Zur the Enchanter-EDH

Commander / EDH

olowleye Score: 7


Description

-Depending on if my opponent is using more a commander play style then hand an library play' then ill cast out Nevermore for my opponent's general'...an if their playing more spell based an not so much commander then ill be casting Arcane Laboratory to limit their cast flow...(both of these spells are going to be played ..jus depends on Scenario)

-Then ill be casting Bitterblossom ...which will give me motivation to defeat my opponent tho bring no sense of worry for i have Second Chance just waiting to be cast encase im to reach near defeat'...as well as Copy Enchantment for the third' strait turns in a row...

-With a solid safety net an tokens pumping my next choice is to cast Hidden Retreat an use counter's as much as possible for enchantment removal's hahah'..

-LOCKDOWN GOAL -Is to put Dash Hopes on the Isochron Scepter ...while Arcane Laboratory is in play...(highly unlikely..tho that's whats wanted)

Suggestions

Updates

Revisited 1.5 — Feb. 6, 2012

This is the first revisited take at the Zur Enchanter' EDH deck...an suggestions an thoughts are always welcomed'

olowleye says... #1

just a ruff draft..still need bout 10' cards to go..as always the communities thoughts an suggestions are needed an welcomed'..

February 6, 2012 6:50 a.m.

KorApprentice says... #2

The typical win with Zur the EnchanterMTG Card: Zur the Enchanter is to give him haste with Lightning GreavesMTG Card: Lightning Greaves or Hall of the Bandit LordMTG Card: Hall of the Bandit Lord and grab Diplomatic ImmunityMTG Card: Diplomatic Immunity. If they don't have a global wipe, that will protect him from almost anything. The next swing you grab Greater AuramancyMTG Card: Greater Auramancy. Next comes Solitary ConfinementMTG Card: Solitary Confinement, which protects you from essentially everything with the auramancy in play. To get around the skipped draw, you get NecropotenceMTG Card: Necropotence on the next attack. Now that the lock is in place, you can start enchanting Zur with Daybreak CoronetMTG Card: Daybreak Coronet and Steel of the GodheadMTG Card: Steel of the Godhead, etc, and attack for game. It's not hard to deal 21 damage with a pumped up, unblockable Zur the EnchanterMTG Card: Zur the Enchanter. This is how tournament Zur decks win. I hope that helped! Now some basic card suggestions; Lotus PetalMTG Card: Lotus Petal, Sphere of the SunsMTG Card: Sphere of the Suns, Azorius SignetMTG Card: Azorius Signet, Dimir SignetMTG Card: Dimir Signet, Orzhov SignetMTG Card: Orzhov Signet, and Knight of the White OrchidMTG Card: Knight of the White Orchid are all great ramp choices that will have Zur on the field by turn 3. Dual lands will make the Knight more effective; TundraMTG Card: Tundra, Underground SeaMTG Card: Underground Sea, ScrublandMTG Card: Scrubland, Hallowed FountainMTG Card: Hallowed Fountain, Watery GraveMTG Card: Watery Grave, and Godless ShrineMTG Card: Godless Shrine. A neat trick is to use Vedalken OrreryMTG Card: Vedalken Orrery or Leyline of AnticipationMTG Card: Leyline of Anticipation to play Knight of the White OrchidMTG Card: Knight of the White Orchid after popping a fetch but before grabbing a land to make him trigger; you should have a lot of fetch lands; Marsh FlatsMTG Card: Marsh Flats, Flooded StrandMTG Card: Flooded Strand, etc. CounterspellMTG Card: Counterspell, DisenchantMTG Card: Disenchant, Orim's ChantMTG Card: Orim's Chant, RemandMTG Card: Remand, Mana LeakMTG Card: Mana Leak, and SilenceMTG Card: Silence are all great useful cards that can be imprinted on Isochron ScepterMTG Card: Isochron Scepter. Idyllic TutorMTG Card: Idyllic Tutor and Enlightened TutorMTG Card: Enlightened Tutor will help you to fetch the enchantments I listed above. The more of those you have in hand the better. Muddle the MixtureMTG Card: Muddle the Mixture will let you snag Isochron ScepterMTG Card: Isochron Scepter or Diplomatic ImmunityMTG Card: Diplomatic Immunity. Sensei's Divining TopMTG Card: Sensei's Divining Top is a must in EDH, as is Mana VaultMTG Card: Mana Vault. You really need to have creatures, and Kraken HatchlingMTG Card: Kraken Hatchling does not belong in any deck, in any format. Sun TitanMTG Card: Sun Titan would be a very good choice, as well as Geist of Saint TraftMTG Card: Geist of Saint Traft for an alternate win condition you can put Steel of the GodheadMTG Card: Steel of the Godhead on. Sen TripletsMTG Card: Sen Triplets, Magister SphinxMTG Card: Magister Sphinx, and Sphinx of the Steel WindMTG Card: Sphinx of the Steel Wind are excellent in EDH. There's probably a lot more work to be done here, but I'll just let you make some changes before I suggest more. Once again, I hope this helps!

February 6, 2012 12:30 p.m.

KorApprentice says... #3

Oh, and 45 lands is ridiculous, even 40 is pushing it. I would use 37 and the signets I listed.

