Goodstuff suggestions help

Commander Deck Help forum

Posted on June 13, 2017, 4:11 p.m. by Qolorful

I'm making a goodstuff deck that is proving to be really freaking fast in playtesting.Here is the decklist: All Hail King Goodstuff!

Yes I'm aware that the primer isn't finished, and I'm aware there are no lands, I'm waiting on both until I finish up this draft of the main deck.

What I am looking to do is replace one or two of the less significant cards in each category with instants and sorceries that are more interactive with the rest of the game, because as it stands, the deck does what it does really well, but really doesn't do anything other than that.

So if you are willing, suggestions for really impactful spells, and suggestions for which cards you believe are the least significant to the strategy.

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