As with most Zur decks, this is just built to be annoying to my play group. It almost always becomes an archenemy immediately and everyone works together to hate it out of the game. But it's great fun to play and very satisfying when you can overcome a whole table of players attempting to mercilessly destroy you. Plus, I get immeasurable enjoyment reminding my friends every turn that they need to discard a land, or that there cards actually come in tapped, or that they can't play that blue spell because one was already played earlier in the turn.

Comments, criticisms, and suggestions always welcome.

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90% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

19 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.77
Tokens Angel 4/4 W
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