Create a Planeswalker!

Challenges and Articles forum

Posted on Jan. 6, 2012, 7:59 a.m. by Halidir_Orveck

The title says it all. The specifics are this:

  1. Please attempt to make them balanced!
  2. No planeswalkers or their abilities that already exist can be made i.e. Jace, Chandra, Sorin and so on.
  3. 2 submissions per user.
  4. follow this formatMy Example Halidir, The Inquisitor (Name) 1GU (casting cost)4 (beginning loyalty)+1 Lands you control gain "(tap) add one of any color to your mana pool until the end of turn."-1 exile a creature you own, search your library for two creatures with the same name as the exiled creature, put them onto the battlefield tapped, shuffle your library."-6 you gain an emblem with "Whenever you cast a spell, you may draw two cards then discard two cards."

Zarum says... #2

Zarum, Crusading Leader

3WW

4

+1 Put a 2/2 white knight creature token into play.

-2 Target creature you control gains protection from black and red until end of turn

-8 You gain an emblem with "Creatures you control gain double strike and lifelink."

This is my first one!

January 6, 2012 9:14 a.m.

IAmKingTony says... #3

King Tony, Peaceful Noble (W)

1WWWW

Planeswalker - Tony

Mythic Rare

When King Tony, Peaceful Noble has ten or more loyalty counters on him, transform him.

+1: Each Plains you control may produce G or U during this turn instead of W.

0: Until your next upkeep phase, all spells cost 3 additional mana.

+5: Each Plains you control may produce R or B during this turn instead of W.

Starting Loyalty: 5

---FLIP---v

King Tony, Warmonger (R)

Planeswalker - Tony

When King Tony, Warmonger has four or fewer loyalty counters on him, transform him.

-3: All attacking creatures gain +3/+0 until end of turn.

-6: All of your attacking creatures must be be blocked by two or more creatures until end of turn.

-10: Put a 9/7 white/red King Tony token with haste, double strike, trample, and vigilance onto the battlefield under your control.

January 6, 2012 9:58 a.m.

Halidir_Orveck says... #4

@ IAmKingTony I think you missed the not broken rule lol

January 6, 2012 10:07 a.m.

IAmKingTony says... #5

Hm, the way I worded that 0 ability on my first side is a little intense. I meant that to hinder you too, but you could just do it during your second main phase after you're done... oops. Maybe I should rephrase that lol

maybe just first strike on the token too

January 6, 2012 10:12 a.m.

Halidir_Orveck says... #6

I like it though, tokens are very easily dealt with these days so I think it is balanced if the token isn't too insanely powerful. and it also is very conducive to an agro deck which we do not see in many walkers yet

January 6, 2012 10:15 a.m.

MetalMeister says... #7

MetalMeister, Master of Tribes (colorless)

CMC: 6

Tribal Planeswalker - MetalMeister

+2: Choose a creature type. Creatures of the chosen type get +2/+0 until end of turn

-3: Choose a creature type. You may cast a card from te chosen type without paying its mana cost from your hand. It gains haste until end of turn. At the beginning of the next end step, exile that card.

-6: Choose a creature type. Put a X/Y legendary 'chosen type' creature token on to the battlefield, where X is the total power among creatures of the chosen type on the battlefield and where Y is the total toughness among creatures of the chosen type on the battlefield.

Starting loyalty: 3

January 6, 2012 10:20 a.m.

IAmKingTony says... #8

yeah, there really isn't a walker for that

most white weenie decks go to Elspeth or Gideon by default but neither of them really fit in imo in that they're both sort of defensive

btw the plus abilities on my first side is meant to represent that I'm growing trees or putting in irrigation or whatever during peace time then suddenly when the time comes I'm ready to go to war with a red or black spell...

January 6, 2012 10:22 a.m.

Miasma says... #9

2BB

Miasma, The Deathbringer

Planeswalker - Miasma

+2: Miasma, The Deathbringer deals 1 damage to target creature or player.

-X: All creatures get -X/-X until end of turn.

-9: You get an emblem with "whenever a creature dies, target player loses 5 life."

Starts at 2 loyalty.

How do you guys like that?

January 6, 2012 10:43 a.m.

I like Miasma, definately a slow roll walker but very black and very useful. the only thing I would say change is damage to lose life as that is more black than damage. that being said I think that is a viable walker, I imagine that Sorin to might be similar to this! very nice

January 6, 2012 10:57 a.m.

rckclimber777 says... #11

Cylus, the gatekeeper

2UW

Planeswalker - Cylus

+1 Draw a card

-2 Return target instant or sorcery card from your graveyard to your hand.

-6 Destroy all creatures, they cannot be regenerated. Draw cards equal to the number of creatures destroyed this way.

