountain with Buried Ruin to get back combo pieces. Add in a Nykthos, Shrine to Nyx and Ancient Tomb for more ramp.

Possible cuts...

Goblin Balloon Brigade, Goblin Tunneler, Mogg Maniac, Squee, Goblin Nabob, Goblin Vandal, Mogg Fanatic, Goblin Wardriver and Zo-Zu the Punisher are too low impact.

Goblin Wizard, Goblin Gardener, Goblin Settler and Tuktuk Scrapper are good, but mana-intensive. They feel too slow. I've been unimpressed with the Wizard. If you want a pricy creature try Godo, Bandit Warlord to get combo pieces.

Feldon of the Third Path is an interesting idea, but I think he's a bit too cute. Same with Sensation Gorger,, Goblin Welder and Stingscourger. Expedition Map can go too, since you'll have more ramp. Shivan Harvest feels unnecessary with all the land hate in here already.

You should consider whether you want to focus more on combo than aggro. I've done so, which is why I do not run Coat of Arms, Goblin King, Legion Loyalist or Bloodmark Mentor; I make so many goblins that they're fine as vanilla 1/1s. Something to consider.

My list for comparison: Like a Boss!.

August 30, 2016 2:04 a.m. Edited.

ComradeJim270 says... #5

Oh! Also consider Outpost Siege (extra draw) and Mass Hysteria (cheap haste enabler). You can cut AEther Vial and Basilisk Collar, there's too many situations where they're just bad.

August 30, 2016 2:21 a.m. Edited.

isaelis says... #6

ComradeJim270 I did change some of the creatures out for consistency with combos. Though I am looking for mana rock spots. A lot of those creatures I like. For instance Goblin Wardriver and Goblin Vandal are pretty high on my keeps.

I do not wanna be 100% focused on combo pieces that's what I have creature buffs in there.

August 30, 2016 5 a.m.

ComradeJim270 says... #7

Alright, cool. I have to go to work but I'll have a closer look when I get home.

August 30, 2016 noon

ComradeJim270 says... #8

Ok, so keep the anthem effects in then. I would strongly consider Obelisk of Urd over Coat of Arms since it is faster, but that's personal preference. At some point, any more P/T on your creatures becomes superfluous. Test it out! Keep Goblin Wardriver in if this is your plan.

Again, I think AEther Vial is just too high variance in here. I'd absolutely take it out. Basilisk Collar is kind of the same. Stick it on Goblin Sharpshooter and it's awesome. On most other creatures? Doesn't really do anything.

Goblin Vandal just has way too many "ifs" surrounding it. A lot of the time, it will do nothing at all. The same goes for many creatures I suggest taking out. If you want to discuss a specific card, I'll tell you why I think it does not belong.

August 30, 2016 11:38 p.m.

isaelis says... #9

I will test out your suggestions! I do appreciate it!

August 31, 2016 12:03 a.m.

This discussion has been closed