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Zur's Rebellion

Commander / EDH

HIYgamer42


I believe I have finally succeeded in building a good rebel deck. This deck's main engine involves using Zur the Enchanter to tutor out Arcane Adaptation and Training Grounds so that your rebels can tutor out any creatures you want for less than their mana costs. If you're short on mana, you can also tutor out Estrid's Invocation and Clever Impersonator as copies of Training Grounds so that almost any creature can be tutored for a single mana. Once your enchantments are in play, there are other cards in the deck that you want to grab to help protect them. Specifically, Avacyn, Angel of Hope and Fountain Watch . If somebody plays a spell like Merciless Eviction that will exile all of your enchantments, use a rebel to tutor out Spellseeker , and use it to tutor for Remove Enchantments . If somebody plays a spell that will be problematic for you, you've got a few options. You can grab Draining Whelk or Siren Stormtamer to counter the spell outright. Alternatively, you can use Angel of Despair , Ashen Rider , Duplicant , Phyrexian Ingester , Void Stalker , Gomazoa , or Dragonlord Silumgar to take out the card once it's in play. You've got a few options for holding off opponents who are trying to rush you. The main tricks at your disposal are Children of Korlis , Kami of lost hope, Lavinia of the Tenth and Profaner of the Dead . By using Lin Sivvi, Defiant Hero 's second ability, you can use them each turn to block any combat damage that you would take, regain any life you lose, detain their army or to bounce any small creatures your opponents control, taking out all of their tokens. The deck has a few ways of winning games, although the most effective ones are Timestream Navigator and Intruder Alarm . By tutoring Timestream Navigator at your opponent's end step, on your turn you can use its ability and then use a rebel to tutor it back out, allowing you to go infinite. The other big wincon is using Intruder Alarm to allow you to keep grapping creatures as long as you've got mana. It allows you to lock down the game once your enchantments are out by doing things like repeatedly tutoring out and sacrificing Draining Whelk every time somebody plays something threatening. If you've got enough mana, you can go infinite with Intruder Alarm and Great Whale . Great Whale allows you to untap 7 lands, and Intruder Alarm untaps your rebels when the whale enters the battlefield. Then you just have to sacrifice the whale to Bloodflow Connoisseur and use Lin Sivvi, Defiant Hero to put it back into your library. While you're grabbing creatures this way, you can start to wear down your opponents using Blightspeaker to hit them for 1 each time you tutor. One of your other big cards for actually ending games is Elesh Norn, Grand Cenobite . The buff she gives to your creatures, paired with the debuff it gives your opponents' creatures allows your rebels to start swinging in for heavy damage. You do have alternatives for almost all of these within the deck. For example, if your opponents aren't letting Intruder Alarm stay in play, you can use Reveille Squad to untap whenever they attack you. If you can't keep Arcane Adaptation around, there are tutors in the deck you can use to pull out Conspiracy . If you need a different big card to end the game, you can tutor out Gisella, the Broken Blade, and Bruna, the Fading Light to form Brisella, Voice of Nightmares. There is one other utility card to take note of, Penance . Penance allows you to put any creatures you draw that would be cheaper to tutor back into your library. Due to the phrasing on the card, there doesn't have to be an available target for you to activate its ability. One of the biggest things this deck has had going for it whenever I've used it is that people never target me until it's too late because they don't think that rebels are a threat. It's probably one of my favourite decks to pilot. My biggest tip for when you're using this deck is not to keep a hand that doesn't have a rebel or a way to tutor out a rebel.

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93% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

38 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.56
Tokens City's Blessing
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