ok guys, lets admit, were all sick of standard being all zombies, delverblade and wolfrun...
im sick of it too. whenever i bring a different idea, i get stomped on, then laughed at.
i think i speak for a lot of people when i say that we need some new, creative, competitive deck ideas...
so my challenge to you is this:
LETS CREATE A LIST OF NEW DECK IDEAS AND SEE IF WE CANT GET ONE TO WIN A FNM OR TWO!!!
lets get those creative juices flowen people...
LET THE CREATIVE DECK MAKING BEGIN!!!
Ghoststeel Splicer pretty unique deck my friend made that has consistently placed in top 4 of the largest fnm in the country. Don't get discouraged so easily, for any deck to dominate a format it has to be MADE first. There is absolutely no reason why tappedout can't come up with an original, competitive deck.
Ghoststeel Splicer pretty unique deck my friend made that has consistently placed in top 4 of the largest fnm in the country. Don't get discouraged so easily. For any deck to dominate a format it has to be MADE first. There is absolutely no reason why tappedout can't come up with an original, competitive deck.
Also loved Goblins!! I'm sure they can still be a threat in standard :)
Well, RDW (goblins) is almost always competitive. Karnage already mentioned my Ghoststeel Splicer. Another deck archetype I was considering making that I think would be good in the current meta but isnt too popular is a Glissa, the Traitor/Birthing Pod deck. Something like masterpeez's Glissa/pod control. If you want an example of a really fun/out-there deck, there's metalmagic's Phyrexian Renaissance.
I can't think of an idea right now that have never been thought up of at all before, but I'm sure they exist. More importantly, I'm more positive that there are deck ideas that didn't see success in previous metas that with new cards and the new meta could do very well. Notice how all the decks mentioned by OP are mostly from the Innsitrad block; this is because the newer cards are more popular, not because they're better.
Maybe some Mill deck:ub-mill-112,I would love to see this deck winning a FNM.
Help and Comment plz, if u have time.
I really think that Elves could be strong right now. They have archer defense against the popular fliers. Plus they can ramp SUPER fast. Get a couple Elves out with an Elvish Archdruid boosting them up, then Ezuri, Renegade Leader's constant Overrun effect (with Copperhorn Scout effectively giving everyone vigilance) just kills it.
I think this could be really good. Maybe not Pro Tour good but FNM-winning.
Could even go with a black splash for Glissa and removal.
An example: deck:elves-oh-yes-elves
Turbo Fog seems fun, and viable. deck:innistads-mist
Also, Faithless Flayer or Frites is a really fun deck to play. It's been seen here and there but I don't think it's the most annoying thing to play against.
My deck:budget-standard-turbo-fog pretty much dominates any sort of agro strategy, and the community helped me start thinking of great sideboarding options against burn and control elements. I think this is the next deck that crushes everyone next pro-tour, depending on what we get in Avacyn Restored... please give it a look, rate, and comment!
I have to agree with OP, and I think people (at least in my meta) pay no attention to any deck that isn't seen winning a GP. I find myself arguing week in and week out over cards that should see play, but don't and I'm met with more resistance because my decks don't beat wolf-run AND haunted spirits. Granted I don't playtest nearly as much as I should with a deck before bringing it to my monday night standard, where the same people every week play the same tired a$$ wolf run decks, top 8, then split top 4 and all go home with 9 packs prize or store credit and I'm left with my dEck in my hand (lol).
This past Gamesday, I tried R/W playing tokens and Hellrider. when it worked, it blew things away, but when I didn't get any Faithless Lootings, I was bummed out. Chancellor of the Forge is an unreal card. If you start on the play, you get a 1/1 goblin with haste, AWESOME. this lets you free up your first mountain to use Faithless Looting. now the position on my deck was to fill my hand with relevant spells early game and dump all my late game bombs, because Faithless Looting doesnt actually give you card advantage, its main purpose is to cycle (as is the case for many of the red cards in standard) right now. I was able to nail them for one with the goblin, draw two cards, Memnite and Kuldotha Rebirth and dump a Myr Battlesphere and an Unburial Rites. I noticed when playing anyone who was using Faithless Looting that they were tossing cards that could be played the next turn in efforts to keep something that they could have played the turn they played Faithless Looting had they not used the mana to cast it. why put yourself in the situation when you can use it's downside to benefit you. Turn two I played a Clifftop Retreat, attacked with the goblin token, and during my second main phase I sacrificed the goblin token to Infernal Plunge getting three red mana for the price of one red mana and a creature that has already served it purpose, tapped the Clifftop Retreat for a white mana, and played the Myr Battlesphere turn two. Turn three I played a mountain, then a Mox Opal, dropped a Hellrider and my opponent scooped because he had a Doomed Traveler and Honor of the Pure when I was swinging for 19 turn 3 (12 combat) and 7 direct from Hellrider.
Game two was won in a similar fashion, except I had Intangible Virtue out, and had sacrificed two Flayer Husks to Kuldotha Rebirth so I had the germ tokens that live because they are 1/1's from Intangible Virtue and goblins all over the place, it was mayhem and he couldn't stabilize.
I have been trying to shy away from white in the deck and go U/R, putting Curiosity on Hellrider, and drawing lots of cards to replenish my hand. but I need to get creatures out on the field to deal the damage for Hellrider. I draw a card for each attacking creature and you take a damage??? sounds good, sign me up.
