This is an idea that I have been playing with for a while. hopefully the little bit of control will help until I have Zur out and then, as long as I really know the cards in my deck, I can work towards pulling out the most useful enchantment at any particular moment in the game, got all Commander bases covered, hate Mana Vortex (I don't necessarily need mana), card draw in the form of good old Phyrexian Arena, mana fixing Celestial Dawn, protection for my commander Greater Auramancy and so on and so on, even have some useful (and fetchable) enchantments that spam me creatures to help swell the masses and offer ole Zur some support, notably Bitterblossom. PLUS, I know just how painful enchantment decks can be and what a pain cipher abilities are!

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

24 - 0 Rares

16 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Cat 2/2 W, Enchantment Spirit */* WB, Experience Token, Faerie Rogue 1/1 B, Horror 1/1 UB
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