Help making a Mono Red Artifact Deck
Posted on April 7, 2018, 12:13 p.m. by Kaneki___Ken
I refuse to copy 3 other people in my playgroup. As silly as it sounds, I feel commander is about creativity and nothing is creative about building the same deck as three others.
I really think the best way to build him is an Eggs theme, and that typically runs a pretty penny. I want to start this deck off on a budget so a lot of the pieces i feel would be out of my reach. That and the fact I just... I don't like him as weird as it sounds. He just doesn't click with me.
Now that I've gone over what I don't want, here are a few commanders I've looked at (I think this is all the mono-red artifact generals but correct me if I'm wrong)
While he is very interesting as a general, I feel that he is fairly weak. I'm not against building weaker decks but I think he just doesn't fit into the shell of what I have so far. Feel free to prove me wrong though!
An artifact combo general sounds fairly cool, I'm just concerned that the deck will do nothing with him out which is something I'd prefer to avoid. Again feel free to prove me wrong.
On the overcosted side, it's always fun to fling things though. My biggest concern is that he IS an artifact himself and therefore is more vulnerable to removal and couple that with his high mana cost, well its safe to say I'm scared of playing him.
Now this guy is fairly interesting. I don't think I'd build him straight voltron however and just through in a few VERY good equiptment. Now I don't usually like voltron but maybe this can change my mind. We'll see.
Now while not a ARTIFACT general himself, this elder dino benefits much from ramp which the artifacts can provide. I feel it might be cool to do an artifact ramp shell with him as the commander providing beats AND CA.
Another odd choice and I love underused generals. The damage part isn't that good, maybe use it to finish off some utility dudes but the really cool part is the thopters. Maybe an artifact token build has to come in. I have a copy of Purphoros, God of the Forge laying around and maybe can blink it a few times with some artifacts and just go myr tokens and thopters?
Kinda a worse version of the previous card, but the unblockable and the fact she's a free sac outlet is cool. Maybe another kinda voltrony build and pump an artifact token and make their best blockers not be able to block?
Tuk-Tuk the Explorer:
I'll be honest, I have no idea how I'd build this guy. But he is a red general that has an artifact ability so I feel he's worth mentioning.
My P&K is along the lines of what you're looking at if you want to get an idea of how it may come together.
April 7, 2018 1:37 p.m. Edited.
Feldon of the Third Path is actually really good. Every turn you get to play Etali, Primal Storm, Combustible Gearhulk, Wurmcoil Engine, or Myr Battlesphere. Add in some great artifacts like Illusionist's Bracers, Thousand-Year Elixir, and Rings of Brighthearth. Basically you will have red reanimator and while you won't have Buried Alive there are a ton of effects like Faithless Looting and a decent number of the red walkers have a loot ability so you can easily have a reusable loot.
April 7, 2018 2:16 p.m.
I am trying to save up to build an artifact ramp and top deck manipulation deck based of etali as a general.
I feel like I should put Top in but don't want to on general principle