199 TOKENS/CUSTOM CARDS SIGNIFIED BY SWAMPS

  • 3x Custom Zombie Planeswalkers

  • 12x Standard 5/5 Zombie Giants

  • 3x Custom 20/20 "Soul Stealers" (When Soul Stealer enters the battlefield, each opponent sacrifices a creature. Put a -1/-1 counter on Soul Stealer equal to the CMC of each sacrificed creature)

  • 83 Standard 2/2 Zombie Tokens, 60 Standard 2/2 Zombie w/ Decayed Tokens

  • 4x Custom Card "Returned Ranks" (Creature. Defender. When Returned Ranks enters the battlefield, choose the player with the most number of non-token creatures on the battlefield. Put a 2/2 Black Zombie Token on the battlefield for each non-token creature that player controls.)

  • 3x Custom Card "Grave Wind" (Enchantment. Non-black creatures with flying get -1 / -1. Non-black creatures without flying get -2 / -2.)

  • 1x Custom Card "Kordusus, Golgari Tiller" (Creature. Menace, Trample. At the beginning of combat on your turn, exile a 2/2 Zombie Creature from your graveyard. When you do, put two +1 / +1 counters on Kordusus, Golgari Tiller.)

  • 10x Custom 4/8 Token "Decayed Bats" (Decayed Bats has Defender and Flying. Decayed Bats can block up to three creatures at once.)

  • 4x Custom Card "Exhumation of Precinct One" (Sorcery. For each creature in each of your opponents' graveyards, put a 2/2 Black Zombie Token onto the battlefield tapped.)

  • 10x Custom Token "Wailing Wall" (During your upkeep, Wailing Wall creates a 2/2 Black Zombie Token. When Wailing Wall dies, create five 2/2 Zombie Tokens.)

  • 6x Custom Token "Bladewing Rider" (Bladewing Rider has Defender and Flying. When Bladewing Rider dies, create a 2/2 Black Zombie Token.)

Win conditions

  • The Horde wins if The Survivors' group life total is reduced to zero or below.

  • The Survivors win if The Horde has no cards in its library, no cards in its hand, and no creatures on the battlefield.

Rules for The Horde

  • The Horde has no player, it pilots itself.

  • Any choice The Horde must make should be made as randomly as possible.

  • The Horde has an infinite amount of mana at all times.

  • The Horde's turn starts by revealing cards from the top of its library until a non-token card is revealed. All revealed tokens are then cast. The revealed non-token is cast. Then, if applicable, The Horde casts any cards that can be cast from its graveyard as well as any cards it has in its hand.

  • All of the Zombies entering the battlefield do so use the stack, but only the nontokens actually count as being "cast" (for something like Lurking Predators’ trigger).

  • The Horde "waves" in a cycle of three. The first wave reveals tokens until a non-token is revealed. The second wave waves twice until the second non-token is revealed. The third, until a third. Then the order snakes backwards from three. So the sequence of waves is as such: 1, then 2, then 3, then 2, then 1, then 2, and so on...

  • All creatures controlled by The Horde have Haste and "This creature must attack each turn if able."

  • All Horde token cards in the deck are creature cards when in the graveyard. They do not cease to exist.

  • Spells and abilities that refer to or affect "tokens" do not affect Zombie Token cards that comprise this deck. They only affect actual tokens created outside of the 300 cards of this deck.

  • The Horde has no life total. Damage dealt to The Horde causes that many cards from the top of The Horde's library to be put into its graveyard.

  • If a Horde card states "each opponent," all Survivors are accounted for. If a Horde card states "target opponent," then the Survivor is chosen by dice roll. If a Horde card states "each player" or "all players," then each opponent and the Horde itself are accounted for.

Rules for The Survivors

  • The Survivors have three turns to set their defenses before The Horde gets its first turn. Then turns alternate like normal.

  • The Survivors cannot attack the Horde during their first three setup turns.

  • Like in Two-Headed Giant, The Survivors are a team and all take their turn simultaneously. The Survivors attack and block as a team.

Player starting life totals:

  • One Player, 55

  • Two, 50

  • Three, 45

  • Four, 40

  • Five +, 30

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Revision 5 See all

(2 years ago)

+1 Aether Snap main
+1 Call to the Grave main
Date added 4 years
Last updated 1 year
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

41 - 0 Rares

24 - 0 Uncommons

28 - 0 Commons

Cards 296
Avg. CMC 4.22
Tokens Zombie 2/2 B, Zombie Army 0/0 B, Zombie Knight 2/2 B
Folders Hordes
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