Directionless with Tyma/Thrasios

Commander Deck Help forum

Posted on Feb. 4, 2019, 1:45 a.m. by TheBoraxKid

As titled, I'm looking for what direction to take a Tymna/Thrasios deck. I'm very interested in these commanders as I have never worked with the Partner mechanic and I find the color combination to be desirable.

Unfortunately, cursory searches resulted in very competitive 1v1 Commander lists. This is very different than how my group plays.

Our newly burgeoning playgroup tends to play fairly casually with some competitive combos thrown in as outs to long games or as explosive finishers that beg an answer. If two cards happen to work well in a vacuum as well as with other cards, then all is fair. An example being Kiki-Jiki, Mirror Breaker and Zealous Conscripts . Both cards are great as stand alone cards yet can combo off for a quick win if unanswered.

As a fairly seasoned deckbuilder, I find myself in an odd place... I just don't know where to begin with Tymna the Weaver / Thrasios, Triton Hero as partnered Commanders. Both of their abilities beg different strategies, yet I seek to find a strategy that plays on both their strengths well or at very least a strategy focused on one Commander where the second supports the first.

If there is anyone with some fun ideas, some experience, or has some clever mechanic that would be a good focus as a starting point please do feel free to drop a comment!

Cheers

zwells3 says... #2

You're right that these commanders are typically built with a competitive scene in mind, though not often 1v1 due to Tymna gaining value as the number of opponents increase. If you're ever interested in this, you should check out the r/CompetitiveEDH subreddit and search for their decklist database.

I think the best route to go with this deck would be a control/value deck with lots of draw, counter magic and of course, some outlet for Thrasios (Isochron Scepter/Dramatic Reversal). If your group isn't very competitive, I wouldn't add such cards as Necropotence or Ad Nauseum.

You might even take the deck in a Miracle-ish direction, as both of your commanders' abilities deal with drawing cards.

February 4, 2019 8:53 a.m.

pskinn01 says... #3

I also like to build. And I try to build differently than others where possible. As a player with many years of experience, and currently 31 sleeved up commander decks, I will give you my thoughts on these commanders and give ideas that would show you a couple paths you could take with a non high end of the competitive scale build of these partners.

Both abilities speak to card advantage. So can work well together. With both being able to be highly competitive commanders. So if we are going to use them just for their card advantage, it leaves the doors open to many archetypes. With Tymna's ability you need creatures to attack with, which limits it to more creature heavy builds. Here are a few build ideas:

You could go with an enchantress theme (I have a bant colored one, so this adds black to the mix - which has some powerful enchantments). This would basically use the commanders for card advantage. You could look at both Daxos the Returned and Tuvasa the Sunlit deck lists for card ideas. Enchantment decks already use card advantage to win, so the commanders would have a use. And many enchantments create creatures and many useful cards in these decks are creatures, so both commander abilities would be useable. Some of the "gods" and enchantment creatures from theros would work well in this type of deck.

Another way you could go is aristocrats. A deck where you gain advantage through creatures sacrifice usually to gain advantage. These deck usually can attack and still sacrifice for good causes while attacking. The color combination is good for this, but it's not going to be top end. I enjoy my blue/black aristocrats deck I just built. It's not really strong enough now for my playgroup to win often, but I'm working on that. But I played it and really like the play style.

My last suggestion is you could go tribal. Tribal offers many creatures to attack with, so both commanders abilities could be used reliably. The most obvious of the tribes would be elves, but humans could be chosen also. With elves you have mana to dump your hand and need ways to fill hand back up. There are elf commanders in white/green, green/blue, and green/black so looking at lists for those decks could give you ideas to put in your deck. And since there is no 4 color elf leader (that I'm aware of) your deck would be unique.

You can use edhrec.com for card ideas. But I agree with others, some of the cards suggested are not optimal and/or will only work in certain builds of the deck.

I am sorry if I explained things you already knew. But others who read this might not understand, so I tend to explain everything.

My deck in theses colors would be of no help to you, as I went Atraxxa with ramp and what my group say are "unfun" win cons.

February 4, 2019 8:56 a.m. Edited.

I just finished building a fairly competitive Thrasios-Tymna Aluren combo deck. Certainly this will not fly with your playgroup because it is a dedicated combo deck, but in testing I still learned a fair amount about these commanders.

The first thing to realize is that both commanders draw you cards. Obvious, but for a deck building implication it means you don't need very much card draw at all. Hands that are 2 lands and 5 pieces of ramp are completely keepable. You play your entire hand by turn 3 and then slam Thrasios and start drawing 2-3 cards each turn because you have tons of mana.

I think that playing a lot of ramp is worthwhile, but a bunch of ramp doesn't necessarily mean you need to curve into big idiots.

I don't think there is any need to play a creature-heavy deck. Just because Tymna rewards hitting players doesn't mean that's the only thing you can do. Creatures like Aven Mindcensor or Trygon Predator which hate on opponents while being evasive attackers are very good.

Control is actually really viable for Thrasios/Tymna. The natural card draw means it's easy to keep multiple controlling options in hand every turn. In addition, if you leave mana open to play counterspells and don't end up needing them you can sink the mana into Thrasios instead.

February 6, 2019 12:23 a.m.

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