Pros are better players than you. Therefore, they design better decks than you. Why fight a losing battle when instead you can play a tried and true deck and win prizes?
bro, bro, bro. why net deck? because it is for people who dont have enough magic skills (yes, i am telling you u have no deck building skills) to acutally come up with a creative new idea. MTG isnt all about winning for some of us. Yes, it would be nice but it just feels really good if its with a deck that no one has seen before. Sure, the pros design good decks. But why not make up your own deck...., one that you can call your own, not just copy someone elses. that is unintelligent and pathetic. now, if you want to join in this conversation, by all means, share your knowledge but if your juct coming on to hate, then by all means, *&#$ off please and mind your own "netdecking" buisness.
Elves are underestimated, but they're really flexible right now. They can play similarly to mono-green aggro, or they can go all midrangey with turn 3 Wurmcoil Engines and such. After 25 rounds I've got about a 72% win record? That's significantly less than 100% but significantly higher than -7356%, for anyone who's keeping track.
Or, as mentioned above, you could go the purely fun route. Like Turbofog (deck:the-mill-on-the-fogs)! Which...loses horribly against some decks, but is SO MUCH FUN.
im going to build the turbo fog deck and take it for a spin.... ahh, i cant wait
@permhole96 When I played it last week I made several people laugh out loud. One guy just completely lost his mind and couldn't figure out whether he loved me or absolutely -hated- me. The guy who runs the FNM asked to see the deck and just shook his head the entire time. My fourth and fifth round opponents knew me by reputation. One woman kept telling me she wanted me to win purely on principle. I didn't win, principle or otherwise, but fun times were genuinely had by most.
So, you know, be prepared for shenanigans if you're the first person to bring a fog deck to your store!
yea, i am. especially sense all my meta game is are zombies, spirit delver/delverblade and wolfrun vamps
@permhole96 I have several insults that could easily be directed at you, but instead I'll be the bigger man and ignore your flaming.
With regards to deckbuilding, you can't just copy a netdeck card for card from the Pro Tour and expect to do well at FNM. That Pro Tour deck was finely tuned to a very specific metagame, and the metagame of your local shop is probably different.
Yes, I play UB control in standard right now. Yes, I run Think Twice, Forbidden Alchemy, Nephalia Drownyard, and Snapcaster Mage. Those are the staples of the archetype. But that doesn't mean I just look up a deck from the most recent GP Top 8 and call it a day.
I have to constantly study my local metagame and change the deck accordingly, such as the split between Doom Blade and Go for the Throat (which is basically the split between Tempered Steel decks and black aggro decks), how many Dissipate to maindeck, how many sideboard slots to dedicate to the mirror, or to Delver, or to Wolf Run, and so on.
Competitive deckbuilding is not as lazy as you seem to think. We still experiment with different cards, we just do it from an established frame rather than trying to build from scratch. It's still an intensive process
Remember that a deck is never finished; whether it's a netdeck or your personal home brew. When you get home after an event, whether you did well or poorly, you should ask yourself: "Which cards worked well for me tonight?" "Which ones didn't?" "Did I correctly predict the metagame?" "If I did correctly predict the metagame, what didn't work as well as I thought it would?" And many more questions.
While building from scratch is not my strong point, obvious you should take your metagame into account when building.
If you try to run UW control with no spot removal and 4 Day of Judgment, you will nearly always lose to Delver and Humans decks, because they can just play a few creatures and then Mana Leak your Day (which is why UW control doesn't show up very much at competitive events).
Specifically, the presence of the Wolf Run Ramp deck, like Valakut before it, requires you to either play counterspells or have a rather fast clock. If you don't take quick action to get the game under your control, you will lose every time. Keep that in mind.
Remember; the philosophy of Magic is that it has many facets and so can appeal to many different people. If you love being creative with deckbuilding, then do that. Have fun with it. But don't expect everyone to have the same love of it.
@bcurran, i take back some of what i said, however, its still not very fun to play in a meta where its either spirt delver, tokens, zombies or wolfrun, thats all i was trying to say
While diverse formats are fun, it's hard to ask for more than 3 or 4 top tier decks in Standard given how small the card pool is. Look at Modern if you want to see a more diverse format, there are about 10 decks that see more or less equal play, are all are fairly balanced with each other. Legacy is even better (which is why it is my favourite format <3).
On the other hand, if you went to a 100 man tournament with absolutely no idea what anyone was playing, that would kinda suck, wouldn't it? You'd have no idea what to be ready for and your Go for the Throats would sit useless in your hand against a sea of Tempered Steel decks. Diversity is good, but too much can still be bad.
I don't know about you but the Heartless Summoning and Havengul Lich archetype seems farely unexplored realm. Also, We do have a pretty diverse competitive scene, I've seen lots of Black/White tokens, Wolf Run Ramp, Delver, Red/Black vampires, Tempered steel, and Birthing pod. If you want to see real lack of diversity check out the time when caw-blade was the only way to win any tournement. That being said, I appreciate that you are trying to find new deck ideas and have some for you; Rage Extractor, Mono Green, Human Eating, Mill Yourself, Slith (Blue/Red vampires), or turbo fog