Help cut cards from my Iroas deck!

Commander Deck Help forum

Posted on Dec. 11, 2016, 2:41 p.m. by pendraggon

I'm so close to getting this complete! Trying to avoid it becoming a wheeny token deck.

http://tappedout.net/mtg-decks/iroas-ftw/?cat=custom&sort=

mdc7233 says... #2

@pendraggon

I was taking a look at your deck, and I can see why your having a bit of trouble. All of the cards read some kind of fancy. Before I suggest cuts, I think it would benefit you greatly to modify your deck description or comment on what theme your really trying to communicate through your deck. This will also help with anyone else who comes after me. Also these cuts come from if this deck was my own and not from your point of view, since I don't have much to go on.

  1. I would balance your plains and mountains to be 16-16 for better coverage. Your land count is acceptable.

  2. I would cut Tajic, Blade of the Legion since your deck isn't token oriented and you are shying away from low cmc creatures his ability isn't too relevant.

  3. I would also cut Archetype of Aggression since trample on a creature that is vulnerable to the most removal and it isn't there for more than that.

  4. Agrus Kos, Wojek Veteran I would cut for the same reason as number one.

  5. I would cut Vandalblast since it is the least effective removal that I see.

  6. I would cut Spirit of the Labyrinth since inhibiting draw both makes you a target and inhibits your deck as well.

  7. Hero of Oxid Ridge I would cut because it s a less effective bladehold.

  8. Ugin, the Spirit Dragon I would cut because it's a little too slow for me.

  9. Odric, Lunarch Marshal I would cut since you don't have enough means currently to make him relevant or be alive for that matter.

  10. Marton Stromgald since you will rarely be attacking with more than 3 creatures.

  11. Luminarch Ascension I would cut since people hate this card, and in turn hate you.

  12. Legion Loyalist I would cut for the same reason as 1.

  13. Knight-Captain of Eos I would cut since damage prevention doesn't really further your boardstate in commander. Maze of Ith and Kor Haven do the job just fine.

  14. Goblin Vandal I would cut because it has too many conditions to be met to be effective and is pretty dead in late game.

  15. Ethersworn Canonist I would cut for the same reasons as 11 and 6.

  16. Captain of the Watch I would cut since there are better things you can do with six mana.

  17. Figure of Destiny I would cut because it is too mana intensive for the payoff.

  18. Rebuff the Wicked I would cut because it is way too narrow for my taste.

  19. Deflecting Palm I would cut for the same reason as 13.

  20. Windborn Muse I would cut for the same reason as 2.

  21. Loxodon Gatekeeper I would cut for the same reason as 20.

  22. Aurelia's Fury I would cut since it is too mana intensive.

  23. Cyclops Gladiator I would cut since it works only when are in a advantageous boardstate.

  24. Master Warcraft I would cut for the fact your opponents need to declare their combat phase, and most of the time, they don't and that irks a lot of people.

  25. Tithe I would cut since you are already running land tax.

Please note that these are cut in my personal opinion and may not fall in line with what you had for the deck. Hope it helps. Happy Casting!

December 11, 2016 5:22 p.m.

This discussion has been closed