Caged Sun or Immortal Sun?

Commander Deck Help forum

Posted on Dec. 17, 2017, 10:20 p.m. by DemonDragonJ

Now that the Immortal Sun has been revealed, I am wondering if I should use it to replace the copies of Caged Sun that I have in all of my EDH decks, so I shall compare the two cards.

Advantages

-The Immortal Sun increases the power and toughness of all creatures, regardless of their color, and also does the same for colorless creatures.

-The Immortal Sun gives its controller an additional card every turn, which should never be overlooked.

Disadvantages

-The Immortal Sun does not make lands produce additional mana, but the fact that it makes spells less expensive has a very similar overall effect.

-The Immortal Sun hinders its own controller's planeswalkers, as well as those of their opponents, but I shall simply not put it into any decks that contain planeswalkers.

What does everyone else say about this subject? Which card should I use for my EDH decks?

Razulghul says... #3

Caged Sun is the better card (going from 6 to 12 mana ends games) but obviously it becomes less and less effective the more colors you run.

The Immortal Sun is great but taking advantage of everything it offers will be tricky. Turning off planeswalkers is probably the coolest thing it does but honestly for one card slot it still does A LOT. I don't know what it's impact in the format will really be or where it'll end up. It's too slow for cEDH and will probably be a staple only in casual decks needing draw and dealing with a meta full of planeswalkers.

December 17, 2017 10:50 p.m.

SteelSentry says... #4

I would agree, it is a meta call, but in decks that need more draw and ramp (mono-white, Boros, etc) it might be worth it to run both. For me, it's the usefulness of turning off planeswalkers that might make Immortal Sun helpful, since turning them off before they hit the field doesn't even allow them the first activation the turn they're played, but really only worth it if your meta has a lot of 'walkers.

December 17, 2017 11:10 p.m.

DrukenReaps says... #5

I see it as more of a card draw and walker control rather than mana ramp. It helps with casting spells but the effect is not as powerful as doubling your mana. That said running caged sun in more than 2 colors is silly. If walkers are a big issue for you and you dont run any yourself in a 3, 4, or 5 color deck I'd use immortal every time. If your looking at 2 or 1 color and need ramp go caged. need more card draw? this is a decent option.

December 18, 2017 6:57 a.m.

Leon9358 says... #6

i would use it in more of a control deckyou get cheaper counters and boardwipes, shuts off walkers and gives you card draw. all things a control deck would love.

December 18, 2017 10:41 a.m.

Skinken says... #7

I feel the carddraw is what makes it strong. As a red (typically monored) player, I compare this to Outpost Siege more than anything. Is the other effects worth the two extra mana? I'd sadly have to say probably not, since you can't build a deck that makes use of all of them. And even in commander, the gap between 4 and 6 mana is big.

This card does have a home though, don't worry. Daretti, Scrap Savant will be happy this christmas. Draws cards, buffs tokens, at the mere cost of a useless Ornithopter? Sign me up!

December 18, 2017 2:30 p.m.

Razulghul says... #8

Lol well I would think really long and hard before adding Immortal Sun to Daretti or any planeswalker deck...

"Players cant activate Loyalty abilities of Planeswalkers."

Staff of Nin is still better there at least.

December 18, 2017 2:49 p.m.

greyninja says... #9

@Razulghul haha


I was thinking about this card and which of my decks I might add it to.

The first obvious choice is The Locust God. It draws cards, pumps the insects, and acts as a second Helm of Awakening in the HoA + Sensei's Divining Top + Future Sight infinite combo. The only 'walker it would screw with is Jace, the Mind Sculptor

I really want it for my new Kozilek, Butcher of Truth deck, but again it screws w my own 'walkers (karn + ugin)

It's a bit of a casual allstar that can change the tides in long grindy games. I'm sure it will find a home in at least one of my decks

December 18, 2017 11:31 p.m.

Personally I think Caged Sun will still see more play in mono colored decks. As others have stated you can't really compare the difference in mana ramp. And unless your seeing an awful lot of walkers in your meta the other abilities don't stack up against the mana doubling. Once you start getting into 2-3 color decks the needs for mana fixing might make immortal sun more ideal.

December 19, 2017 4:18 a.m.

DemonDragonJ says... #11

I forgot to mention that all of my EDH deck are multicolored (playing a monocolored deck in this format is too risky), so it does occasionally become bothersome when I need to choose only one color for caged sun, which would make it easier to instead use the immortal sun.

December 19, 2017 9:50 p.m.

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