Starting loyalty 3

January 6, 2012 11:29 a.m.

burkek says... #12

mana cost: 2uu

Artessa, merfolk apprentice

-1: return target creature to its owner's hand

+1: return target non-land non-creature to its owner's hand

flip Artessa, merfolk apprentice if you have 9 or more cards in your hand

Artessa, merfolk sage

+1: draw 2 cards, discard a card

-2: return target permanent to its owner's hand

-5: gain an emblem with "tap target creature you own, return target creature to its owner's hand"

starting loyalty 3

How does that sound?

January 6, 2012 11:39 a.m.

2austin5 says... #13

Austin, The Condemner

2BW

Planeswalker- Austin

+2 Put 2 B/w Spirt tokens into play

-3 Sacrifice a permanent, destroy target permanent

-8 Destroy all nonland permanents target player controls and put a copy(token) of each permanent destroyed by Austin, The Condemner into play under your control.

Starting loyalty 3

January 6, 2012 11:46 a.m.

Artessa is very interesting, I like the Aethermage aspect of her. the only thing i would suggest changing is her flip to 8 cards in hand simply because 7+ is really hard to do

January 6, 2012 12:04 p.m.

Rhadamanthus says... #15

Howard The Jerk

4UB

Planeswalker - Howard

+2: Each player exiles a card from his or her hand.

-4: Gain control of target permanent. If that permanent would leave the battlefield, exile it instead of putting it anywhere else.

-8: You gain an emblem with "Whenever a card is exiled, it's owner loses life equal to the number of exiled cards he or she owns."

Starting Loyalty - 3

I think his Limit Break ability might not be costed quite right, but I've never tried to design a planeswalker before, so I'm not sure.

January 6, 2012 12:07 p.m.

MetalMeister says... #16

Halidir, could you also rate my walker?

January 6, 2012 12:35 p.m.

I believe that is a pretty fair walker, I would give him the clause of as you cast him choose a type. very useful and very interesting using a wrinkle that we have yet to see. Overall i give it 4 out of 5 planeswalker sparks

January 6, 2012 12:41 p.m.

Cableguy says... #18

Guy, Master of Cables (name in progress)

2UB

Planeswalker- Guy

+3: Discard 2 cards. Select a card form your graveyard and add it to your hand.

-4: Your opponent discards 2 cards at random.

-9: All permanents your opponent controls at the time this ability is activated stay tapped for the remainder of the game. Your turn ends after your draw phase for the next 2 turns.

Starting Loyalty: 1

Shikyo, The Infinite Wizard

3UR

+2: Each Player draws 1 card, takes 2 damage, and bounces back a permanent they control.

-4: Each player discards their hand and draws 4 cards. Each player takes damage equal to the number of cards they discard.

-10: You gain an emblem with "The first spell and opponent casts each turn is exiled. Your opponent takes damage equal to the exiled cards converted mana cost."

Starting Loyalty: 5

January 6, 2012 12:57 p.m.

KorApprentice says... #19

MetalMeister, your planeswalker is basically a 6 colorless Emrakul, the Aeons Torn . You may want to consider changing his -3 to a non-legendary card from your hand.

January 6, 2012 1:06 p.m.

Miasma says... #20

Well the idea of mine was to stay close to the theme of "things dying". A player losing life would kinda fit. But then it would fall under the "underpowered" category. It would be similar to Ajani Goldmane 's first. It doesn't really matter. I made it that way, so it could possibly kill weenies, and also hit other planeswalkers to finish them off. Sort of like Ajani Vengeant 's -2. But that being said, i didn't want it to be overpowered as his Lightning Helix because it is a + ability, and a +2 at that.

I think the -X could be the most used ability, without being too powerful. It could come out as a card:Black Sun's Zenith, or boost up to do a more powerful effect, possibly killing titans. This also effected my choice of the final ability. I didn't want it to be too powerful to offset the -X abilities power. But it is useful, and could create its own combo-ish shenanigans.

January 6, 2012 1:06 p.m.

Now i see what you mean, I saw it as the deal damage to a player i didnt see that it was player or creature.... very nice points

January 6, 2012 1:18 p.m.

Zarum says... #22

Dremblan, War Hero

1RRR

Planeswalker - Demblan

+1 Creatures you control get +1/+0 until end of turn.

-3 Deal 3 damage to target creature or player.

-8 Put a 3/1 red barbarian creaure token into play tapped for each creature you control

starting loyalty - 4

January 6, 2012 1:22 p.m.

2austin5 says... #23

what do you think of mine. i figured he'd be an instant target so it made the abilities(while powerful)difficult to use

January 6, 2012 1:31 p.m.

make his ultimate -6

January 6, 2012 1:31 p.m.