February 6, 2012 12:31 p.m.

olowleye says... #4

i have know clue on how much land to run or much anything bout EDH' so i totally appreciate it'..an shall alter this deck to perfection as soon as possible brotha'..i really appreciate your time an advice'...im so stoked to get this some what complete'..

February 6, 2012 4:51 p.m.

KorApprentice says... #5

Ok, so I'll start with cards that you don't need.

AEther StormMTG Card: AEther Storm, Anti-Magic AuraMTG Card: Anti-Magic Aura, Gaseous FormMTG Card: Gaseous Form, Luminous WakeMTG Card: Luminous Wake, Guardian ZendikonMTG Card: Guardian Zendikon, BetrayalMTG Card: Betrayal, Dash HopesMTG Card: Dash Hopes, Blue Sun's ZenithMTG Card: Blue Sun's Zenith, Cabal RitualMTG Card: Cabal Ritual, Platinum AngelMTG Card: Platinum Angel, Web of InertiaMTG Card: Web of Inertia, Dromar's CharmMTG Card: Dromar's Charm, Ebony CharmMTG Card: Ebony Charm, Spoils of EvilMTG Card: Spoils of Evil, Esper CharmMTG Card: Esper Charm, Suffer the PastMTG Card: Suffer the Past, Sphinx SovereignMTG Card: Sphinx Sovereign.

Instead, I would recommend:

Steel of the GodheadMTG Card: Steel of the Godhead, Daybreak CoronetMTG Card: Daybreak Coronet, Mind's EyeMTG Card: Mind's Eye, Prison TermMTG Card: Prison Term, Ghostly PrisonMTG Card: Ghostly Prison, PropagandaMTG Card: Propaganda, CounterbalanceMTG Card: Counterbalance, Spell CrumpleMTG Card: Spell Crumple, HinderMTG Card: Hinder, CondemnMTG Card: Condemn, DamnationMTG Card: Damnation, Wrath of GodMTG Card: Wrath of God, Go for the ThroatMTG Card: Go for the Throat, Path to ExileMTG Card: Path to Exile, Knight of the White OrchidMTG Card: Knight of the White Orchid, Sun TitanMTG Card: Sun Titan, Geist of Saint TraftMTG Card: Geist of Saint Traft.

Spell CrumpleMTG Card: Spell Crumple, HinderMTG Card: Hinder, and CondemnMTG Card: Condemn will all lock your opponent's general into his/her library. Global wipes are necessary in any EDH deck. Now that you have Hallowed FountainMTG Card: Hallowed Fountain and Godless ShrineMTG Card: Godless Shrine in here, Knight of the White OrchidMTG Card: Knight of the White Orchid is definitely a must-have. More dual lands will make your land base much more reliable. It is looking good, and there are some good enchantments here, but some of them are not necessary. I hope I can help you shape it up a bit more.

February 6, 2012 9:10 p.m.

olowleye says... #6

i noticed' some cards that do have their successor inside this deck leaving them' not necessary as you had' mentioned an im glad you seen this as well' an provided some alternatives that can be replaced for'...thats exactly what i was looking for' brotha

February 6, 2012 10:24 p.m.

KorApprentice says... #7

I mistook Diabolic TutorMTG Card: Diabolic Tutor for Demonic TutorMTG Card: Demonic Tutor and didn't say anything, but you really should be using Demonic TutorMTG Card: Demonic Tutor. It's better than Diabolic TutorMTG Card: Diabolic Tutor in every way.

February 6, 2012 10:45 p.m.

olowleye says... #8

seriously' ya might as well be casting Rune-Scarred DemonMTG Card: Rune-Scarred Demon if your casting Diabolic TutorMTG Card: Diabolic Tutor...my good friend has a original ive been trying to get off em' of the Demonic TutorMTG Card: Demonic Tutor...im sure if i show him the makings of this deck an what i got so far' he'll be up for it'..no doubt'

February 6, 2012 10:54 p.m.

coleman984 says... #9

Holy crap I like this general alot.

I am definitely giving you +1

Please give me deck a gander and rtf please:

+1

deck:grand-arbiter-augustin-iv-tunnel-vision

February 7, 2012 3:45 a.m.

olowleye says... #10

@coleman984-your deck is wicked my man'..i love the general'..plan on making a deck right now based off' em..

February 7, 2012 9:32 p.m.

@KorApprentice or anyone else...

How do you enchant Zur with Steel of the Godhead when he's enchanted with Diplomatic Immunity ?? As I understand it, he has shroud, not hexproof, and thus can't be targeted by the controlling player either.

Thanks for your replies

December 3, 2012 9:57 p.m.

Found my answer:http://tappedout.net/mtg-questions/shroudhexproof-and-auras/Wow, so Zur's ability allows him to enchant himself with the auras he fetches even when he's enchanted with Diplomatic Immunity. Amazing. My Zur decks just got even better

December 3, 2012 10:15 p.m.

Hi all. I've learned a lot from these comments and have built my own Zur budget EDH deck. If you'd be so kind to offer your suggestions I'd be grateful. Thank-you!

Zur Commander on a budget

December 7, 2012 5:28 p.m.

Noconazer0 says... #14

You did throw in Bitterblossom which is awesome, but may i suggest Contamination ? it creates a soft lock on people who are not playing black :D

January 8, 2013 3:23 p.m.

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