Hi All,The point of this Zur the enchanter deck is to control the board by restriction what the other players can do. My play group consists of a kalia deck, a etb Animar deck a blue red combo spell slinger deck.

i want to be able to control the board state by limiting what each player can do so that they dont get out of control and can reduce there chances of comboing off.

i'm using enchantments and artifacts such as torpor orb and arcane laboratory to attempt to control the 2 combo decks currently.

im going to be adding the combo helm of dominance and rest in peace as a win con for later in the game or as a back up plan of cant control the board, however any advice on ways can improve this deck to make it more of a lockdown would be great.

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Updates Add

A lot more cards were added to replace cards that didn't fit in this type of deck, some cards are added just for flavor of what i enjoy.

Any advice would be appreciated

will be looking at the mana base in the next few days to make it more consistent and faster.

Added Arcanious the omnipotent (spelling isnt great) ; winter orb ; isochron scepter ; flickerform ;

took out the shrines and ghostly wings.

Still looking to add the rest in peace and helm of dominance combo

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

36 - 0 Rares

29 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Bird 2/2 U, Emblem Elspeth, Sun's Champion, Emblem Teferi, Temporal Archmage, Soldier 1/1 W
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