Miasma says... #25

@rckclimber777 - I really like yours! The first two seem a little more U/R to me though. But the last effect you blew my mind on how perfectly powered it is though! (IMO) Maybe it could be 2UR, and change the wording on the -6 to be like "Cylus, the Gatekeeper deals so much damage to all creatures. You draw cards equal to the amount of creatures put into the graveyard this turn". I think that could be awesome for the flavor and abilities of a U/R walker.

@2austin5 - Your B/W walker looks promising. I think his +2 should be down to 1 spirit, but make it 1/1 and let it have flying. I think it would balance its power out based on the designs of Elspeth Tirel and Elspeth, Knight-Errant . I love the Vindicate ability. Its drawback and cost seems spot on. I think the final ability could be re-worded but I believe its power is spot on.

I love this thread, and I just like putting my opinions out there. Sorry if I upset anyone with my ideas and interpretations. Its all in the spirit of developing ideas.

January 6, 2012 1:38 p.m.

Hear is a thought, you guys have really ran with this create a walker thing, you can download software that lets you create actually cards, why not have your playgroups make a walker, each player makes one that exemplifies your personalities and what you love about magic, much the same as you have hear. but actually print them out and play with them! it's pretty fun and crazy to design decks around YOU! you should have fun, create the decks and leave em marked as prototypes then post them on here and have your walker in the description! FIRE AWAY my minions!

January 6, 2012 1:50 p.m.

burkek says... #27

Yeah I realize that 9 is somewhat hard to get, but its at 9 or more cards so that you have a full hand, draw a card, and then bounce one of your own permanents to flip her. It is supposed to be relatively hard to get her to flip because her +1 ability is actually amazing and so is her -5 against any creature deck.

January 6, 2012 1:55 p.m.

@ 2austin5 your first two abilities are sound as a pound as long as the Spirits are only one color and 1/1s flyers however the ultimate is well a rather too ultimate. It might as well say win the game. If you make destroy all nonland permanents that would be more than fine but the fact that you not only clear your opponents field but you also get to take all of their stuff and! you do not have to kill all your stuff.

January 6, 2012 1:59 p.m.

Kalise, Chronoarchivist

1UUB

3 Loyalty

+2 Draw a card, then put a card from your hand on the bottom of your library

+1 Scry 3

-4 Search your library for a card and put that card into your hand. Then shuffle your library.

-9 Shuffle your graveyard and hand into your library.Choose one - Draw seven cards; or search your library for up to three cards, put those cards into your hand, then shuffle your library.

This walker is actually part of a set I'm designing through MSE which thematically involves temporal distortion/manipulation and planar instability. I want some opinions on it. It's definitely powerful, but the power is limited to positive draw without hurting the opponent directly.

January 6, 2012 2:14 p.m.

@ [Epochalyptik] I like this a lot! the only thing i have to say about this walker is 4x Laboratory Maniac and 4x Tunnel Vision ..........WIN!

January 6, 2012 2:20 p.m.

cut the -9 ability and take his cost to UUBB just because he is so powerful

January 6, 2012 2:21 p.m.

I was toying with the idea of bumping it up to -11, but I don't know if that's too unreachable. I like the idea of walkers having ultimates, but this one has been difficult to think through. She's supposed to be more of a utility, and I don't want to hinder that too much (but at the same time I don't want it brokenly powerful).

January 6, 2012 2:25 p.m.

well i like the cool draw engine its kind of like a slow rolling tutor or even Gifts Ungiven which i think we all can agree is really fun as long as it's being played at sorcery speedI figure your gonna drop this and +2 then next turn are going to -4 then plus +2 again i just like the way it flows

January 6, 2012 2:41 p.m.

Initially the tutor was set at -3, but I decided that was too cheap and immediately available, so I increased the cost.

I also didn't want to mana cost to be poorly balanced, and I feel the color demand reflects the power and flavor.

January 6, 2012 2:50 p.m.

SwiftDeath says... #35

Whistin, the Mistaken 3URG

planeswalker - Whistin

+1: Shuffle target card in your graveyard into your library.

-7: Discard your hand then draw 5 cards.

-12: You get an emblem that says "If you would lose the game instead you shuffle all cards you own into your graveyard then draw 7 cards, remove all counters and emblems from you, and reset your life to 20."

starting loyalty 4


Varillius, Master Ritualist 2RB

Planeswalker - Varillius

+1: Sacrifice a creature, if you do then deal 3 damage to target creature or player.

+1: Sacrifice a creature, if you do then draw 2 cards.

-8: Sacrifice a creature, if you do then destroy all non-land permanents target player controls.

starting loyalty 3

January 6, 2012 2:50 p.m.

SwiftDeath says... #36

in the -12 for Whistin you shuffle them into your library it is supposed to read-

-12: You get an emblem that says "If you would lose the game instead you shuffle all cards you own into your library then draw 7 cards, remove all counters and emblems from you, and reset your life to 20."

