Thank you all for all the support, and help with making this the top deck on the site. I'll be playing this deck until it rotates, probably, finding ways to improve it over time. I don't care if I still have my Valakut to play... Zombie. Hunt.
I was about to complain about there being 52 lands, then I realized how simply genius this deck is. Kudos to you, sir.
This is awesome. I had one problem playtesting it, though. There were a lot of times in which I had Zombie Infestation out, but no cards in hand, so I got a 2/2 zombie every two turns. Maybe card:Jace's Archivist to help lock down your opponent while keeping cards in hand?
Honestly, that makes a great idea. And the deck still won't cost that much. I could play some dual lands in it, if you think about it.
But then it'd make the deck expensive.
Weird. I have just had deja vu.
I think that the card:Jace's Archivists are actually a bit of change individually, so the price may not be accurate.
Though they do certainly help this deck along if it stalls.
But without being able to recycle your graveyard somehow, you are relegated to a finite number of zombies.
If you get to the point of needing to cycle your graveyard, then this deck has lost already. The key is that you can mulligan without concern for mana. You will draw the mana!
The archivst may just stop your combo short without a zombie infestation, and you can only afford to discard for zombies.
My point is you should mulligan until you get both combo pieces, so that turn two you cast zombie infestation, turn three you cast treasure hunt, discard and make zombies. That is the only way I see this deck winning.
Yea. Honestly. I'm going back to the original.Mulling to the combo is honestly the best thing this deck can do.
LMAO! I don't know about you guys, but my group plays with free mulligans as long as you reveal a hand of no land or all land. So, free mulligan till you start with Infestation. lol time for the best cheap troll deck. +1 of course
I would add here card:Jace's Erasure for sure this MILL would be great
For card:Jace's Erasure you have to draw Cards. Treasure Hunt Reveals cards, then puts them in your Hands, what isn't a draw.
this deck will become perfect with the addition of a little more draw. and sorry all previous commentors its not blue draw, its black. Dark Tutelage . idk how many you would want because each extra card hurts ur awesome combo but you will almost always be flipping up a land!!
Tutelage seems like an interesting idea for this Deck. But as another target, and just an extra draw. All it really gives is an extra zombie, really. It really seems that if you mull to atleast an infestation, you get Three zombies turn two. If you conveniantly draw the combo, then you're getting generally 5-11 zombies, depending on your luck.
You play zombie Infestation turn two and Treasure Hunt turn three.
I have my own version of this deck. Mine is a little different but still has the same concept. Check it out! [Zombie infestation(comments?!)] Sorry if the deck doest link. I forgot how to link a deck.
PyroClasmDay of JudgementSlagstormIn Chain to activation Naturalize
Soo easy to get over this deck. It's still funny.
so...fucking...hilarious. I'm running this for fun next week.
http://tappedout.net/mtg-decks/zombieland-7/ Edited the mana base to be usefull lol ;)
Selective Memory ? I think you could put even more lands in too :D
One thing guys. This deck is meant to be standard. I plan on playing it at FNM once. Just to see the look on people's faces.The Elixir Idea has been presented to me a few times, I honestly don't like it. : /
Congratulations on making my day good sir.
This deck idea is months old.
Anyway, play better lands. Creeping Tar Pits is most important, but other things like Tectonic Edge and Dread Sanctuary help out too. Magosi, the Waterveil may even be useful here.
Is it just me or would Bloodghast be a fun thing to discard?
Also, I would add just one Ulamog, the Infinite Gyre instead of worrying about elixir. If you hit him, discard him and your graveyard shuffles along with him. If you ever hit 11 land (which you might) you have an excellent threat.
wow sweet +1, ok for people who dont get it
third turn play Treasure Hunt and hope you draw a lot of lands like 14 or more until you hit another Treasure Hunt . then discard if 14 are drawn you will have 20 cards in hand making 10 2/2 zombie tokens.
turn four repeat Treasure Hunt and swing for game??
(note this is if you go second or you will only have 9 zombie tokens is you draw 14 lands and save treasure hunt)
other words the deck is not designed to play a land every turn. if you draw a land you save it to play another zombie next turn.
After giving it some thought, I understand why I stood away from dual land. No matter what you draw, unless you suck, you'll get atleast one Island and one Swamp. Yes tar pit can come in handy as a saver. But, honestly, this isn't supposed to be the most competitive deck ever. ...although it's going to see my play at Game Day! :D Anyhoo, this deck is supposed to be simple. Land, Land Infestation, Treasure Hunt, I like the idea of Ulamog here, it might see a spot say I got one.
Drawing land in your opening hand has nothing to do with skill.......that seems a little weird to think that it does.
Part of magic is the luck aspect, ya'know? That's what makes the game fun. FUN.
@theemptyquiver: If you really think drawing land in your opening hand has nothing to do with skill them ur doing it wrong.
Well drawing any card is just a matter of chance. It's just luck that you draw so many lands or don't.
It's only skill if you stack your deck.
Well. I prefer to rely on my deck building skills to win games.
I also prefer to rely on luck to get me the cards I need, and sometimes you get them, sometimes you do not. There is no skill in chance.
No soy un tramposo.
Please don't @ at me with hateful statements dude.
4x Halimar Depths will prevent bum treasure hunts.Add a few Terramorphic Expanse or Misty Rainforest s if you have them. Depths+sacland = a keepable hand without a spell, IMHO.Contested War Zone might be a possible include, maybe not as a 4-of. I second the need for manlands.
