"Any who deviate from the teachings of Ojutai and his disciples are seen not as political dissidents, but as heretics following a false path to enlightenment. Such sacrilege is swiftly and brutally punished."

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Planeswalker's Guide to Dragons of Tarkir

Finish what you start.

Patience leads to victory.

Win or lose, respect your opponents.

I've always been an aggro player at heart but winning consistently in Commander with a combat oriented strategy is tough. This deck is aiming to exemplify voltron at its finest.

The main plan of action is to beat face with Dragonlord Ojutai. It's simple, enchant him with auras like Battle Mastery and Daybreak Coronet then proceed to beat face. If the beatdown plan fails, Dragonlord Ojutai's Anticipate ability propels me into alternate win-conditions, such as Helm of Obedience + Rest in Peace.

Welcome to Dragon's Eye Sanctuary.

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Dragonlord Ojutai is card advantage from the command zone and an evasive, powerful threat. Hexproof provides Dragonlord Ojutai protection from targeted removal and flying puts him over the heads of most would be blockers. However, Dragonlord Ojutai's Anticipate-strike is what sets him apart from other Azorius commanders.

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Bruna, Light of Alabaster wants to win games through lethal commander damage but lacks built in protection, such as hexproof, and can be significantly disrupted by forced discard and graveyard hate. Bruna, Light of Alabaster could theoretically kill a player on turn three, but more than likely she'll fold to a single Swords to Plowshares. Dragonlord Ojutai has a less restrictive mana cost and shrugs off targeted removal, both of which make him the better choice.

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Geist of Saint Traft has the advantages of a low mana cost and unconditional hexproof. However, he is much smaller than Dragonlord Ojutai and lacks evasion. Geist of Saint Traft also produces temporary 4/4 Angel tokens, which is neat, but Anticipate-ing regularly is far more relevant over the course of a grindy game. Card advantage has the potential to win games, temporary angel tokens aren't nearly as potent.

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"Speak little. Do much."

Opening Hand:

Seachrome Coast, Hallowed Fountain, Ancient Tomb, Mana Vault, Windfall, Anticipate, Counterspell

Turn One: Play Seachrome Coast, Cast Mana Vault

Turn Two: Play Hallowed Fountain, Pay , Cast Dragonlord Ojutai

Hands like this lead directly to quick commander damage and card advantage. Ideally, I draw into auras or tutors, such as Battle Mastery or Open the Armory, suit up Dragonlord Ojutai and start racking up commander damage and Anticipate triggers. If my early draws are mediocre I can recycle my hand with Windfall and give myself new cards to work with

Protecting Dragonlord Ojutai from board wipes, would be blockers, and targeted removal is critical to winning through commander damage kills. Here are some great protection cards:

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Winning with Approach of the Second Sun is all about setup, once this spell is cast prepare to become the archenemy of the table. Here are some great ways to pull off an Approach of the Second Sun win:

When these two enchantments are combined together I can't take damage from any source. Effectively, I prevent my opponents from being able to kill me until either of these enchantments are removed.

Solitary Confinement is in the same vein as Energy Field + Stasis, protect myself while preventing my opponents from killing me. However, Solitary Confinement has a clear downside, it shuts off card draw at the beginning of my turn and forces me to discard a card during my upkeep otherwise it's sacrificed.

Solitary Confinement is at its best when I have a consistent card draw source at my disposal, Dragonlord Ojutai and Rhystic Study are great examples. Card advantage negates the downsides of Solitary Confinement and buys me enough time to cast Approach of the Second Sun for the win.

Giving Dragonlord Ojutai double strike grants me two of his Anticipate triggers whenever he damages a player instead of just one. Casting Approach of the Second Sun the first time puts it seventh from the top card card of my library. Double Anticipate triggers moves Approach of the Second Sun from seventh from the top to the top card of my library.

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"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."

You don't need $5000 to build a solid Dragonlord Ojutai deck, if you follow the basic template I've set up with my list you'll be opening up your own monastery in no time!

The first place you can cut costs is the artifact ramp. Over the course of five years I've been able to invest into cards like Mana Crypt, Chrome Mox and Mana Vault. They can easily be swapped with cards like Marble Diamond, Sky Diamond, or Everflowing Chalice.

Lands also tend to be obnoxiously expensive. Ancient Tomb is a fantastic card but Temple of the False God is far cheaper, not nearly as good as Ancient Tomb, but it is the better budget option.

Even lands like Flooded Strand or Hallowed Fountain can be cut for options like Evolving Wilds and Azorius Guildgate. Sure, you're sacrificing a lot of speed and color fixing but your wallet will thank you.

A general rule is, if a card is out of your price range replace it with a lower priced option that has relatively the same effect. Each card in this deck has a specific purpose so when replacing pieces make sure the replacements are similar to the originals.

That becomes tricky with cards like Enlightened Tutor or Mystical Tutor. There aren't really replacements for tutors, you can however fill those spots with solid utility cards that work well in your meta. Run extra card draw or removal, whatever you need to keep up with whatever decks you might come up against.

This build could be very effective on a $50-$100 budget. Don't be put off by the price tag I have listed on my specific deck, Ojutai's Monastery is open to everyone!

Thank you to everyone who's helped make this the #1 Dragonlord Ojutai deck on TappedOut!

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Updates Add

I'm currently overhauling the deck description and working to make this deck the go-to primer for Dragonlord Ojutai. It's a bigger project than I anticipated but it will be worth it in the end!

I've updated this list a lot in the past few months. I've really honed in on tuning this deck in time for Magic Fest Las Vegas. I plan on playing it a lot while I'm in Vegas, including in a tournament or two, so I want it to be a well oiled machine.

Currently waiting on some more c19 spoilers, hopefully WOTC prints some powerful new cards that can fit nicely in this deck!



96% Competitive

Top Ranked
  • Achieved #1 position overall 10 months ago
Date added 10 months
Last updated 4 weeks

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

48 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 1.94
Tokens 3/3 Elephant, None Treasure, 1/1 Spirit, 1/1 Bird
Folders Uncategorized, decks i like, LEGIT IDEAS, Liked decks, 75% Optimized EDH Decks, jesus christ, Commander, Interesting, EDH, Inspirations & Explores, See all 14
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Revision 21 See all

4 weeks ago)

+1 Cavern of Souls main
-1 Jeweled Amulet main
+1 Mox Opal main
-1 Plains main
+1 Strip Mine main
-1 Tectonic Edge main