January 6, 2012 2:58 p.m.

@ SwiftDeath

One of the premises of planeswalker design is that they should be able to function in any board state, so I think the additional costs on Varillius might be a bit much (good flavor, though).

It seems like you're trying to balance power by slowing the cards down with activation costs. However, you want to be careful not to make the latter abilities unreachable in terms of expense.

January 6, 2012 2:59 p.m.

SwiftDeath says... #38

how about this instead?

Virillius, Master Ritualist 2BR

+1: deal 2 damage to target creature or player.

-1: draw 2 cards and lose 2 life.

-8: destroy all non-land permanents target player controls.

starting loyalty 3

January 6, 2012 3:21 p.m.

like

January 6, 2012 3:31 p.m.

what do you guys think of the walker i made?

January 6, 2012 3:32 p.m.

SwiftDeath says... #41

I would easily run four in a 5 color deck. although I think the second ability feels more powerful then the ultimate.

January 6, 2012 3:51 p.m.

@ SwiftDeath: I feel like that's going the opposite direction now. The abilities are a bit too good for their price. Damage for increased loyalty is great, and a -1 Sign in Blood is also great.

@ Halidir_Orveck: Looks good. The +1 might be a bit too powerful for its cost and how available it is (you can play your card on turn 3...).

January 6, 2012 3:51 p.m.

QuentinD says... #43

Nuthoarder, King of Squirrels

2WGG

4

+1 Squirrels you control get +1/+2 until end of turn or squirrels you control get +2/+1 until end of turn

-2 Search your library for a squirrel creature card with converted mana cost X, where X is the number of loyalty counters after this ability resolves

-8 Choose target creature you control, you may put up to 8 tokens of that creature onto the battlefield under any players' control

P.S. To be used in a squirrel deck.

January 6, 2012 4:35 p.m.

QuentinD says... #44

Nuthoarder, King of Squirrels

2GGG

4

+1 Squirrels you control get +1/+2 until end of turn or squirrels you control get +2/+1 until end of turn

-2 Search your library for a squirrel creature card with converted mana cost X, where X is the number of loyalty counters after this ability resolves

-8 Choose target creature you control, you may put up to 8 tokens of that creature onto the battlefield under any players' control

P.S. To be used in a squirrel deck.

I changed the mana cost sorry.

January 6, 2012 4:38 p.m.

Zarum says... #45

What About my 2?

January 6, 2012 4:55 p.m.

french_toast says... #46

Ya know I wanna add one on here so bad, but I need a name.. That alwas stumps me.. Hah

January 6, 2012 8:07 p.m.

mazil says... #47

Mazil Enraged RWU (1 Loyalty)

0: Discard a card at random, then put a number of loyalty counters on Mazil Enraged equal to the converted mana cost of the discarded card

-X: You get an emblem with: "Whenever an opponent casts a spell, if Mazil Enraged is on the battlefield, you may have Mazil Enraged deal X damage to that player"

-4: Draw cards equal to the highest converted mana cost among permanents you control

What do you think? The -X is probably a bit tricky to make work. Any suggestions on how it could go?

January 6, 2012 8:38 p.m.

QuentinD says... #48

@mazil

I think you should have it start at 2 loyalty and have the 0 ability become -1.

January 6, 2012 8:41 p.m.

Valker, Deity of Life

Casting Cost: 1U, 1B, 1G, 2

Starting loyalty: 2

+2: Put a -1/-1 counter on each creature your opponent controls.

+2: Put a +1/+1 counter on each creature you control.

-10: Double the number of counters on all permanents.

January 6, 2012 11:06 p.m.

kyle9h9 says... #50

Xathros, Tygon Vanguard (2,W,U,B) [3] +1: Return target non-creature, non-land card from your graveyard to your hand.

-1: Search your library for a card with converted mana cost 1 or less, then shuffle your library and put that card on top of it.

-4: Search target opponent's library for a creature card and put it onto the battlefield under your control.

0: The number of loyalty counters on Xathros, Tygon Vanguard becomes 10. Flip Xathros.


Xathros, Hero of Faith

At the beginning of your upkeep, remove a loyalty counter from Xathros, Hero of Faith.

When the number of loyalty counters on Xathros, Hero of Faith becomes 1, flip him.

+1: Until your next upkeep, Xathros, Hero of Faith becomes a cat warrior creature with power and toughness equal to the number of loyalty counters on him, haste, shroud, trample and vigilance.

-4: Xathros, Hero of Faith deals 4 damage to all creatures under your opponent's control. Each player sacrifices a permenant for each creature under his or her control that was destroyed this way.

January 7, 2012 1 a.m.

This discussion has been closed