Made this deck and tried it out last night... It's scary how effective it can be sometimes.
REALLY easy to defeat though lol
Hahahahahaha, I will go with this deck on fnm just to make a joke!
Big Fat Undead +1 from me mate!
+1. I love you man. lol Not seriously, This deck is just ingeniously simple.
I have seen a very similar build here. he/she ran 4 card:Jace's Archivist and 1 Elixir of Immortality .
In my blend of this I run Magosi, the Waterveil s as well as 3 Treasure hunts and 2 Zombie Infestations.
I notice that it has two issues, one, you don't get the right cards, or you get too many of them. It took me 9 turns to get 11 2/2 tokens. Many dredge decks are faster.
What if someone has a creature with protection from black?
By my playtesting, I've got about 15 off against my opponent before. I drew the combo turn one and other parts of it were really deep, my hunt found me another hunt for even more zombies.
I built this deck and ran it much to everyone's confusion - I realize it makes it less simple, but I added 4x Grim Lavamancer to do something useful with all the cards I dumped!
One thing I just thought of:What to do against counters!
Almost everybody these days is playing up some sort of controlling element.What could help against this?
@op_supernova, could you post the deck list so i could take a look. im building a similer deck
Play first. Haha
I mean, if Zombie Infestation gets Mana Leaked, that's basically game.
Playing against my friend's Mill deck
Okay, I've got this..
Okay.. I just play it again next turn...
what about 4 diabolic tudor to search for what you need when you treasure hunt into it or something.
The Emerakul idea is what I was planning on Re-shuffling my graveyard. And Tutor does nothing for this deck. You generally only want to play about 2 land in the whole game, on rare occasions you'll get to land four.
Aggro is to quick for it. I have played against it a few times online and I ran over and threw it. Love the concept though.
+1 from me.
i ran this deck at my last fnm and came in the top 4! the only thing i canged about the deck was i ran 1 emrukul 2 Unified Will 1 Elixir of Immortality and 1 gftt. i took out 1 zombie infestation, 2 swamps and 1 island.
game 1: 2-1 against mono green eldrazigame 2: 2-0 against mono white iona controlgame 3: 0-2 against valakutgame 4: 2-1 against elves
u sir have made a truely awesome deck! i applaud u. good job
This deck made me laugh almost as much as the deck made of 60x Chancellor of the Dross . Immediate +1.
next fnm i am going to play this deck every one at the place i go to plays a black control so i think it should do fine does any body have any suggestions on how to make the deck better or how to replace Treasure Hunt when it goes out?
What was wrong with this deck in the first place? I thought that you were not supposed to have more than two mana and just discard the rest for tokens? So What does adding a Emrakul, the Aeons Torn do for this deck? Just turn 1 swamp or island turn 2 second turn three Treasure Hunt Get tokens and then discard all lands? How is this deck now supposed to at all get to at least 15 mana?
Emerakul shuffles the graveyard, your hunts, and anything esle you discarded back.
How about adding a Vengeful Pharaoh or two? it would stop aggro dead in its track with him in your graveyard. Plus, if things go wrong, a 5/4 deathtouch isn't that bad. Anyway, cool deck, +1 for sure!
the Emrakul is genius as well. Playing the bare bones deck tonight. We'll see if I get the combo in the opening hand.
The plan if you get Treasure hunt without an Infestation is you play until turn four, and have four mana.
Play the Treasure hunt, hopefully hitting infestation. If you don't, you prolly hit a Treasure hunt. You'll be discarding until you're right back where you were, and you do the same thing turn five.
yeah that's what i've been doing in the playtest and now that i've got the cards it's pretty much how you have to play it.
dude, your deck is not top rated on tappedout. Go check Grand Illusion with a score of 144!
Only about 60 points away though...
Gets over Pyroclasm... if you have two of him on the field. Only thing is it adds to the Hunt targets.
First off it's not my intention to troll.
How is this deck top rated?? It has sooo many weaknesses and is honestly quite boring to play. Sure it's a novel idea, but with there being so many incredible deck ideas floating around this site I find it strange that you all bend over backwards to this simple deck. Maybe I'm wrong...
@mattil please don't think about it too hard, and don't get me started on zombie decks...
Just think: "water off a ducks back."
Would you like some milk, for your Trololo's?
I have no idea how it got as highly rated as it is, man. But it's lovely, and ego boosting. Yea, I played this for my fnm last night, went 1-3... the win being a by. Which bugged me. But, i wanted to have fun. you don't always have to play to be the most competitive you can be.
veneser journal!!!!!!!!!!!!!! IT WILL GIVE YOU LIFE AS WELL AS KEEP YOUR HAND!!!!
played against this at M12 game day yesterday. his turn 1, he dropped Halimar Depths and passed. my turn 1, i play a Swamp , Duress his Zombie Infestation and then Surgical Extraction his Zombie Infestation . he scooped.
Love the deck looks like fun! Am looking for advice on my decks if you could view and comment it would be much appriciated!
I'm shocked that Karnage never made a comment on this deck saying "Hey guys, So yeah, i'm just gonna snag attention to this deck The Principle of Evil so check it out and ditch this one and get me into the top 8!!"
He said it in:
But for some reason he only says this in the top 8 decks. talk about attention snagging?
I was just wanting to see what anyone thought about my Zombie deck Zombie Overlord tell me what you think I might need to do to it.
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|Top rank||#3 on 2012-09-04|