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Thank you all for all the support, and help with making this the top deck on the site. I'll be playing this deck until it rotates, probably, finding ways to improve it over time. I don't care if I still have my Valakut to play... Zombie. Hunt.
This is awesome. I had one problem playtesting it, though. There were a lot of times in which I had Zombie Infestation out, but no cards in hand, so I got a 2/2 zombie every two turns. Maybe card:Jace's Archivist to help lock down your opponent while keeping cards in hand?
Weird. I have just had deja vu.
I think that the card:Jace's Archivists are actually a bit of change individually, so the price may not be accurate.
Though they do certainly help this deck along if it stalls.
But without being able to recycle your graveyard somehow, you are relegated to a finite number of zombies.
If you get to the point of needing to cycle your graveyard, then this deck has lost already. The key is that you can mulligan without concern for mana. You will draw the mana!
The archivst may just stop your combo short without a zombie infestation, and you can only afford to discard for zombies.
My point is you should mulligan until you get both combo pieces, so that turn two you cast zombie infestation, turn three you cast treasure hunt, discard and make zombies. That is the only way I see this deck winning.
this deck will become perfect with the addition of a little more draw. and sorry all previous commentors its not blue draw, its black. Dark Tutelage . idk how many you would want because each extra card hurts ur awesome combo but you will almost always be flipping up a land!!
Tutelage seems like an interesting idea for this Deck. But as another target, and just an extra draw. All it really gives is an extra zombie, really. It really seems that if you mull to atleast an infestation, you get Three zombies turn two. If you conveniantly draw the combo, then you're getting generally 5-11 zombies, depending on your luck.
wow sweet +1, ok for people who dont get it
third turn play Treasure Hunt and hope you draw a lot of lands like 14 or more until you hit another Treasure Hunt . then discard if 14 are drawn you will have 20 cards in hand making 10 2/2 zombie tokens.
turn four repeat Treasure Hunt and swing for game??
(note this is if you go second or you will only have 9 zombie tokens is you draw 14 lands and save treasure hunt)
other words the deck is not designed to play a land every turn. if you draw a land you save it to play another zombie next turn.
After giving it some thought, I understand why I stood away from dual land. No matter what you draw, unless you suck, you'll get atleast one Island and one Swamp. Yes tar pit can come in handy as a saver. But, honestly, this isn't supposed to be the most competitive deck ever. ...although it's going to see my play at Game Day! :D Anyhoo, this deck is supposed to be simple. Land, Land Infestation, Treasure Hunt, I like the idea of Ulamog here, it might see a spot say I got one.
Well. I prefer to rely on my deck building skills to win games.
I also prefer to rely on luck to get me the cards I need, and sometimes you get them, sometimes you do not. There is no skill in chance.
No soy un tramposo.
Please don't @ at me with hateful statements dude.
4x Halimar Depths will prevent bum treasure hunts.Add a few Terramorphic Expanse or Misty Rainforest s if you have them. Depths+sacland = a keepable hand without a spell, IMHO.Contested War Zone might be a possible include, maybe not as a 4-of. I second the need for manlands.
i ran this deck at my last fnm and came in the top 4! the only thing i canged about the deck was i ran 1 emrukul 2 Unified Will 1 Elixir of Immortality and 1 gftt. i took out 1 zombie infestation, 2 swamps and 1 island.
game 1: 2-1 against mono green eldrazigame 2: 2-0 against mono white iona controlgame 3: 0-2 against valakutgame 4: 2-1 against elves
u sir have made a truely awesome deck! i applaud u. good job
What was wrong with this deck in the first place? I thought that you were not supposed to have more than two mana and just discard the rest for tokens? So What does adding a Emrakul, the Aeons Torn do for this deck? Just turn 1 swamp or island turn 2 second turn three Treasure Hunt Get tokens and then discard all lands? How is this deck now supposed to at all get to at least 15 mana?
The plan if you get Treasure hunt without an Infestation is you play until turn four, and have four mana.
Play the Treasure hunt, hopefully hitting infestation. If you don't, you prolly hit a Treasure hunt. You'll be discarding until you're right back where you were, and you do the same thing turn five.
First off it's not my intention to troll.
How is this deck top rated?? It has sooo many weaknesses and is honestly quite boring to play. Sure it's a novel idea, but with there being so many incredible deck ideas floating around this site I find it strange that you all bend over backwards to this simple deck. Maybe I'm wrong...
Would you like some milk, for your Trololo's?
I have no idea how it got as highly rated as it is, man. But it's lovely, and ego boosting. Yea, I played this for my fnm last night, went 1-3... the win being a by. Which bugged me. But, i wanted to have fun. you don't always have to play to be the most competitive you can be.
I'm shocked that Karnage never made a comment on this deck saying "Hey guys, So yeah, i'm just gonna snag attention to this deck The Principle of Evil so check it out and ditch this one and get me into the top 8!!"
He said it in:
But for some reason he only says this in the top 8 decks. talk about attention snagging?