Posted on Feb. 15, 2020, 10:44 a.m. by TypicalTimmy
So I want to build a Brothers Yamazaki deck. It would play with two significant, yet not that powerful, rules changes.
- 1.) You can build the deck with two copies of Brothers Yamazaki in it.
- 2.) They are errata'd in game to have "Partners with Brothers Yamazaki."
This would allow you, the player of the deck, to have two copies of Brothers Yamazaki in your deck, and both of them be your Commander. I would recommend sleeving them in different colored sleeves to keep track of each individual entity easier.
So this would be a standard 98 card library with 2x Commander's, like when you have Partners.
With that established, what would be the best way to build it?
Doing this purely for fun, but also because it sounds like a nice idea.
I'd say keep the budget to $200 or less so it can be decent. Since basically all lands can just be basics, that actually saves a lot of money for spicer cards.
The first thing that comes to mind is an aggressive aggro deck. You have two 5/4s on the field dealing Commander Damage. Yes each of them must deal their own 21 points to knock someone out, I know this. It's not a total, it's individual.
So cards that allow extra combat steps might be worth while. I think it would benefit heavily from Helm of the Host as well. If I am going aggro, Neheb, the Eternal, Etali, Primal Storm and Ilharg, the Raze-Boar would certainly want to be in there. Hellkite Charger as well, to get those extra steps. This makes me also believe Archetype of Aggression for that boon and creatures like Urabrask the Hidden may be worth looking into, along with Fervor.
EDIT: Wrong Archetype :p
Aside from attacking though, what else should it have? Burn? Light Voltron? Land destruction?
Oh they are only 5/4 when blocking or being blocked. Otherwise they would be 4/3.
Helm of the Host muddles with the clause on the legendary rule, so you can't have the 2nd copy out, but the tokens it creates are not legendary. So, you can get more and stack the +2/+2 from each one.
Also Mirror Gallery.
February 15, 2020 10:47 a.m.
I would go all in on voltron with them.
Also I assume you meant Archetype of Aggression.
February 15, 2020 2:02 p.m.
DrukenReaps yeah man
I was up for like 17 hours, working 12 of it, when I posted this lol.
Have I gone to bed yet? Nope.
February 15, 2020 3:10 p.m.
I really like this idea. As there are two different artworks for Brothers Yamazaki, you would definitely have to play one of each.
After a quick reasearch, the are cards to consider:
To make Izuka a little better, adding some more samurai might be good. There aren't that many in red. If you go voltron, adding a little deathtouch is useful by itself, and it's ridiculous with Ronin Cliffrider.
February 15, 2020 4:25 p.m.
Mono Red? Check
I love it. Here's some ideas.
Draw: Tome of Legends will be great in here. Maybe add Manifold Key for double untap/unblockable synergy. Endless Atlas, Ignite the Future, Humble Defector(use Homeward Path with it), Light Up the Stage are all cheap draw that I love in red. Prophetic Flamespeaker, Neheb, Dreadhorde Champion, Knollspine Dragon, Tectonic Giant and Grenzo, Havoc Raiser all provide card advantage and/or push the aggro theme.
Ramp: Let's think about this for a minute. I think instead of turn 3 brother #1, turn 4 brother #2, we should try to get both brothers out turn 4 (with 4 land drops). That way we don't waste their haste or leave one brother out alone to get removed/wiped. For that, focus on cards that will get both broths out turn 4: Sol Ring, Generator Servant, Dockside Extortionist, Worn Powerstone, Coalition Relic, Seething Song, Ruby Medallion, Myriad Landscape + any 2cmc mana rock, Cloud Key, Hazoret's Monument, and Herald's Horn all allow you to get both Brother's swinging turn 4.
Helm of the host is a good idea. One combat and they're all 6/5s. Trample will be important then, so yeah Archetype of Aggression seems great. Blackblade Reforged will be consistently good.
Themes to consider:
- Historic matters cards
- Legendary Matters cards
- Aggro/go wide
This is a cool idea, I will be back later! Get a decklist up TypicalTimmy, I already want to upvote it!
February 16, 2020 12:21 p.m.
seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.
Ender666666 Glad to have you aboard!
Suns_Champion All good suggestions. Thanks!
Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.
So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:
- Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
- Artifacts Matter (Equipment and some solid artifact draw)
I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.
But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:
- Commander (In this case, 2x)
- 8x mana rocks since it's mono-red
- 35x lands
This brings us to a total of 48, leaving us with 52 cards left.
A quick Gatherer search for tribal puts us at:
- 7x Samurai (Minus Brothers)
- 6x Changelings which we established earlier
So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.
From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.
From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.
This brings us down to 16 - 11 cards. Whew, we're cutting it tight.
We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.
So I'll get to work on a rough design and post it in here in a little bit.
February 16, 2020 12:51 p.m.
So the first draft turned out nothing like I suggested haha.
As I got building, I became a little bit concerned with the traditional Voltron style of gameplay. Here's why:
Voltron, in the traditional sense, asks for two main aspects of the deck with possible third and fourth aspects: The primary focus is equipment, with the secondary being enough mana to actually cast and equip them - so ramp. Naturally you'll want to protect or recur your artifacts, and you'll want artifacts matters cards.
The problem I see when applying it toward this deck is that this is a lot of space taken up. The other issue I am seeing is my Brothers become massive targets. Once they are removed, I must then spend an entire turn or two re-equipping them.
To circumvent this, I have elected to go more toward anthems; Enchantments and artifacts that produce global effects for my entire side, rather than just equipment. Don't get me wrong, I am using some equipment, but not as much as you'd find in a normal Voltron deck.
I think I will also drop the LD aspect, merely for sake of better options.
Also unfortunately the deck is over $200, but not by much. I'm looking to keep it around $350. This gives some stronger options while not being that hard on budgets. I know $350 isn't "budget", but at the same time it's a workable price tag. Even just $75 a week, it'd be bought in a month.
February 16, 2020 3:16 p.m.
Here's the first draft.
Commander / EDH
1 VIEW | IN 1 FOLDER
February 16, 2020 3:32 p.m.
For those wondering, Tappedout doesn't have the second version of Brothers Yamazaki uploaded onto here, so I made an alter for the card using the alternate printing of it, and the alter code is: